Just like the Fighter's weaknes is it's horrendous Reflex and Will saves. Why would the Rogue stand out here?
Lightning Reflexes and Iron Will(along with their Improved counterpart). Rogues do not have the feats to pull this off unless they are willing to sacrifice other feats. The best they can do is invest in Ioun Stones, Headbands/Belts, Cloak of Resistance or not be targeted in the first place.
Also I'm not so sure about MAD, it depends on what kind a rogue you want. A devoted trapfinder/thief needs high dex, some con, good int, a little wisdom and can pretty much dump the rest. A charming rogue needs charisma of course, but might not need as much int.
The Rogue needs to invest on all his abilities as he is the skill monkey. This is where they shine.
And really the ideal fighter needs high str, good dex and con, decent int (13), average wisdom and can dump cha unless you want him to be good at intimidation etc. That's pretty MAD to me. Not as bad as say Paladins though.
Fighter only needs to invest in Str and Dex. Why would he need Con as he already has 1d10 HP and Fortitude is his best saving throw? He would be better to invest in better armor in the long run.