Azzemmell
First Post
So I've been a DM for about twenty years. I started DM'ing with the basic/expert set, though most of my experience is with 2ed and 3ed. In all that time I've only had two TPK's (that I can remember).
The most recent occurred a few weeks ago (heavily house-ruled 3ed campaign). The two players and one NPC were exploring an underground waterway. They came to a chamber where the water flow branched two ways, one of which quickly became submerged.
One player swam some distance down the submerged way and returned after a bad swim roll.
At this point I had the NPC say, "No, you guys go ahead down the underwater passage if you want. I'm not a good swimmer, and it sounds like it goes for a long way."
So they both decide to try the submerged way again, getting good swim rolls.
(On my maps this channel was simply an outlet for the subterranean stream system and was just noted as going for miles, deeper and deeper with no chambers or air).
At this point I told the two players, "You've found no air pockets and the tunnel is still going down. You can tell that you've reached a point of no return - if you go back now you could probably make it back to the chamber you came from and live. ... or you can try to keep going.
They looked at each other for a moment and then both said they wanted to keep going. Yeesh. Both dead. Two very surprised players. Two kinda upset players.
I told them we'd end the night there and I'd think about what, if anything, I was going to do about it (they had begun to offer suggestions as to how their characters might have survived). They did concede that I had given them two vague hints that they shouldn't swim down this tunnel, but also made a good point that it was such an ignoble and lackluster way to die.
Just curious how other DM's would have handled this...
The most recent occurred a few weeks ago (heavily house-ruled 3ed campaign). The two players and one NPC were exploring an underground waterway. They came to a chamber where the water flow branched two ways, one of which quickly became submerged.
One player swam some distance down the submerged way and returned after a bad swim roll.
At this point I had the NPC say, "No, you guys go ahead down the underwater passage if you want. I'm not a good swimmer, and it sounds like it goes for a long way."
So they both decide to try the submerged way again, getting good swim rolls.
(On my maps this channel was simply an outlet for the subterranean stream system and was just noted as going for miles, deeper and deeper with no chambers or air).
At this point I told the two players, "You've found no air pockets and the tunnel is still going down. You can tell that you've reached a point of no return - if you go back now you could probably make it back to the chamber you came from and live. ... or you can try to keep going.
They looked at each other for a moment and then both said they wanted to keep going. Yeesh. Both dead. Two very surprised players. Two kinda upset players.
I told them we'd end the night there and I'd think about what, if anything, I was going to do about it (they had begun to offer suggestions as to how their characters might have survived). They did concede that I had given them two vague hints that they shouldn't swim down this tunnel, but also made a good point that it was such an ignoble and lackluster way to die.
Just curious how other DM's would have handled this...