Searinox Nagharha
Explorer
Im DMing a game and are taking alot of influences from the Zelda series. Now i want to try and recreate the Lost Woods feeling but am not rly sure how to go about that.
At first my Idea was to use a version of the handhelds where in each clearing they will find a sign that said something along the lines of
Turn Left
Turn Right
Turn Back
Same a 2 before
Opposite of First
But im afraid that after the first fail they'll Just use the pen&paper infront of them and write everything down with some bad Luck they'll do it the first go.
So any suggestions?
At first my Idea was to use a version of the handhelds where in each clearing they will find a sign that said something along the lines of
Turn Left
Turn Right
Turn Back
Same a 2 before
Opposite of First
But im afraid that after the first fail they'll Just use the pen&paper infront of them and write everything down with some bad Luck they'll do it the first go.
So any suggestions?