Here are the settings I have owned that made a difference for me:
Conan taught me what I don't want. I don't want an OGL game that tries to replace the already complicated D&D d20 system with a new, even more complicated set of variant rules. The Road of Kings is pretty cool, though.
Dragonstar is a great setting and a creative use of the d20 license to take my favorite game to the stars. I still hope to run Raw Recruits one day.
Everquest I never even read. I never played the computer game, but the book was pretty. Again, I found out I wasn't really looking to replace D&D. Thank goodness for eBay, even though I bought it at retail.
Greyhawk is a nice default setting for the game. The Gazzetter is about as much information as I can process, but The Adventure Begins is a great OOP product.
Grimm is a fun adaptation of d20 rules to play kids caught in a fairy tale. It prompted me to check out Grimm's Fairy Tales from my local library and read up on them. Those stories aren't very nice. I sure wish I could play the game.
Slaine was a Conan pre-purchase. More human sacrifice to empower magic does not make the game more fun for me. Great art. Bad rules (except the increased sling damage, which is a good idea). Then they were retread for Conan. Well, I bought it from a local used book store and sold it on eBay; so it all comes out pretty even, I guess.
So, I read the poll as asking for positive and negative experiences. That's what I gave. I'll even throw in a couple tat I just played.
Kingdoms of Kalamar I really liked. It offered something a little different with the hobgoblin & half-hobgoblin character options. A friend owns it all, but I suspect I'll never play it again.
Wheel of Time showed me the true nature of broken classes.
Conan taught me what I don't want. I don't want an OGL game that tries to replace the already complicated D&D d20 system with a new, even more complicated set of variant rules. The Road of Kings is pretty cool, though.
Dragonstar is a great setting and a creative use of the d20 license to take my favorite game to the stars. I still hope to run Raw Recruits one day.
Everquest I never even read. I never played the computer game, but the book was pretty. Again, I found out I wasn't really looking to replace D&D. Thank goodness for eBay, even though I bought it at retail.
Greyhawk is a nice default setting for the game. The Gazzetter is about as much information as I can process, but The Adventure Begins is a great OOP product.
Grimm is a fun adaptation of d20 rules to play kids caught in a fairy tale. It prompted me to check out Grimm's Fairy Tales from my local library and read up on them. Those stories aren't very nice. I sure wish I could play the game.
Slaine was a Conan pre-purchase. More human sacrifice to empower magic does not make the game more fun for me. Great art. Bad rules (except the increased sling damage, which is a good idea). Then they were retread for Conan. Well, I bought it from a local used book store and sold it on eBay; so it all comes out pretty even, I guess.
So, I read the poll as asking for positive and negative experiences. That's what I gave. I'll even throw in a couple tat I just played.
Kingdoms of Kalamar I really liked. It offered something a little different with the hobgoblin & half-hobgoblin character options. A friend owns it all, but I suspect I'll never play it again.
Wheel of Time showed me the true nature of broken classes.