Meek
First Post
I've been trying to find modules to read (not really to play or GM) for ideas, as I've had some success before with 3e/3.5 modules (I find it hard to read the old gygaxian AD&D modules, as I'm too used to a more modern layout). I'm looking for modules which either have big and complex dungeons, or which make a point of not having a dungeon at all and being more about urban interaction or forest exploration or other non-dungeon stuff. I can't really get ahold of Dungeon magazine modules, but if there's any really good ones you think stand out in Dungeon magazine, you can list them (and tell me what issue number if at all possible).
I've read all the pathfinder adventure path modules, as well as Red Hand of Doom, Scourge of the Howling Horde, The Sunless Citadel, The Shattered Gates of Slaughtervade and Lord of the Iron Fortress. So you can skip recommending those if you were going to
I've read all the pathfinder adventure path modules, as well as Red Hand of Doom, Scourge of the Howling Horde, The Sunless Citadel, The Shattered Gates of Slaughtervade and Lord of the Iron Fortress. So you can skip recommending those if you were going to