FireLance
Legend
One other thing I'd like to do is to make the various effect types more distinct from each other, so that a [Fire] spells really feels different from an [Electricity] spell or a [Sonic] spell. For now, I've got five different types and effects:
1. [Fire] spells affect an area and allow a Reflex save for half damage. A 1st-level [Fire] spell would either affect a small area close to the spellcaster (burning hands) or affect a single 5-foot square at range.
2. [Electricity] spells affect a target or targets and require a ranged touch attack. Lesser orb of electricity works fine as a 1st-level [Electricity] spell (although I might change the effect to a ray and rename the spell). Scorching ray should be changed to an [Electricity] spell and renamed accordingly (shocking ray?). Lightning bolt could affect up to one target per level in a 120-ft. line.
3. [Sonic] spells affect an area, and allow a Fortitude save for half damage, and should generally deal less damage than a [Fire] spell of the same level.
4. [Force] spells affect a target and require a normal attack roll ([Force] spells do not ignore armor), but the attack roll modifier is equal to caster level + Charisma (for warmages). [Force] effects continue to ignore the incorporeal miss chance. Magic missile will need to be changed to incorporate the attack roll, but damage can be upgraded (say, to 1d8) to compensate.
5. [Light] spells hit automatically and do not allow any saving throws to reduce their effect. A 1st-level [Light] spell would thus work very much like magic missile. A [Light] spell has its maximum effect against undead. It deals less damage (say, 25%) against other types of creatures, and half damage to constructs and inanimate objects.
1. [Fire] spells affect an area and allow a Reflex save for half damage. A 1st-level [Fire] spell would either affect a small area close to the spellcaster (burning hands) or affect a single 5-foot square at range.
2. [Electricity] spells affect a target or targets and require a ranged touch attack. Lesser orb of electricity works fine as a 1st-level [Electricity] spell (although I might change the effect to a ray and rename the spell). Scorching ray should be changed to an [Electricity] spell and renamed accordingly (shocking ray?). Lightning bolt could affect up to one target per level in a 120-ft. line.
3. [Sonic] spells affect an area, and allow a Fortitude save for half damage, and should generally deal less damage than a [Fire] spell of the same level.
4. [Force] spells affect a target and require a normal attack roll ([Force] spells do not ignore armor), but the attack roll modifier is equal to caster level + Charisma (for warmages). [Force] effects continue to ignore the incorporeal miss chance. Magic missile will need to be changed to incorporate the attack roll, but damage can be upgraded (say, to 1d8) to compensate.
5. [Light] spells hit automatically and do not allow any saving throws to reduce their effect. A 1st-level [Light] spell would thus work very much like magic missile. A [Light] spell has its maximum effect against undead. It deals less damage (say, 25%) against other types of creatures, and half damage to constructs and inanimate objects.