Marquis de Sade
First Post
Thursday in 2 days time we will finally start out with the Red Hand of Doom adventure. After having played Sons of Gruumsh for several months, the group is now ready to move down south to the Misty Vale in Faerun. Misty Vale is where Elsir Vale is set in the FRCS. The players will use the sea-fare letters they received from a noble house in Melvaunt to cross the Moonsea. Then they will join a merchants caravan bound for the south. A long and hardenous journey. The PCs will hear rumors of war the closer they get to Misty Vale.
I have instructed my players that only 4 main PCs at 5-6th level are allowed. They may also use 2 cohorts at 1st level. These hirelings will also be played as PCs. We use this system to introduce new players and new PCs into the campaign.
The players are currently discussing their line-up, but I think it´s a good chance the group will be as follows:
PCs in Red Hand of Doom:
Main:
Ilzzt, Drow Fighter/Wizard, 5th/1st
Geth Helder, Human Swashbuckler/Fighter/Dervish, 3rd/2nd/1st
Anor, Elven Ranger, 6th
Eruan, Elven Warmage, 4th
Cohorts:
Falrinn, Svirfneblin Druid, 2nd
Vrinn, Drow Rogue, 1st
Ilzzt, Geth Helder, and Anor are seasoned tough guys with heavy magic equipment and they will be the backbone of the group. Eruan is getting there and warmages are very combat-able. Falrinn might not hold his own in battle, but his sneaky abilities always gives him the opportunity to retreat unnoticed from dangerous encounters. Vrinn who will be introduced at first level ofcourse run the biggest risk here.
The Half-Orc Cleric/Fighter Durth who courageously charged Thrull in the adventure Sons of Gruumsh and died in battle will most probably be resurrected. The players have set 12.000 gp aside to aid that cause. The player who runs Durth will be buzy the next couple of weeks though, so Durth might join in later. When and if he does, one of the other main PCs will have to leave the group. But that´s ok as Ilzzt, Geth Helder, and Anor are all played by the same player. Also, the Air Genasi Ranger Arranos will join in later. Again one of the main PCs played by the multi-PC player will have to leave the group. Finally, Eluard, a Cleric/Church Inquisitor 5th/1st, is on stand by. Since RHoD is an open campaign module I will allow the players to change lineup at various parts in the adventure.
The players will buy equipment and supplies and then board a ship bound for southern Moonsea. Soon the next adventure will begin. Will the heroes of Xûl-Jarak be able to halt the advancing forces of the Red Hand of Doom?
NB! Please feel free to join in this thread with comments, questions, and anecdotes from your own gaming experiences of the Red Hand of Doom adventure!
I have instructed my players that only 4 main PCs at 5-6th level are allowed. They may also use 2 cohorts at 1st level. These hirelings will also be played as PCs. We use this system to introduce new players and new PCs into the campaign.
The players are currently discussing their line-up, but I think it´s a good chance the group will be as follows:
PCs in Red Hand of Doom:
Main:
Ilzzt, Drow Fighter/Wizard, 5th/1st
Geth Helder, Human Swashbuckler/Fighter/Dervish, 3rd/2nd/1st
Anor, Elven Ranger, 6th
Eruan, Elven Warmage, 4th
Cohorts:
Falrinn, Svirfneblin Druid, 2nd
Vrinn, Drow Rogue, 1st
Ilzzt, Geth Helder, and Anor are seasoned tough guys with heavy magic equipment and they will be the backbone of the group. Eruan is getting there and warmages are very combat-able. Falrinn might not hold his own in battle, but his sneaky abilities always gives him the opportunity to retreat unnoticed from dangerous encounters. Vrinn who will be introduced at first level ofcourse run the biggest risk here.
The Half-Orc Cleric/Fighter Durth who courageously charged Thrull in the adventure Sons of Gruumsh and died in battle will most probably be resurrected. The players have set 12.000 gp aside to aid that cause. The player who runs Durth will be buzy the next couple of weeks though, so Durth might join in later. When and if he does, one of the other main PCs will have to leave the group. But that´s ok as Ilzzt, Geth Helder, and Anor are all played by the same player. Also, the Air Genasi Ranger Arranos will join in later. Again one of the main PCs played by the multi-PC player will have to leave the group. Finally, Eluard, a Cleric/Church Inquisitor 5th/1st, is on stand by. Since RHoD is an open campaign module I will allow the players to change lineup at various parts in the adventure.
The players will buy equipment and supplies and then board a ship bound for southern Moonsea. Soon the next adventure will begin. Will the heroes of Xûl-Jarak be able to halt the advancing forces of the Red Hand of Doom?
NB! Please feel free to join in this thread with comments, questions, and anecdotes from your own gaming experiences of the Red Hand of Doom adventure!