VirgilCaine
First Post
Replacements for Spellbooks--Lets Work Out the Crunch!
There was a thread a few board upgrades ago on thew WotC boards about different methods for wizards to store their spells.
I'd like to flesh out those ideas into crunch, if it's necessary.
Several ideas were...
--Quipus: Strings of knotted string/twine/etc. with each knot a different "letter." Good for relatively primitive societies (without paper), but not very easy to protect from damage.
--Staves: Carved or engraved on wooden or metal staves. Limited space for spells, but useful and hard to lose.
--Scents: A concoction is burned in a magic brazier, the wizard inhales the smoke, and prepares a spell. The concoction is magically unburned after the preparation. Good for a culture advanced in alchemy.
--Scarring: The caster deeply engraves the information in his own body. Hard to lose, but when scribing spells, the caster takes HP damage that cannot be magically healed--perhaps not even healed using the Heal skill, just bed rest?
Ever wanted an Ogre Mage to be a real mage?
--Clothing: Cloaks or robes have patches sewn onto them, which have the spell information on them. Hard to lose, easy to smuggle, but time consuming to scribe spells onto?
I think I'll make these different methods be feats, taken at 1st level or after the appropriate training is received.
Should there be any bonuses to each method, and if so, what kind?
Perhaps +2 bonus to pertinent skills--e.g. +2 to Use Rope for Quipus or +1 Fort saves for Scarring, +2 Alchemy for Scent?
Depending on the medium, the "capacity" of the "spellbook" would be the same or less as a standard spellbook.
Scarring would have the smallest capacity, with Staves and Clothing coming up second and third.
Any help or ideas would be GREATLY appreciated.
There was a thread a few board upgrades ago on thew WotC boards about different methods for wizards to store their spells.
I'd like to flesh out those ideas into crunch, if it's necessary.
Several ideas were...
--Quipus: Strings of knotted string/twine/etc. with each knot a different "letter." Good for relatively primitive societies (without paper), but not very easy to protect from damage.
--Staves: Carved or engraved on wooden or metal staves. Limited space for spells, but useful and hard to lose.
--Scents: A concoction is burned in a magic brazier, the wizard inhales the smoke, and prepares a spell. The concoction is magically unburned after the preparation. Good for a culture advanced in alchemy.
--Scarring: The caster deeply engraves the information in his own body. Hard to lose, but when scribing spells, the caster takes HP damage that cannot be magically healed--perhaps not even healed using the Heal skill, just bed rest?
Ever wanted an Ogre Mage to be a real mage?
--Clothing: Cloaks or robes have patches sewn onto them, which have the spell information on them. Hard to lose, easy to smuggle, but time consuming to scribe spells onto?
I think I'll make these different methods be feats, taken at 1st level or after the appropriate training is received.
Should there be any bonuses to each method, and if so, what kind?
Perhaps +2 bonus to pertinent skills--e.g. +2 to Use Rope for Quipus or +1 Fort saves for Scarring, +2 Alchemy for Scent?
Depending on the medium, the "capacity" of the "spellbook" would be the same or less as a standard spellbook.
Scarring would have the smallest capacity, with Staves and Clothing coming up second and third.
Any help or ideas would be GREATLY appreciated.
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