Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Red Wizards of Thay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7316814" data-attributes="member: 12731"><p>Hmm. Thanks, but this is not quite what I was looking for. Let me try to explain:</p><p></p><p>- In 5th ed, Wizards are balanced on the assumption they can cast spells from every school. The "forbidden school" conceps seems outdated. It doesn't provide any real balance (and to be honest, never did). And was it actually any fun? (I would say, no, it was mostly a pain in the rear to have to double-check the school of every spell you ever cast, and getting issues when a perfectly innocous spell happens to be utterly un-castable for you) Was never a fan of doubling up on an already dodgy mechanism.</p><p>- I think I prefer "disadvantage to saves" more than numerical bonuses to spell DCs, to be honest. 5th edition really doesn't do what 3rd did with numerical bonuses. Of course, we haven't even started discussing the balance of it.</p><p>- Your circle magic doesn't resemble the 3E thing. If I understand you correctly, there is no leader, no preparation time, and most importantly, it doesn't work ahead of time. The underlings must be present in the battle, and they must stay alive long enough to make a difference. That makes your proposal something fundamentally different. Thank you, but that's not giving off the look and feel I'm after. Which is: "who's the leader, and take him out straight away".</p><p>- The idea of allowing a circle leader to pass off concentration to the circle participants is a good one, if possibly too strong. But I realize that's not what you actually suggest, since your notion of a circle is so different from mine.</p><p></p><p>Best regards</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7316814, member: 12731"] Hmm. Thanks, but this is not quite what I was looking for. Let me try to explain: - In 5th ed, Wizards are balanced on the assumption they can cast spells from every school. The "forbidden school" conceps seems outdated. It doesn't provide any real balance (and to be honest, never did). And was it actually any fun? (I would say, no, it was mostly a pain in the rear to have to double-check the school of every spell you ever cast, and getting issues when a perfectly innocous spell happens to be utterly un-castable for you) Was never a fan of doubling up on an already dodgy mechanism. - I think I prefer "disadvantage to saves" more than numerical bonuses to spell DCs, to be honest. 5th edition really doesn't do what 3rd did with numerical bonuses. Of course, we haven't even started discussing the balance of it. - Your circle magic doesn't resemble the 3E thing. If I understand you correctly, there is no leader, no preparation time, and most importantly, it doesn't work ahead of time. The underlings must be present in the battle, and they must stay alive long enough to make a difference. That makes your proposal something fundamentally different. Thank you, but that's not giving off the look and feel I'm after. Which is: "who's the leader, and take him out straight away". - The idea of allowing a circle leader to pass off concentration to the circle participants is a good one, if possibly too strong. But I realize that's not what you actually suggest, since your notion of a circle is so different from mine. Best regards [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Red Wizards of Thay
Top