HolyMan
Thy wounds are healed!
RESPONSE ONE: LEVELING UP
I run a 3.5 game where I reward additional XP for time gone by (which is how they do it in LEW). And extra per post.
You could make it easy on yourself by either:
a) doubling the XP for each encounter. Or...
b) taking the XP need per level and cutting it in half
Either way we would advance at a good rate.
RESPONSE TWO: I HATE DISTRACTINGFLARE
At first I thought you were ging to change your name LOL
Is the story interesting? Yes, a very good backstory and world to adventure in and a mystery right at the start.
Is the combat fun? NO!! (jk) I can't believe Torath didn't score one hit in that second combat!! But yes it was fun even though I did nothing I sure tried.
Is the game well-paced? Right on track for me I can check in everyday so it is great.
Comments: I like the way you post some of what has happened during combat. A character or two will go and you will let us know what has happened so far in the round then post an end round. I like that.
One thing I do in my games is post the AC and Hp of the monsters to my players so they know if they hit or not and can give a good post. You could something like:
To Hit Crag - AC over 14 less than 19
down where you post most damage taken most given. If someone attacks and they missed you can list that and just list the highest number that missed and the lowest that hit.
ok my two cents lets question this mechanical monster.
HM
I run a 3.5 game where I reward additional XP for time gone by (which is how they do it in LEW). And extra per post.
You could make it easy on yourself by either:
a) doubling the XP for each encounter. Or...
b) taking the XP need per level and cutting it in half
Either way we would advance at a good rate.
RESPONSE TWO: I HATE DISTRACTINGFLARE
At first I thought you were ging to change your name LOL
Is the story interesting? Yes, a very good backstory and world to adventure in and a mystery right at the start.
Is the combat fun? NO!! (jk) I can't believe Torath didn't score one hit in that second combat!! But yes it was fun even though I did nothing I sure tried.
Is the game well-paced? Right on track for me I can check in everyday so it is great.
Comments: I like the way you post some of what has happened during combat. A character or two will go and you will let us know what has happened so far in the round then post an end round. I like that.
One thing I do in my games is post the AC and Hp of the monsters to my players so they know if they hit or not and can give a good post. You could something like:
To Hit Crag - AC over 14 less than 19
down where you post most damage taken most given. If someone attacks and they missed you can list that and just list the highest number that missed and the lowest that hit.
ok my two cents lets question this mechanical monster.
HM