When we last left our heroes, Krase had been Held by the Gnollish cleric. He was nearly surrounded by Gnoll warriors and Rhys and Speaks were some 15-20 feet away, dealing with threats to themselves…
(Ok. This is where I screwed up. In the midst of this combat, I totally forgot about the coup-de-grace rules. I should have just had the Gnolls CDG Krase and it is very likely that he would have died. I was not trying to pull any punches. All I can say is that the only other time anybody in the campaign has even been close to being CDG'd was in the second session - a long time ago. The rule just hasn't been used that much and I forgot about it. I was also juggling about three other groups of Gnolls that I knew were off the map at that point, as well as the dozen or so that the party was actively engaged with. So, Krase got away with one thanks to my forgetting that rule. I regret that this happened but in light of how much fun we had the rest of the session, I can live with it. I'll just have to kill him later.)
Rhys fired off a Color Spray from his wand and engulfed several of the Gnolls who had penetrated the corridor between the entangles including a pair who threatened the helpless Krase. Unfortunately, only one of the Gnolls succumbed to the effects of the spell, the others merely impressed by the pretty lights. Speaks continued to ram away at one of the Gnoll clerics with his flaming sphere while he fired a sling stone at another one, missing entirely.
In turn, the Gnolls continued to hammer away at Krase, beating the warrior nearly to unconsciousness (Although I flubbed the CDG ruling, I was still having them hit him on anything but a 1). To make matters worse, another small group of Gnolls came around the corner from the east and closed on the nearest target: Krase. Things looked grim indeed for the lad from Glynden.
The Gnolls who remained trapped in the entangled area were now classified in one of two groups. There were the clerics who were attempting (and failing) to cast spells whilst being grappled by the vines and roots and then there were the pair of Gnoll warriors trapped right at the edge of the area who still couldn't pull free. All in all, a fairly ineffective group at the moment.
Rhys dropped another Sleep spell among Krase's attackers and a pair of them slumped to the ground. This bought the warrior a few more seconds of life as only one could attack him now. Speaks' ball of fire finally felled one of the Gnoll clerics before it poofed out of existence. His next sling stone missed the mark, much like the last one.
The remaining Gnoll who faced Krase chopped into the lad from Glynden once more, desperately trying to bring him down. Krase, helplessly receiving the barrage of attacks, saw the edges of his vision begin to go dark. He knew that in just a few moments his life would be over. Then he could suddenly move again.
The other Gnolls who had rounded the corner went past Krase and sought to engage the Druid and Sorcerer. Just a few feet away, the entangled Gnoll warriors struggled in vain against their bonds while more spells were ruined for the clerics.
Also at this point, the roofs of several of the buildings that Speaks had set fire to started to collapse. This offered an unobstructed view of Rhys (who stood atop the wall) to a trio of Gnolls inside the town. They began to send arrows his way but so far, he managed to dodge them easily.
Rhys fired off another of his Sleep spells into the group of Gnolls clustered at the base of the wall but only one succumbed to the spell. He suffered an attack from one of them in the process but it missed by a large margin. Speaks saw that Krase was free from whatever force had previously bound him and was bleeding from half a dozen wounds. He began to make his way toward the wounded warrior, drawing out one of his healing wands in the process.
By this point, most of the Gnoll warriors in the entangle-less corridor had been killed, slept or knocked out with the Color Spray. It looked as though the group might have a few moments to heal up before deciding their next move. But then, the Gnoll cleric with the nasty looking three-balled heavy flail, burst free from the entanglement. They knew that in just a moment, he would be close enough to begin swinging his fearsome weapon.
The other Gnoll cleric as well as the pair of warriors remained trapped within the entanglement and could only cheer on their ally.
Rhys turned and fired a crossbow bolt at the archers who were harassing him from inside the walls but the bolt went wide. Krase move the short remaining distance toward his allies and put himself between them and the oncoming Gnoll cleric (this could be seen as heroic in some circumstances but he really had nowhere else to go and besides, that put him adjacent to the Druid so he could receive healing). Speaks used his healing wand for the first time. It almost seemed to sputter as it delivered its recuperative magics (Speaks' player rolled a 1, giving Krase a grand total of 2 additional hit points).
A trio of Gnoll warriors straggled around the southeastern corner of the town wall and ran to the aid of the cleric, filing into the narrow corridor between the grasping roots and tree branches. As the entangled Gnolls gazed on, reduced to little more than a cheerleading section, the Gnoll cleric swung his flail overhead, shouting, "Yeenoghu!" (which Krase recognized as the name of the demon god of the Gnolls). As he did so, all three party members winced as a small jolt of pain shot through them. Rhys noticed the same expression of discomfort on the faces of the two Gnolls right behind the cleric. Then the cleric swung his mighty flail at Krase only to have it bounce harmlessly off his mithral breastplate. The cheering among the entangled Gnolls became a whimper of disappointment.
Krase dug his pair of swords into the Gnoll cleric causing a nasty pair of wounds that would have felled most of the Gnolls he had ever encountered. But not this one. Rhys fired another crossbow bolt down at the cleric, scoring a minor wound. Speaks used his wand to heal Krase again and a feeble wisp of magic issued forth (rolled a 2 this time, giving Krase 3hp).
Undaunted at his previous miss, the Gnoll cleric again swung the flail over his head while crying out the profane name of his deity. Again, each member of the party felt a jolt of pain. Then he brought his weapon around in a forceful blow that hurled Krase to the ground, unconscious. The other Gnolls cheered and those who were in the corridor between the entangles howled with bloodlust, anxious to attack the downed fighter. But there was simply no room to get past the cleric.
Speaks used his wand on Krase once more and this time managed to get some real results. Krase immediately stood up and plunged his magical gladius into the breast of the Gnoll cleric who spat blood back at the warrior. The Gnoll knew that the warrior was barely standing and the next swing of his flail would likely send him to his doom. But then, Rhys leveled his crossbow at the growling cleric and shot him at point blank range. It wasn’t the most spectacular shot he ever made but it was enough. The Gnoll fell to the ground.
The remainder of the Gnolls gazed at this scene with astonishment, then horror. The pile of Gnoll bodies that occupied the unentangled swath of ground, topped with one of their most powerful clerics was more than their morale could handle. They turned and ran, Krase cutting one down from behind as they did so.
The terror of it all actually inspired the remaining Gnoll cleric to break free and run as fast as his canine legs would carry him away from the party, yelling, "Retreat! They're invincible!" as he went. Not so for the pair of Gnoll warriors who had remained entangled within arms reach of the edge of the spell for the entire battle. They still couldn't break their bonds and now that the rest of their compatriots were fleeing, they did the best they could to look like a pair of trees and hide in plain sight.
Fully enraged by such a brutal battle with his hated enemies, Krase paused only long enough for Speaks to give him a couple more doses of healing from the wand before he went tearing off after the retreating Gnolls.
Then Speaks spend a few more moments healing himself and Rhys from the minor wounds they had received during the battle. Meanwhile Rhys set about killing the sleeping Gnolls (At this point in the session, Rhys' player says something about coup-de-grace-ing the sleeping Gnolls and I slap my forehead, realizing my mistake with Krase). Then he cast Detect Magic in the area of the battle to confirm that the flail was magical (he found nothing else of a magical nature in the area).
In the mean time, Krase had run all the way around two of the Entangles (a considerable distance) and charged into the flank of a group of Gnolls that were forming up to defend the south entrance to the town. Initially, the Gnolls were shying away from the warrior, his reputation as being invincible having preceded him. But then, one of the other Gnoll clerics rallied them, crying out, "For Yeenoghu's sake, it's only one warrior! Kill him!"
The Gnolls moved in to attack, swinging their axes as they went. But Krase was nearly impossible to hit with his Cat's Grace enhanced agility and Barkskin to top things off. He did however begin to realize that he was going to have a tough time defeating a dozen gnolls by himself, regardless of how tough he was to hit. The point became entirely moot a moment later when he was targeted by a Cause Fear spell by the cleric.
Speaks was just about to make the lengthy trek around the entangles to aid Krase when they heard him cry out in abject terror and begin to run directly through the entangled area, making a b-line for the safety of the tower (for once during the session, Krase made a saving throw and avoided the roots and vines). He went streaking past Speaks and Rhys, screaming in fear.
The Druid and Sorcerer looked at each other and at the retreating Krase and said, "Well, I guess we're done for the day."
As they turned to leave, Rhys gestured to the pair of entangled Gnoll warriors who had spent the entire battle trapped just feet from freedom. "What about these guys? Should I kill them?"
The Gnolls (who spoke a smattering of Imperial) looked at each other in horror.
"Nah,", replied Speaks.
The Gnolls breathed a collective sigh of relief.
"just kill one.", the Druid continued as he pulled his ceremonial mask down over his face.
The Gnolls faces showed an expression of shock (if you can read their hyena faces that is) and without missing a beat, each pointed at the other and barked, "Kill him!"
Rhys looked back and forth at the pair as he loaded his crossbow and then calmly shot one right in the chest. The Gnoll looked down at the bolt protruding from his midsection and then dropped to the ground. The other Gnoll laughed at him in his distinctive hyena cackle.
Rhys slung his crossbow over his shoulder and turned to leave, following the Druid. As he went, he glanced back at the pair of Gnolls and caught a glimpse of the one he had just shot looking around to see if they had left yet (he was playing possum). Rhys raised his hand and shot forth a Ray of Frost that finally did the Gnoll in. This caused the other Gnoll to laugh even harder.
Rhys jogged a short way to catch up with Speaks. There was no question that the Gnolls knew which direction they went and it wouldn't be long before they figured out that they were camped in the old wizard's tower. They figured they'd better hurry back and prepare for a counter attack.
NEXT: Anybody Else Want To Negotiate?