I saw your post on the OpenRPG forums for your Saturday game. I am very interested in playing with you. I've got a character mostly finished. Most of the crunch is done, but I may go back and tweek it a little here and there. This build is geared toward the Storm Lord PrC in Complete Divine. If that PrC isn't available, I would like to select different feats. Here in the next couple days I'll have a backstory and a more complete personality. There may be some small errors in encumbrance and gold expenditure, but I'll clean those up as I find them.
Official 13 Kingdoms Character Sheet
Name: Trulk
Player: Scorpio
E-Mail: dm_scorpio (at) yahoo (dot) com
Race: Half-orc
Class: Cleric 4/Barbarian 1 (barbarian taken at level 2)
Level: 5
ECL: +0 mod/total 5
XPs: 10000 current/15000 next level
Current DM:
Patron God: Eraekoth, The Great Wave, Lord of the Waves
Alignment: CN
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Str: 14 (+2)
Dex: 12 (+2)
Con: 14 (+2)
Int: 10 (+0)
Wis: 17 (+3)
Cha: 10 (+1)
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HP: 53
AC: 16 (+1 Dex, +0 Size, +5 Armor, +0 Shield)
Init: +1
Speed: 30 feet
BAB: +4
Mel: +6
Rng: +5
Fort: +6
Refl: +2
Will: +8
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Special Abilities
Race: Darkvision 60ft, Orc blood
Class: Turn Undead (4/day), Aura, Spontaneous Casting, Fast Movement, Rage 1/day
Other:
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Feats: Endurance, Great Fortitude
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Languages: Orc, Tradespeak
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Skills
Trained or Untrained: +X (=Rank + Stat Mod + Other)
Appraise +0 (=0+0+0)
Balance -2 (=0+1-3)
Bluff +1 (=0+1+0)
Climb -1 (=0+2-3)
Concentration +9 (=8+1+0)
Craft (Untrained) +0 (=0+0+0)
Diplomacy +1 (=0+1+0)
Disguise +1 (=0+1+0)
Escape Artist -2 (=0+1-3)
Forgery +0 (=0+0+0)
Gather Information +1 (=0+1+0)
Heal +3 (=0+3+0)
Hide -2 (=0+1-3)
Intimidate +1 (=0+1+0)
Jump -1 (=0+2-3)
Listen +3 (=0+3+0)
Move Silently -2 (=0+1-3)
Perform (list type) +1 (=0+1+0)
Profession (Untrained) +0 (=0+0+0)
Ride +1 (=0+1+0)
Search +0 (=0+0+0)
Sense Motive +3 (=0+3+0)
Spot +3 (=0+3+0)
Survival +3 (=0+3+0)
Swim +0 (=4+2-6)
Use Rope +1 (=0+1+0)
Trained Only: +X (=Rank + Stat Mod + Other)
Craft (list type) +0 (=0+0+0)
Decipher Script +0 (=0+0+0)
Disable Device +0 (=0+0+0)
Handle Animal +0 (=0+0+0)
Knowledge (religion) +3 (=3+0+0)
Knowledge (nature) +4 (=4+0+0)
Open Lock +0 (=0+0+0)
Profession (list type) +0 (=0+0+0)
Sleight of Hand +0 (=0+0+0)
Speak Language (list languages, 1 per rank)
Spellcraft +0 (=0+0+0)
Tumble +0 (=0+0+0)
Use Magic Device +0 (=0+0+0)
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Magic Items (location, weight):
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Other Equipment:
Weapons:
+1 Glaive melee +7 1d10+3
masterwork Cold Iron Heavy Flail melee +7 1d10+3
masterwork Dagger melee +7(ranged +6) 1d4+2
masterwork Armor Spikes melee +7 1d6+1
masterwork Heavy Crossbow ranged +6 1d10
Holy Water x4 ranged +6 2d4 vs undead and evil outsiders
Armor, Clothes:
Spiked +1 Breastplate
Other: Silver Holy Symbol, waterskin
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Container: Backpack
Contents: Sack
Container:
Contents:
-----------------------------------
Money
PP: 58
GP: 2
SP: 0
CP: 5
Gems/Other: 0
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Load
Light: 0-58 lbs.
Medium: 59-116 lbs.
Heavy: 117-175 lbs.
Current: 75.5 lbs.
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Animals and Companions
Pack Animal:
Name Race Type
HD Hp Init Spd AC
Atk Dam
SA SQ AL
Saves: F: / R: / W:
Str Dex Con Int Wis Cha
Skills&Feats:
Packed: (weight)
Load
Light:
Medium:
Heavy:
Current:
-----------------------------------
Riding Animal:
Bumbullaum (Heavy Horse, large animal)
HD 3d8+6 Hp 19 Init +1 Spd 50ft AC 13
Full Atk 2 Hoof -1 ((1d6+1)
SA none SQ low-light vision, scent AL N
Saves: F: +5/ R: +4/ W:+2
Str 16 Dex 13 Con 15 Int 2 Wis 12 Cha 6
Skills&Feats: Listen +4, Spot +4; Endurance, Run
Packed: (weight) trail rations x5, bedroll, saddlebags, feed x5, bit & bridle, riding saddle
Load
Light: 200
Medium: 201-400
Heavy: 401-600
Current: 99 lbs
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Familiar/Animal Companion(s):
Name Race Type
HD Hp Init Spd AC
Atk Dam
SA SQ AL
Saves: F: / R: / W:
Str Dex Con Int Wis Cha
Skills&Feats:
Packed: (weight)
===================================
Henchmen/Cohorts/Hirelings:
Name Race Type
HD Hp Init Spd AC
Atk Dam
SA SQ AL
Saves: F: / R: / W:
Str Dex Con Int Wis Cha
Skills&Feats:
Packed: (weight)
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Magic
Spells per day:
Domains (If applicable): Destruction, Storm
Spells Known:
Lvl 1 Spells: All Cleric
Lvl 2 Spells: All Cleric
Lvl 3 Spells:
Lvl 4 Spells:
Lvl 5 Spells:
Lvl 6 Spells:
Lvl 7 Spells:
Lvl 8 Spells:
Lvl 9 Spells:
Spells Memorized:
Lvl 0 Spells: 5
Lvl 1 Spells: 4+1
Lvl 2 Spells: 3+1
Lvl 3 Spells:
Lvl 4 Spells:
Lvl 5 Spells:
Lvl 6 Spells:
Lvl 7 Spells:
Lvl 8 Spells:
Lvl 9 Spells:
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Description (include Age, gender, height, weight, physical description):
Age: 25 years
Height: 6'8"
Weight: 250 lbs
Description: In his custom-made armor, Trulk instills fear in his opponents, towering above all but the tallest humanoids as he wades into battle. Iron spikes adorn the left shoulder and arm of his breastplate, and his left hand is clad in a spiked gauntlet. His right arm remains bare, exposing his massive arm total freedom of movement as he wields his glaive to cut down any foes foolish enough to come with his wide reach. A ragged, ugly scar is carved across his throat, nearly reaching ear to ear. Due to the wound that caused the scar, Trulk's voice is but a whisper. He speaks rarely, prefering to convey simple messages through hand signals and expressions, but woe to those who mistake his silence for the dim awareness of an idiot.