Cheiromancer
Adventurer
A character's ancestral greatsword is sundered. How does he repair it? Presumably a craftsman could repair it, (DMG 214, PHB 71) but would the repaired sword still be magical?
If not, could he get the lost magical properties back at half price in a manner analogous to the Craft Magic Arms and Armor feat (PHB 92), but using the provisions of the Ancestral Relic feat (BoED 39)?
If not, could he get the lost magical properties back at half price in a manner analogous to the Craft Magic Arms and Armor feat (PHB 92), but using the provisions of the Ancestral Relic feat (BoED 39)?
DMG, p.214
REPAIRING MAGIC ITEMS
Some magic items take damage over the course of an adventure. It costs no more to repair a magic item with the Craft skill than it does to repair its nonmagical counterpart. The make whole spell also repairs a damaged—but not completely broken—magic item.
PHB, p. 71.
CRAFT (Int)...
Generally, you can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item's price.
PHB, p.92.
CRAFT MAGIC ARMS AND ARMOR
...You can also mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft the item in the first place.
BoED, p. 39.
ANCESTRAL RELIC
...Choose an item you own. The item must be of masterwork quality...At any time, you may retreat to a consecrated or hallowed location and spend time in prayer in order to awaken the spirits inyour ancestral relic. This requires a sacrifice of valuable items worht hte difference between the market price of the magic item your relic will become and the market price of your current relic.