Redbadge's Solo Skull and Shackles (IC)

Redbadge

Explorer
Oathday, 19 Desnus, 4712 AR (06:05:00)
Crew Berths, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

The second day begins...

You wake up early enough, and prepare your spells amidst the snoring and snorting. Your trance like meditation takes an hour, and by the time you are finished, it is nearly time to report to deck. Most of the other sailors have awakened and shuffled out by this time, and you are one of the few sailors left in the hold.

As you begin to move towards the stairs, the gongs of the clock begin to echo across the ship. Mere seconds after the bell tolls to summon the crew on deck, four pirates - Aretta Bansion, Fips Chumlett, Jaundiced Jape, and Slippery Sy Lonegan - move as if they mean to block your path. As you try to make your way past, the fat bully, Fipps, pushes you in the chest and laughs, "In a hurry?"

A handful of other pirates stop on the stairs and turn at this remark, loitering in anticipation. Though none of your assailants have weapons drawn, it doesn't look like they'll be satisfied with just throwing insults. Since the bronze clock has already begun its song, you know you have less than a minute to get to the deck, or you're probably looking at another day of lashes.

GM: You have 10 rounds to get past these thugs and report for duty. Roll initiative!
 
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Redbadge

Explorer
Oathday, 19 Desnus, 4712 AR (06:05:00) [Round 1]
Crew Berths, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

Aretta just stands on the stairs alongside the other pirates with her arms crossed, waiting.

[sblock=Actions]Aretta: Delay.[/sblock][sblock=Combat Status]
Code:
[B]Init   Crewmember     AC/ T/FF     HP       Effects
[/B]19     Aretta         ??/??/??     ??/??    Delayed
16     Jhiv           14/14/10     8/8      Flat-footed
10     Jape           ??/??/??     ??/??    Flat-footed
06     Fipps          ??/??/??     ??/??    Flat-footed
06     Sy             ??/??/??     ??/??    Flat-footed
[/sblock][sblock=Combat Map]
1343532388_lower%20deck%201.1.jpg
[/sblock]
GM: Jhiv is up. How does he respond?
 
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Redbadge

Explorer
Oathday, 19 Desnus, 4712 AR (06:05:06) [Round 2]
Crew Berths, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

"No one is stopping you, Fish." Aretta spits on the floor of the hold with a scowl, right at your feet. You find that you can't move past the pirates.

[sblock=Actions]Pirates: Delay.[/sblock][sblock=Combat Status]
Code:
[B]Init   Crewmember     AC/ T/FF     HP       Effects
[/B]19     Aretta         ??/??/??     ??/??    Delayed
16     Jhiv           14/14/10     8/8      Delayed
10     Jape           ??/??/??     ??/??    Delayed
06     Fipps          ??/??/??     ??/??    Delayed
06     Sy             ??/??/??     ??/??    Delayed
[/sblock][sblock=Combat Map]
1343532388_lower%20deck%201.1.jpg
[/sblock]
GM: Jhiv still has command of the initiative, but time is ticking.
 
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BudroThePious

First Post
OOC: 1 Hero Point used
"Well if that's all, I'll see you on deck," Jhiv says as he tumbles through the group and walks off.
 
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Redbadge

Explorer
Oathday, 19 Desnus, 4712 AR (06:05:20)
Main Deck, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

The thugs are caught completely off guard by your acrobatic leaps, rolls, and tumbles, and by the time they're ready to react, you are already well past the spectators that were clogging the upper part of the stairs.

The spectators give a round of applause, and the four pirates harassing you can't seem to work their way past to pursue, in no small part because the giant Queepod doesn't seem to want to give them a berth.

You round past the simpleton Owlbear Hartshorn, up the second flight of stairs to the officers' quarters, and out the doors to the fresh morning air and low fog hanging on the main deck, well before the work bell has finished with its tolls. Master Scourge is there directing other swabs, but when he turns around, he seems very surprised to see you at first, then he becomes absolutely infuriated, before storming off to another corner of the deck. Sandara Quinn spots you as you come jaunting out of the hold, and she gives you a friendly wink.

[sblock=Reward]+200 XP[/sblock]
 

Redbadge

Explorer
Oathday, 19 Desnus, 4712 AR (06:06:00)
Main Deck, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

You walk over to where Plugg is divvying out the day's tasks to the riggers. When he spots you, he says, "Back for more, are we Fishman? I'd thought you'd retire from the sea life after yesterday.

"By the way, you did a piss-poor job on the rigging yesterday, so perhaps you aren't cut out for a rigger's job afterall."
He motions to where the rigging you worked on hangs in a generally sorry state; it is not how you left it the day before. "Today, I think I'll have you try something a little easier. You're on line work today. Make sure you finish all of it before reporting to Fishguts." Having said this, Plugg moves on, and leaves you to your duties.

[sblock=Line Work]Generally considered one of the hardest jobs on the ship (next to mainsail duties and bilge work), line work involves hard work hoisting and lowering sails. The job requires a Profession (sailor) check. At the end of your shift you must make a Constitution check to avoid becoming fatigued (DC 5 + 1 for each hour worked). Neither of the other two riggers assigned line work alongside you today are at least friendly (Barefoot Samms Toppin and Slippery Sy Lonegan), so you gain no bonus on your Profession (sailor) check. Your result determines how long the task will take:
Code:
[B]Sailor Result   Time
[/B]5 or less       3d6+2 hours
6 to 10         3d4+2 hours
11 to 15        2d4+2 hours
16 to 20        1d4+2 hours
20 or higher    1d4 hours
[/sblock]
 
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