heylel
First Post
short version:
Homebrew epic level progressions for Fighter:Champion, Paladin:Vengeance, Ranger:Hunter, Sorcerer: Dragon.
No fluff included, please comment.
doc - https://docs.google.com/document/d/16HD1ozDy1Lh2HHGGdkmA8byIxHfZVKipmC2GDc4vKQw/edit?usp=sharing
pdf - https://drive.google.com/file/d/0B24skJU7OD_edXAwbEpDWUlVM1U/view?usp=sharing
long version:
I am current DMing a campaing in the FR setting that began loosely based on the Time of Dragons Adventurers' League storyline, which has long ago gone the way of sandbox.
After a 100 virtual gaming sessions, the PCs got past 20th level.
That by itself is not an issue, as I have already DMed and they already played "epic" campaings before.
(I've been playing D&D in one form or another since 1984, and I am still having absurd amounts of fun with it!)
The problem is that, so far, D&D 5e (by design, I suppose) offers very little support to going "epic".
After some talks with the players, we all kind of disliked the Epic Boons (5e DMG pg 231).
What followed as a little brainstorming session that resulted in some guidelines:
- we are having fun, we want more of the same.
- improve current features, not create new ones.
- past 20th level should (continue to) be awesome, but not god-like.
- bounded accuracy is nice, but it will be unavoidably broken.
- twenty more levels will do, for now.
I then made a draft, and we had our first round of comments in the group.
Eventally, one of the players suggested that I post a RFC here.
About the draft:
- It is fluff-free, but trying to maintain the theme (of the classes/archetypes).
- The feature descriptions are meant as a continuation of the same named feature on the PH.
- We are still missing the expanded (6th to 9th level) Ranger and Paladin spell lists and oath spells (suggestions?).
- It only contains the four classes/archetypes being currently played on the campaing (we also have a Druid/CotLand, who has yet to reach 20th level).
Thanks in advance for any feedback,
- Heylel (deep deep lurker).
Homebrew epic level progressions for Fighter:Champion, Paladin:Vengeance, Ranger:Hunter, Sorcerer: Dragon.
No fluff included, please comment.
doc - https://docs.google.com/document/d/16HD1ozDy1Lh2HHGGdkmA8byIxHfZVKipmC2GDc4vKQw/edit?usp=sharing
pdf - https://drive.google.com/file/d/0B24skJU7OD_edXAwbEpDWUlVM1U/view?usp=sharing
long version:
I am current DMing a campaing in the FR setting that began loosely based on the Time of Dragons Adventurers' League storyline, which has long ago gone the way of sandbox.
After a 100 virtual gaming sessions, the PCs got past 20th level.
That by itself is not an issue, as I have already DMed and they already played "epic" campaings before.
(I've been playing D&D in one form or another since 1984, and I am still having absurd amounts of fun with it!)
The problem is that, so far, D&D 5e (by design, I suppose) offers very little support to going "epic".
After some talks with the players, we all kind of disliked the Epic Boons (5e DMG pg 231).
What followed as a little brainstorming session that resulted in some guidelines:
- we are having fun, we want more of the same.
- improve current features, not create new ones.
- past 20th level should (continue to) be awesome, but not god-like.
- bounded accuracy is nice, but it will be unavoidably broken.
- twenty more levels will do, for now.
I then made a draft, and we had our first round of comments in the group.
Eventally, one of the players suggested that I post a RFC here.
About the draft:
- It is fluff-free, but trying to maintain the theme (of the classes/archetypes).
- The feature descriptions are meant as a continuation of the same named feature on the PH.
- We are still missing the expanded (6th to 9th level) Ranger and Paladin spell lists and oath spells (suggestions?).
- It only contains the four classes/archetypes being currently played on the campaing (we also have a Druid/CotLand, who has yet to reach 20th level).
Thanks in advance for any feedback,
- Heylel (deep deep lurker).
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