shoplifter
First Post
Well, I've been thinking about altering 3e's crit system. I'm pretty sure that I'd like to sub in Hackmaster's system for the standard one. I've got a pretty good idea of how I want to handle it, but there are a few issues that I'm not sure about yet.
For those not familiar with HM's system, each character has a Base Severity Level. Its computed by finding a character's chance to hit (AC 15 on the OLD scale) plus bonuses, which is then modified by the targets AC and a d8 roll.
To try to transfer that to 3e, I think I'm going to go with:
(BAB + To hit bonuses + d6/d8/d10) - (target's AC - 10) = Severity Level
The die to be rolled would be determined by the weapon damage multiplier on crit (x2 = d6, x3 = d8, x4 = d10), and the multiplier would just be thrown out, and factored into the crit itself. I may make the range wider however, with x2 = d4, x3 = d8 and x4 = d12.
I may go with 'exploding/penetration' dice on the roll (like in HM) but I haven't decided yet, as the lower dice give a greater chance of such, and most weapons with x2 have a wider range of crit, thus they'd be FAR more potent. Of course, 'negative penetration' (roll a 1, reroll and SUBTRACT that roll) would be more likely for the smaller dice as well now that I think about it, so it may even out in the end.
There would be no more 'confirming' crits, as the severity is pretty fair, IMO. Also, no penetration dice for damage either, as there would be in HM. This would make combat more lethal, but maybe a bit more fun and less grainy.
For those not familiar with HM's system, each character has a Base Severity Level. Its computed by finding a character's chance to hit (AC 15 on the OLD scale) plus bonuses, which is then modified by the targets AC and a d8 roll.
To try to transfer that to 3e, I think I'm going to go with:
(BAB + To hit bonuses + d6/d8/d10) - (target's AC - 10) = Severity Level
The die to be rolled would be determined by the weapon damage multiplier on crit (x2 = d6, x3 = d8, x4 = d10), and the multiplier would just be thrown out, and factored into the crit itself. I may make the range wider however, with x2 = d4, x3 = d8 and x4 = d12.
I may go with 'exploding/penetration' dice on the roll (like in HM) but I haven't decided yet, as the lower dice give a greater chance of such, and most weapons with x2 have a wider range of crit, thus they'd be FAR more potent. Of course, 'negative penetration' (roll a 1, reroll and SUBTRACT that roll) would be more likely for the smaller dice as well now that I think about it, so it may even out in the end.
There would be no more 'confirming' crits, as the severity is pretty fair, IMO. Also, no penetration dice for damage either, as there would be in HM. This would make combat more lethal, but maybe a bit more fun and less grainy.