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Resurgence and timing
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2457608" data-attributes="member: 5143"><p>This should be fun.</p><p></p><p>So, a friend of mine and I started an arguement that seems to go on forever. He was DMing and had something like 10 sunbeams hit us at the same time from a trap(we are 20th level). Each one had a chance of blinding us, so almost the whole party failed at least one save(which, I think was his point).</p><p></p><p>So, the following round, we cast resugence and managed to make the save. I figured this would allow us to not be blinded anymore. He argued that we could make our save against ONE of the effects, but then the other 9 would have blinded us, so resurgence does nothing. I asked him what happens if I made all my other saves. He said it would work then. However, I can't remember how sunbeam works right now, but I believe the only save you make against it is against the blindness. So, I believe I stopped making saves after I was blind as I figured that I couldn't be blinded 10 times. After all, if you can't see, you really can't be blinded by a bright light. Also, any spell that makes you blind when you already are would fail.</p><p></p><p>At any rate, he wanted me to back up to the previous round and reroll all the other 9 saves since we didn't remember if I made them or passed them. I think he was bitter about his trap being negated by a 1st level spell (except for the damage, of course). I said that it would set a dangerous precident if we allowed resurgence to actually back up and do the whole round over again. He spent most of today arguing that he would never allow a 1st level spell to negate 500 finger of deaths. As he brought up a situation where you are hit by 500 finger of deaths at the EXACT same time (a trap that triggered them simultaneously or a twin spell or something similar). You fail the first save and die. Then someone casts Resurgence on you next round and you make your save. The spell has then negated all 500 of them.</p><p></p><p>I tried to explain to him that nothing in D&D happens simultaneously. That no matter what you still resolved spells one by one, so since someone would be dead when the other 499 finger of deaths hits you, they have no effect. He says that there is nothing in the rules that says things can't happen at the same time.</p><p></p><p>I also brought up Permanent spells like Blindness/Deafness. If someone casts 20 of them, does that mean you are blinded 20 times and need 20 heals to cure you? No. He doesn't see it that way, and since I mentioned it, he says that from now on you WILL need it in his game.</p><p></p><p>What do you all think about this?</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2457608, member: 5143"] This should be fun. So, a friend of mine and I started an arguement that seems to go on forever. He was DMing and had something like 10 sunbeams hit us at the same time from a trap(we are 20th level). Each one had a chance of blinding us, so almost the whole party failed at least one save(which, I think was his point). So, the following round, we cast resugence and managed to make the save. I figured this would allow us to not be blinded anymore. He argued that we could make our save against ONE of the effects, but then the other 9 would have blinded us, so resurgence does nothing. I asked him what happens if I made all my other saves. He said it would work then. However, I can't remember how sunbeam works right now, but I believe the only save you make against it is against the blindness. So, I believe I stopped making saves after I was blind as I figured that I couldn't be blinded 10 times. After all, if you can't see, you really can't be blinded by a bright light. Also, any spell that makes you blind when you already are would fail. At any rate, he wanted me to back up to the previous round and reroll all the other 9 saves since we didn't remember if I made them or passed them. I think he was bitter about his trap being negated by a 1st level spell (except for the damage, of course). I said that it would set a dangerous precident if we allowed resurgence to actually back up and do the whole round over again. He spent most of today arguing that he would never allow a 1st level spell to negate 500 finger of deaths. As he brought up a situation where you are hit by 500 finger of deaths at the EXACT same time (a trap that triggered them simultaneously or a twin spell or something similar). You fail the first save and die. Then someone casts Resurgence on you next round and you make your save. The spell has then negated all 500 of them. I tried to explain to him that nothing in D&D happens simultaneously. That no matter what you still resolved spells one by one, so since someone would be dead when the other 499 finger of deaths hits you, they have no effect. He says that there is nothing in the rules that says things can't happen at the same time. I also brought up Permanent spells like Blindness/Deafness. If someone casts 20 of them, does that mean you are blinded 20 times and need 20 heals to cure you? No. He doesn't see it that way, and since I mentioned it, he says that from now on you WILL need it in his game. What do you all think about this? [/QUOTE]
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