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<blockquote data-quote="CapnZapp" data-source="post: 7317266" data-attributes="member: 12731"><p>That's probably a good solution.</p><p></p><p>Making Red Wizardry a subclass doesn't work, since the point is that you're supposed to be an Evoker or Transmuter from the start.</p><p></p><p>Making it a prestige class would of course solve that, but since we're not messing with minor bonuses that slowly increment there probably isn't enough to fill those levels. And prestige classes isn't the 5E way anyway.</p><p></p><p>A feat would solve those issues. Everybody (well, every spellcaster) can take it, and at any time (more or less). It instantly enables the signature traits of the concept, without the fiddliness of a gradual ability.</p><p></p><p>All we need to do is to specify the prerequisites. I would be inclined to keep this as simple as possible:</p><p>- has head tattoo</p><p>- can cast 3rd level spells</p><p>- proficient in Arcana</p><p></p><p>We don't bother differentiating between circle leader and circle participant - the above rule takes care of that (ie. the way the participant with the most levels in any single spellcasting class automatically becomes the leader/beneficiary of the spell energies sacrificed by the rest).</p><p></p><p>One big question remains: what about non-Wizards? Should they get any use out of Spell Power or Specialist Defense despite not having specialized in a school?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7317266, member: 12731"] That's probably a good solution. Making Red Wizardry a subclass doesn't work, since the point is that you're supposed to be an Evoker or Transmuter from the start. Making it a prestige class would of course solve that, but since we're not messing with minor bonuses that slowly increment there probably isn't enough to fill those levels. And prestige classes isn't the 5E way anyway. A feat would solve those issues. Everybody (well, every spellcaster) can take it, and at any time (more or less). It instantly enables the signature traits of the concept, without the fiddliness of a gradual ability. All we need to do is to specify the prerequisites. I would be inclined to keep this as simple as possible: - has head tattoo - can cast 3rd level spells - proficient in Arcana We don't bother differentiating between circle leader and circle participant - the above rule takes care of that (ie. the way the participant with the most levels in any single spellcasting class automatically becomes the leader/beneficiary of the spell energies sacrificed by the rest). One big question remains: what about non-Wizards? Should they get any use out of Spell Power or Specialist Defense despite not having specialized in a school? [/QUOTE]
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