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Regarding the Mage Hand cantrip spell...
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<blockquote data-quote="see" data-source="post: 7221904" data-attributes="member: 10531"><p>I would, in general, use the caster's ability score modifiers (with an exception for Strength, where I'd use a -4 or -5) for using a <em>mage hand</em> to "manipulate an object", when that would call for a roll, per arguments previously stated. </p><p></p><p>I would also rule that the controller cannot apply his proficiency bonus due to a skill or tool proficiency to such rolls, on the grounds that the <em>Mage Hand</em> Legerdemain ability implies that it requires a special ability to do so.</p><p></p><p>I might let PCs acquire specific "skill" proficiencies with "mage hand + one tool/skill" to allow them to use an appropriate tool or skill proficiency they already have with mage hand. For example, someone with the Medicine proficiency might then also get a second proficiency to allow him to effectively use Medicine through a <em>mage hand</em> to stabilize people. <em>Mage Hand </em>Legerdemain would then be equivalent to a matched set of free "Sleight of Hand via <em>mage hand</em>" and "use thieves' tools via <em>mage hand</em>" proficiencies.</p></blockquote><p></p>
[QUOTE="see, post: 7221904, member: 10531"] I would, in general, use the caster's ability score modifiers (with an exception for Strength, where I'd use a -4 or -5) for using a [I]mage hand[/I] to "manipulate an object", when that would call for a roll, per arguments previously stated. I would also rule that the controller cannot apply his proficiency bonus due to a skill or tool proficiency to such rolls, on the grounds that the [I]Mage Hand[/I] Legerdemain ability implies that it requires a special ability to do so. I might let PCs acquire specific "skill" proficiencies with "mage hand + one tool/skill" to allow them to use an appropriate tool or skill proficiency they already have with mage hand. For example, someone with the Medicine proficiency might then also get a second proficiency to allow him to effectively use Medicine through a [I]mage hand[/I] to stabilize people. [I]Mage Hand [/I]Legerdemain would then be equivalent to a matched set of free "Sleight of Hand via [I]mage hand[/I]" and "use thieves' tools via [I]mage hand[/I]" proficiencies. [/QUOTE]
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Regarding the Mage Hand cantrip spell...
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