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Rehabilitating Paragon Multiclassing
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<blockquote data-quote="darkbard" data-source="post: 6792237" data-attributes="member: 1282"><p>Okay, so I plugged your hypothetical build into the CB (trying to guess at some of the other choices, like starting ability scores), and it comes out something like this:</p><p></p><p>[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>PMC Trial, level 13</p><p>Elf, Fighter (Weaponmaster), Paragon Multiclassing</p><p>Fighter Option: Combat Superiority</p><p>Fighter Talents Option: One-handed Weapon Talent</p><p>Inherent Bonuses</p><p>Auspicious Birth (Auspicious Birth Benefit)</p><p>Theme: Guardian</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 19, CON 11, DEX 16, INT 20, WIS 14, CHA 9</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 16, CON 10, DEX 13, INT 15, WIS 13, CHA 8</p><p> </p><p> </p><p>AC: 30 Fort: 26 Ref: 27 Will: 22</p><p>HP: 107 Surges: 9 Surge Value: 26</p><p> </p><p>TRAINED SKILLS</p><p>Athletics +13, Endurance +12, History +16, Intimidate +10</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +7, Arcana +11, Bluff +5, Diplomacy +5, Dungeoneering +8, Heal +8, Insight +10, Nature +10, Perception +12, Religion +11, Stealth +7, Streetwise +5, Thievery +7</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Guardian Attack: Guardian's Counter</p><p>Elf Racial Power: Elven Accuracy</p><p>Fighter Attack: Combat Challenge</p><p>Fighter Attack 1: Cleave</p><p>Fighter Attack 1: Footwork Lure</p><p>Warlord Attack 1: Lead the Attack</p><p>Warlord Attack 1: Vengeance is Mine</p><p>Fighter Utility 2: Glowering Threat</p><p>Fighter Attack 3: Rain of Blows</p><p>Fighter Attack 5: Rain of Steel</p><p>Warlord Utility 6: Rousing Words</p><p>Fighter Attack 7: Come and Get It</p><p>Fighter Attack 9: Stop Thrust</p><p>Fighter Utility 10: Fighter's Grit</p><p>Warlord Utility 10: Tactical Orders</p><p>Warlord Attack 13: Death from Two Sides</p><p> </p><p>FEATS</p><p>Level 1: Resourceful Leader</p><p>Level 2: Flail Expertise</p><p>Level 4: Novice Power</p><p>Level 8: Acolyte Power</p><p>Level 10: Adept Power</p><p>Level 11: Battle Instructor</p><p>Level 11: Combat Commander</p><p>Level 12: Improved Defenses</p><p> </p><p>ITEMS</p><p>Alhulak x1</p><p>Heavy Shield x1</p><p>Dwarven Scale Armor +3 x1</p><p>====== End ======[/sblock]</p><p></p><p>Is this what you have in mind? There's not much that can be done with that Will defense with the stat spread.</p></blockquote><p></p>
[QUOTE="darkbard, post: 6792237, member: 1282"] Okay, so I plugged your hypothetical build into the CB (trying to guess at some of the other choices, like starting ability scores), and it comes out something like this: [sblock]====== Created Using Wizards of the Coast D&D Character Builder ====== PMC Trial, level 13 Elf, Fighter (Weaponmaster), Paragon Multiclassing Fighter Option: Combat Superiority Fighter Talents Option: One-handed Weapon Talent Inherent Bonuses Auspicious Birth (Auspicious Birth Benefit) Theme: Guardian FINAL ABILITY SCORES STR 19, CON 11, DEX 16, INT 20, WIS 14, CHA 9 STARTING ABILITY SCORES STR 16, CON 10, DEX 13, INT 15, WIS 13, CHA 8 AC: 30 Fort: 26 Ref: 27 Will: 22 HP: 107 Surges: 9 Surge Value: 26 TRAINED SKILLS Athletics +13, Endurance +12, History +16, Intimidate +10 UNTRAINED SKILLS Acrobatics +7, Arcana +11, Bluff +5, Diplomacy +5, Dungeoneering +8, Heal +8, Insight +10, Nature +10, Perception +12, Religion +11, Stealth +7, Streetwise +5, Thievery +7 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Guardian Attack: Guardian's Counter Elf Racial Power: Elven Accuracy Fighter Attack: Combat Challenge Fighter Attack 1: Cleave Fighter Attack 1: Footwork Lure Warlord Attack 1: Lead the Attack Warlord Attack 1: Vengeance is Mine Fighter Utility 2: Glowering Threat Fighter Attack 3: Rain of Blows Fighter Attack 5: Rain of Steel Warlord Utility 6: Rousing Words Fighter Attack 7: Come and Get It Fighter Attack 9: Stop Thrust Fighter Utility 10: Fighter's Grit Warlord Utility 10: Tactical Orders Warlord Attack 13: Death from Two Sides FEATS Level 1: Resourceful Leader Level 2: Flail Expertise Level 4: Novice Power Level 8: Acolyte Power Level 10: Adept Power Level 11: Battle Instructor Level 11: Combat Commander Level 12: Improved Defenses ITEMS Alhulak x1 Heavy Shield x1 Dwarven Scale Armor +3 x1 ====== End ======[/sblock] Is this what you have in mind? There's not much that can be done with that Will defense with the stat spread. [/QUOTE]
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