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Red Box Monsters: Hints of Changes to Come?
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<blockquote data-quote="Pickles JG" data-source="post: 5358254" data-attributes="member: 61501"><p>And yet I can still use it to make up modify & add templates to monsters.</p><p> </p><p>I think the analysis that is being done does not take account of how bad WOTC are at using their actions. For example in Friday's Dragon there was a monster with an immediate reaction that triggered on opportunity attacks made against them....</p><p> </p><p>The fluff of this power is that it is a final attack from a dying orc & so it should not be restoring it to health or letting it dodge the killing blow. </p><p> </p><p>I am disappointed in the RC in that it did not sort out a couple of rules one being the ambiguous use of "attack", which they recognise as ambiguous but don't tell us how to disambiguate....</p><p> </p><p>Another & not my personal obsession <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> is that they needed to split out action timing from action types. The interrupt/reaction "speed" of powers needs to be applied to other sorts of actions (well free actions & no action actions (!)) as well as to immediate ones. </p><p> </p><p>And drifting more of topic. My imaginary character has an interrupt power that triggers on me being reduced to 0 HP that heals me for 10 HP. If I use this power then I heal the HP before I take the damage thus is may be no use (if 10 more HP still leaves me getting KO). In practice people seem to play it at reaction speed ie I would be at 10 HP, which I expect is the intention (at the risk of opening an intentions can o'worms). Of course a reaction would not work as you could not take it while KO.</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 5358254, member: 61501"] And yet I can still use it to make up modify & add templates to monsters. I think the analysis that is being done does not take account of how bad WOTC are at using their actions. For example in Friday's Dragon there was a monster with an immediate reaction that triggered on opportunity attacks made against them.... The fluff of this power is that it is a final attack from a dying orc & so it should not be restoring it to health or letting it dodge the killing blow. I am disappointed in the RC in that it did not sort out a couple of rules one being the ambiguous use of "attack", which they recognise as ambiguous but don't tell us how to disambiguate.... Another & not my personal obsession ;) is that they needed to split out action timing from action types. The interrupt/reaction "speed" of powers needs to be applied to other sorts of actions (well free actions & no action actions (!)) as well as to immediate ones. And drifting more of topic. My imaginary character has an interrupt power that triggers on me being reduced to 0 HP that heals me for 10 HP. If I use this power then I heal the HP before I take the damage thus is may be no use (if 10 more HP still leaves me getting KO). In practice people seem to play it at reaction speed ie I would be at 10 HP, which I expect is the intention (at the risk of opening an intentions can o'worms). Of course a reaction would not work as you could not take it while KO. [/QUOTE]
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