I dont think its just you. Its IMO an offshoot of a gamr play style that teaches the GM to focus on challenges - creating, presenting and structuring their game's elements as challenges.
Locks no longer appearing because they wont challenge is one symptom which may stem from that.
Sent from my VS995 using EN World mobile app
Two, if your argument really boils down to 'if you play the way I do, it's not a problem,' then it isn't exactly universally applicable, yeah? I mean, I appreciate the input, and, as a point of fact, I've changed how a run a great deal from that game to how I'm running now, but that advice wouldn't have helped me then at all. Now? Well, I still think that an ability that requires changing how you present the game to provide trivially bypassed challenges to showcase the ability that trivially bypasses those challenges is bit weird, but, yeah, I provide more complex interactions now. Also, I'm trying out the advantage instead of a floor version in my current game (which is still many levels from 11th) because I find it achieves the same design goal but does it in a less disruptive and more helpful way. This way, it's helpful on very hard DCs as well as making very low DCs still a formality in the vast majority of cases. Given I rarely even ask for a check that would be a low DC, it'll have the same effect at low DCs as it does currently, but DCs 15-20 will still be relevant.
Outright ignoring locks and stuff for the Rogue to do is imho on the DM to be honest. Just because he is so good at it does not mean you can completely ignore it.
Do you spend gametime on it, though? Sure, they exist, but do you actually roll initiative and trade blows (well, not much trading of blows as much as one side receiving all the blows)? Or do you just narrate it and move on?Just because your fighter can roughen up some tavern brawlers without even standing up, those do not stop to be around there from time to time.
Well, of course they don't, but how you go from there to here, I'm not really sure.Just because your entire party has darkvision, all the caves wont become well lit.
A point I made myself. Alongside finding it odd that extra effort need be made to continue to spotlight things so that an ability can be called out as special when it's that very ability that causes those things to be trivial. That's not weird for anyone else?Do not think of it just as a challenge. Think of it as providing spotlight to the character. Because ultimately most people play DnD to portray a character, his growth and that he achieves stuff. Also by outright ignoring locks you take options away from the rogue. Maybe the party had a disagreement before and the rogue outright refuses to open up a lock until they have resolved it. Maybe the rogue wants to be the first to actually be able to open an otherwise locked chest to "slight of hands" something that is especially important to him due to a subplot or pure greed.
I don't balance my world to the players, but I'm also a human person with limited time that tends to use that time to provide spotlight within challenge. And, I have issues with 11th level making you automatically one of the better thieves in the world -- best in town, sure. Notable in a big city, certainly. Nearly unstoppable at getting into places and hiding? Eh, seems a big jump.Providing a challenge is just as important as providing spotlight - while both ambitions can work together it is important to keep them separated and treat them as such. Just because your Rogue has become one of the better thieves, the world is not changing by removing all locks. Balancing the World retroactively to player abilities is effectively taking away ANY progression they had.
Anyway, I love these discussions about various class features, because I think, ultimately, the solution to those class features is often to expand your toolbox as a DM, and those solutions are applicable at all levels of play with all characters, and since I'm still learning tons about how to be a better DM, I learn a lot from participating.
That is pretty much the perfect answer to it. If such a feature that seems well accepted to this point and - to my knowledge - rarely brings up any problems, is such a hassle for "you", maybe it is the DM who still has to learn a bit.