Bladesinger_Boy
First Post
Does anyone use Reputation scores in their game? I'd like to get into the habit and perhaps even have base reputation score bonuses for certain classes, say bards & rogues. Does reputation score affect NPC attitude? The idea of simply a modifier to CHA skills seems too boring and skill-oriented. What are some other things that having a reputation score could do? I should say too I'm running a very urban, social-setting campaign. Maybe...
- Change buying/selling rates?
- having X number of contacts?
- modify Leadership score?
- modify wealth?
- if there were clear "acquisition rates/rarity", maybe bigger items could be more likely to be acquired OR more quickly acquired?
- maybe some kind pseudo-skill challenge for In-Game leader types based about personell, money contracts, or political influence?
- maybe as a req for certain items, PrCs, or In-Game titles & positions?
- Change buying/selling rates?
- having X number of contacts?
- modify Leadership score?
- modify wealth?
- if there were clear "acquisition rates/rarity", maybe bigger items could be more likely to be acquired OR more quickly acquired?
- maybe some kind pseudo-skill challenge for In-Game leader types based about personell, money contracts, or political influence?
- maybe as a req for certain items, PrCs, or In-Game titles & positions?