GlassJaw
Hero
A player wants to play a stealthy fighter or a diplomatic wizard.
To that I say - awesome! Cool idea. Unfortunately, the skill system does not agree.
The way the skill system stands now, it essentially prevents this type of character building. It pretty much penalizes the player for creating interesting character/class roles. Heck, a fighter can't even put ranks into Spot. That's great for town guards and watchmen.
I'm basically ready to remove all class/cross-class skills and let players put skill ranks wherever they want. I even want to increase the number of skill ranks each class gets. A lot of systems are already doing this (Iron Heroes, Grim Tales lets you choose your skills regardless of class, True20, etc) and it's a common opinion that classes don't get enough skill points - even Mike Mearls agrees!
The only potential "problem" skills I can foresee are Use Magic Device and maybe Spellcraft. You could probably add Disable Device to that list but without the Trapfinding rogue class skill, I'm not even sure it's a valid concern.
But again, I'm not sure I'd even care if fighters and barbarians start putting ranks into UMD. It's easy to justify with fluff and I can't find any reason that it's broken. You want to try to use a cure light wand with your 8 Charisma? Good luck with that.
To that I say - awesome! Cool idea. Unfortunately, the skill system does not agree.
The way the skill system stands now, it essentially prevents this type of character building. It pretty much penalizes the player for creating interesting character/class roles. Heck, a fighter can't even put ranks into Spot. That's great for town guards and watchmen.
I'm basically ready to remove all class/cross-class skills and let players put skill ranks wherever they want. I even want to increase the number of skill ranks each class gets. A lot of systems are already doing this (Iron Heroes, Grim Tales lets you choose your skills regardless of class, True20, etc) and it's a common opinion that classes don't get enough skill points - even Mike Mearls agrees!
The only potential "problem" skills I can foresee are Use Magic Device and maybe Spellcraft. You could probably add Disable Device to that list but without the Trapfinding rogue class skill, I'm not even sure it's a valid concern.
But again, I'm not sure I'd even care if fighters and barbarians start putting ranks into UMD. It's easy to justify with fluff and I can't find any reason that it's broken. You want to try to use a cure light wand with your 8 Charisma? Good luck with that.