Corinth said:Your way would drastically shrink the size of the hobby community because the people that would want to get into your brand of hobby already have far more viable and established outlets. The writers have a score of different publishing channels while the actors have the theater and cinema- and the directors have their niche through that part of the culture. There is no way that you'd get nearly enough of those folks to come into the hobby to replace the gamers that you'd drive away if you got your way. This is fiscal and subcultural suicide, and most of us--be we just common gamers or someone more involved in the hobby (publishers, retailers, etc.)--recognize that to be true. The gamers always were, are now and ever shall they be where it's it.
Would it now? Are the gamers the be-all and end-all of the hobby? Are we limited to one small segment of the population?
I submit the reason why more don't take up the hobby is because we insist on making it, in the long run, uninviting. I submit that RPGs are trying to be something they're not, games.
Now, how do you know there aren't enough people out there to replace the current base? How do you know that all, or even a majority, of the current base would abandon roleplaying, when you don't know <i>how</i> I propose to change the hobby?