RangerWickett
Legend
Make them higher level. 8th sounds good.
Warn them in advance that there are flying foes, so they need a way to hurt them. In our red hand game, our two most damage-dealing characters are a mounted archer and a fireball-happy wizard. A paladin on a griffon would do pretty well, though.
Take a cue from Star Wars SAGA, and let them heal themselves. As a swift action once per day they can heal HP equal to their Con score, or 1/4 their normal full HP, whichever is higher. Let them spend a full round action to recover from some negative status effects, like fear or being sickened.
Warn them in advance that there are flying foes, so they need a way to hurt them. In our red hand game, our two most damage-dealing characters are a mounted archer and a fireball-happy wizard. A paladin on a griffon would do pretty well, though.
Take a cue from Star Wars SAGA, and let them heal themselves. As a swift action once per day they can heal HP equal to their Con score, or 1/4 their normal full HP, whichever is higher. Let them spend a full round action to recover from some negative status effects, like fear or being sickened.