DangerAbe
First Post
Hi Community,
I'm working on writing an adventure for my players (4th edition though it really doesn't matter) based around a beloved king that is slowly revealed to be evil.
My idea is that the king has been evil for several decades but his advisors (who are a small group of good men) have been tricking both the king and the general population of the kingdom.
Example: The king will do things like demand a team of four pure white horses and then if he finds a single black spot on one of the horses he'll order it killed but instead the advisors will give the horse to some local peasants.
In fact, the king believes that he's been waging a successful war against the neighboring kingdom for the past seven years when in reality his generals have just been giving him false reports concerning "the war" which in reality isn't happening.
The king is isolated from the outside world because he's sooo evil that he's transformed himself into a undead monster (lich or vampire probably). He believes himself to be a feared tyrant whose name invokes terror in both his own kingdom and all neighboring lands.
Yet in actually the local populace adores him for the past years of peace and prosperity. The neighboring kingdoms believe him to be a wise but eccentric ruler who refuses to see visitors because of a "skin-disease" which his advisors claim cannot be cured by known magical means as its a result of a curse from one of the gods of evil.
If a vampire then his advisors provide him with blood from donors who believe they are helping to cure the king's disease but they tell the king that the blood has been taken from his slaughtered enemies.
20 years ago there was a prophecy about the king's destruction and to prevent the destruction the king ordered all the children born at that time killed (which his advisors didn't do.)
One of the PCs will be the destined "chosen one" meant to kill the king... but the thing is that know one in the campaign world actually wants that to happen.
That's my general idea anyway. I'm having trouble trying to figure out how to turn the story into a D&D adventure. I'm trying to create something with multiple parts that will cover levels 1-15 but definitely not past level 20, I have no interest in running an epic campaign.
Thoughts and suggestions are welcome!
I'm working on writing an adventure for my players (4th edition though it really doesn't matter) based around a beloved king that is slowly revealed to be evil.
My idea is that the king has been evil for several decades but his advisors (who are a small group of good men) have been tricking both the king and the general population of the kingdom.
Example: The king will do things like demand a team of four pure white horses and then if he finds a single black spot on one of the horses he'll order it killed but instead the advisors will give the horse to some local peasants.
In fact, the king believes that he's been waging a successful war against the neighboring kingdom for the past seven years when in reality his generals have just been giving him false reports concerning "the war" which in reality isn't happening.
The king is isolated from the outside world because he's sooo evil that he's transformed himself into a undead monster (lich or vampire probably). He believes himself to be a feared tyrant whose name invokes terror in both his own kingdom and all neighboring lands.
Yet in actually the local populace adores him for the past years of peace and prosperity. The neighboring kingdoms believe him to be a wise but eccentric ruler who refuses to see visitors because of a "skin-disease" which his advisors claim cannot be cured by known magical means as its a result of a curse from one of the gods of evil.
If a vampire then his advisors provide him with blood from donors who believe they are helping to cure the king's disease but they tell the king that the blood has been taken from his slaughtered enemies.
20 years ago there was a prophecy about the king's destruction and to prevent the destruction the king ordered all the children born at that time killed (which his advisors didn't do.)
One of the PCs will be the destined "chosen one" meant to kill the king... but the thing is that know one in the campaign world actually wants that to happen.
That's my general idea anyway. I'm having trouble trying to figure out how to turn the story into a D&D adventure. I'm trying to create something with multiple parts that will cover levels 1-15 but definitely not past level 20, I have no interest in running an epic campaign.
Thoughts and suggestions are welcome!