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<blockquote data-quote="Jack Simth" data-source="post: 2459161" data-attributes="member: 29252"><p>That's not entirely true:</p><p>(<u>emphasis</u> added)</p><p></p><p>They don't usually "stack" per se, but they are all still there.</p><p></p><p> If you cast ten permanent Blindness spells (Fort save, duration permanent rather than instant) on one character, all are present - it's just that only one is active. In order to restore the character's sight, you have to either use a spell that eliminates all the blindness effects on the target at once (such as Heal), get rid of them individually (such as with the "Dispel" option on Remove Blindness), beat every caster level of each of the 10 Blindness spells in effect with a (Greater) Dispel Magic, or use some other method (which will either treat each of the 10 blindness spells individually, as a group, or will deal with some number of them). However, all 10 blindess spells are still present (nothing in the SRD description of the Blindness spell requires that the critter targetted actually be able to see, so all 10 copies apply normally; for the sake of argument on the physics of this point, let's just stick with the SRD version) and must be resolved individually.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2459161, member: 29252"] That's not entirely true: ([u]emphasis[/u] added) They don't usually "stack" per se, but they are all still there. If you cast ten permanent Blindness spells (Fort save, duration permanent rather than instant) on one character, all are present - it's just that only one is active. In order to restore the character's sight, you have to either use a spell that eliminates all the blindness effects on the target at once (such as Heal), get rid of them individually (such as with the "Dispel" option on Remove Blindness), beat every caster level of each of the 10 Blindness spells in effect with a (Greater) Dispel Magic, or use some other method (which will either treat each of the 10 blindness spells individually, as a group, or will deal with some number of them). However, all 10 blindess spells are still present (nothing in the SRD description of the Blindness spell requires that the critter targetted actually be able to see, so all 10 copies apply normally; for the sake of argument on the physics of this point, let's just stick with the SRD version) and must be resolved individually. [/QUOTE]
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