Silver Moon
Adventurer
Chapter Eighteen, “Barthrock’s Truce”, August 7th, 1018, 3:45 P.M.
Below, realizing that only Blip, Mojo and Narg remain in the other building, Serita and Timothy decide to go assist them. Narg, Mojo and Blip hear a male voice from elsewhere in the building yells out “Gina, answer us”. Blip attempts to answer, but her voice is apparently too different from Gina’s to be believed. The voice calls out again “Gina, are you all right.” Serita and Timothy then join them. Serita also tries to answer as Gina, but it is again not believe. The five debate what to do next when the voice starts to inquire as to what happened to Gina. Narg yells back that she is unavailable. The voice asks about her status. This is followed by a lengthy back and forth exchange, Narg giving as little information as possible. The voice yells back “Hold your fire, I’m coming out.”
A short, stocky and very hairy fighter emerges from the darkness. From his appearance, it is obvious that his racial make-up is half-human, half-dwarf. He is wearing armor, with his only visible weapon being a two-handed sword strapped to his back. He approaches them, holding open the palms of his hands to show that he isn’t carrying anything, and introduces himself as Barthrock.
He asks again about the status of Gina, with Mojo and Narg both clarifying that she is neither conscious or present. They are surprised when he answers “Good“. He then says, “She was a spy, and not part of my team. We can talk now. I would like to propose a truce.” “Why?” asks Serita. “Because me and my team got a raw deal,” is Barthrock’s reply. “This is the second time that that other team in the city has initiated trouble, and then dumped it in the lap of my team to clean up the mess. I’ve already lost two members of my team, and would prefer not to lose any others.”
The five Silver Moon adventurers briefly discuss whether they can trust him. Narg says, “Give us back our people who you are holding, then we can talk.” The man refuses, saying that the hostages are the leverage that he needs. Mojo says “What’s to keep us from trying to trade you for them.” “You wouldn’t be that foolish” Barthrock replies. Narg is insulted, saying, “You think we are foolish?” Barthrock answers, “No I don’t. Before coming over here to you I instructed my team to kill a hostage if I don’t return within a predetermined time. I am assuming that you want no harm to come to them.”
“OK, tell us again why you are willing to betray your allies?” asks Narg. “I never said anything about betraying allies,” answers Barthrock, “I said a truce. You and the others can fight each other all you want, my team will just sit it out.” “Oh, so you’ll wait until we’re weakened up by the others, and fight us at the end?” comments Mojo. Narg start to yell “Why you no good” until Blip interjects “Wait, I think he means that he isn’t planning to fight us at all.” “That’s what a truce is,” says Barthrock. “So you’ll help us attack the other group in the city who screwed you guys over?” comments Mojo. “Absolutely not,” says Barthrock. “The deal is that we don’t fight you and we don’t fight them either. I don’t want Morgarth coming after my team in the future for going against him.”
“Why did you get involved with him in the first place?” Serita asks. He replies, “It sounded like a good deal at the time. Ten teams of seven adventurers, plus support troops, the winning team getting to be Morgarth’s personal guard. Good pay for minimal work.
Most teams were just individuals thrown together, so an experienced and coordinated established team like mine stood a good chance of being the winner. It is now apparent, however, that he is favoring the teams run by Mages, with teams run by fighters like myself being used as cannon fodder. I don’t like being used, or having my party members sacrificed.”
Narg angrily snaps at him “What did you expect. You lie down with dogs, you’re going to get fleas.” Barthrock is angered by this comment, and the tension between him and Narg rises to the point that violence between them is imminent. Blip breaks some of the tension by asking “Tell us about the spy Gina.”
Barthrock replies “Another stupid move of Morgarth’s. Taking down the initial groups on this island cost him several people, so he decided to redistribute people to make all of the teams even again, at six each. I voiced that it was stupid to alter team dynamics with unproven people, and would keep just my group of only five, but had this Gina person added to my team anyway. Like we really needed a 4th level Magic-User! We figure she was just sent with us as a spy. Do with her as you wish, we don’t care.”
Mojo again interjects “If you won’t release the hostages to us, what assurance is there that we can trust you?” “You want a show of trust?” he says, “Here’s a gift for you. Take it, as it is the only one you’re getting from me. Right now every hobgoblin still alive in this city, about four dozen or so of them, are making their way around behind these buildings to sneak up upon the building west of here where the rest of your group is currently hiding.”
Barthrock then says, “Look, you mentioned the hostages. I have to go back now, or else a hostage will be killed.” “Take us with you to check on the status of the hostages” Serita insists. “I’ll take ONE of you with me,” Barthrock answers. “Fine,” says Narg in an angry and abrupt tone, as he steps forward to accompany the man. Given Narg’s demeanor, the rest of the party remains absolutely quiet, nobody even daring to suggest that perhaps they should go instead.
As soon as they both fighters walk into the darkness, Timothy exhales loudly and says “Oh boy. Should Narg have been the one to go with him?” Serita quietly states “They’re holding Vallessa,” This explanation is enough for everyone to justify Narg’s present attitude, and that he would not have allowed anybody else to go. Blip points out that their allies in the other building need to be warned them about the hobgoblins, and flies over there on her broom. She soon returns. Inside of the building to the west, the party discusses strategies about how to quickly set up an ambush for the hobgoblins.
The enemy leader Barthrock takes Narg to a pair of thick oaken doors, which are guarded by a male dwarven fighter holding a broadsword. Barthrock states a password to the dwarf, and the three then enter a thirty by forty foot windowless room together. In each of the far corners of the room are two other adventurers, a male druid with a staff and scimitar, and a male human of oriental descent, wearing simple robes, with no visible weapons. Lying on the eastern side of the room are dead bodies of two unknown people, one male one female. The male has a large bullet-hole in his chest. Lying on the eastern side of the room are Hobbson’s two assistants, Marcroft and Hardy. Both are tied, bound and gagged, but also conscious. Lying on the floor by the center of the southern wall are the unconscious bodies of Dennismore, Vallessa and Alton. They have been stripped of their clothing, covered only by blankets, and are noticeable bruised.
Upon seeing this, Narg immediately rushes over to Vallessa. Both enemy guards in the corners of the room draw their weapons, but lower them again when signaled by Barthrock. Silence fills the room as Narg examines Vallessa, assessing the extent of her injuries. He sees several bruises, as well as burns and singed hair from apparent fireball damage. When he eventually turns his head towards Barthrock, Narg’s face is a shade of crimson red, and with clenched fists and teeth he slowly but loudly states, “Who….did….this?”
Barthrock cautiously says “Several people exchanged blows during the battle, your Druid there did this to my best friend” while gesturing to the body with the bullet wound.” Narg answers, “The key difference is that he (gesturing to Alton) was protecting his home from invaders.” A long silence follows. Narg then states “So, which one of you did this to her?”
Barthrock answers “A mage with my party, who is not in this room at the moment, was the one to finally drop her. He then fell too, brought down by an arrow that she simultaneously shot at him prior to his spell hitting her.” “When this is over I want a piece of him,” Narg states.
Another uncomfortable period of silence follows. Barthrock eventually interrupts, saying “Look, we’re not getting anywhere here. Let’s return to your friends and continue discussions.” “Fine, but release them” says Narg, pointing to Marcroft and Hardy and adding, “They’re only civilians, not part of our adventuring group.” Barthrock exchanges glances with his friends, then says, “I am open to discussion of that, let’s go back to the others.” The two do so.
Narg tells the other four the status of the hostages, and again demands that Marcroft and Hardy be returned. Serita asks why the other hostages are still unconscious. Barthrock answers that his team is using magic to keep them that way, to prevent the druid from shape changing and the other two from trying to escape, adding that the initial battle demonstrated how resourceful they were.”
Timothy says, “Tell us again why you’ve done this.” Barthrock reiterates that his group is an experienced team of mercenaries, who thought this to be a deal with potential, but now realize that they have been taken advantage of. He says that from the onset this assignment has been poorly executed by Morgarth, giving as an example that an entire team had been sent to take out the ranger Mark, who wasn’t even at his home at the time, being here in the city instead.
He then says that he is sick of his group being used as a pawn by the other team run by the mages. “How many mages?” asks Serita? Barthrock tells them that an ad hoc group of mages had been quickly thrown together from members of the various teams in order to capture Cassie-Andra, and that several died in the attempt. One member of that group was extremely injured and unable to return to the team he was supposed to lead on the attack of the school. That particular team did fine without him, so he has since then stayed here in the city with the other city group, which is also led by another mage.
The party informs Barthrock that they are aware of the building in the northeast corner of the city being observed by the goblins, designated as an escape location. Barthrock smiles, and says “Then I don’t have to tell you where to go to find them.” They ask about the tracking device, which Barthrock says is another sore point, as his team is forbidden to pillage until after all of the Silver Moon are defeated, yet a female mage with the tracking device was allowed to come into the city which her team and remove items from the buildings. He adds that magic taken off of the hostages was also carried away for supposedly safekeeping. They ask if this is the only tracking device. He says as far as he knows that it is.
Barthrock asks “Do we have the truce then?” Narg answers, “Yes, provided you return to us the two civilians.” “Agreed,” says Barthrock, and he calls over to his team to release them. Marcroft and Hardy soon join them. “Make sure you keep the others safe,” says Narg. Barthrock answers “We will. Only after this is completely over will I turn them over to whoever wins, which I suspect will probably be you.”
He then adds, “There are five of you who Morgarth is actually afraid of, Cassie, Mark, and the three Jawlt Council members.” Narg gestures to himself and Serita, saying, “We’re two of those.” They ask where Mark and Cassie are, to which Barthrock says he does not know, that another Mage teleported away with them. He also informs the party that , in addition to the hobgoblins and bugbears, the enemy also has with them twenty hairless giants, whose feet resemble those of elephants.
Barthrock’s concluding comment is “The truce is on, and you would be wise not to violate it. My team really is the best of the ten. We were the group who stopped Cassie after both mage groups had failed. For that matter, we also brought down all of the other hostages from this city, including all three of your rangers.” Barthrock leaves, and the party exits out the window.
Below, realizing that only Blip, Mojo and Narg remain in the other building, Serita and Timothy decide to go assist them. Narg, Mojo and Blip hear a male voice from elsewhere in the building yells out “Gina, answer us”. Blip attempts to answer, but her voice is apparently too different from Gina’s to be believed. The voice calls out again “Gina, are you all right.” Serita and Timothy then join them. Serita also tries to answer as Gina, but it is again not believe. The five debate what to do next when the voice starts to inquire as to what happened to Gina. Narg yells back that she is unavailable. The voice asks about her status. This is followed by a lengthy back and forth exchange, Narg giving as little information as possible. The voice yells back “Hold your fire, I’m coming out.”
A short, stocky and very hairy fighter emerges from the darkness. From his appearance, it is obvious that his racial make-up is half-human, half-dwarf. He is wearing armor, with his only visible weapon being a two-handed sword strapped to his back. He approaches them, holding open the palms of his hands to show that he isn’t carrying anything, and introduces himself as Barthrock.
He asks again about the status of Gina, with Mojo and Narg both clarifying that she is neither conscious or present. They are surprised when he answers “Good“. He then says, “She was a spy, and not part of my team. We can talk now. I would like to propose a truce.” “Why?” asks Serita. “Because me and my team got a raw deal,” is Barthrock’s reply. “This is the second time that that other team in the city has initiated trouble, and then dumped it in the lap of my team to clean up the mess. I’ve already lost two members of my team, and would prefer not to lose any others.”
The five Silver Moon adventurers briefly discuss whether they can trust him. Narg says, “Give us back our people who you are holding, then we can talk.” The man refuses, saying that the hostages are the leverage that he needs. Mojo says “What’s to keep us from trying to trade you for them.” “You wouldn’t be that foolish” Barthrock replies. Narg is insulted, saying, “You think we are foolish?” Barthrock answers, “No I don’t. Before coming over here to you I instructed my team to kill a hostage if I don’t return within a predetermined time. I am assuming that you want no harm to come to them.”
“OK, tell us again why you are willing to betray your allies?” asks Narg. “I never said anything about betraying allies,” answers Barthrock, “I said a truce. You and the others can fight each other all you want, my team will just sit it out.” “Oh, so you’ll wait until we’re weakened up by the others, and fight us at the end?” comments Mojo. Narg start to yell “Why you no good” until Blip interjects “Wait, I think he means that he isn’t planning to fight us at all.” “That’s what a truce is,” says Barthrock. “So you’ll help us attack the other group in the city who screwed you guys over?” comments Mojo. “Absolutely not,” says Barthrock. “The deal is that we don’t fight you and we don’t fight them either. I don’t want Morgarth coming after my team in the future for going against him.”
“Why did you get involved with him in the first place?” Serita asks. He replies, “It sounded like a good deal at the time. Ten teams of seven adventurers, plus support troops, the winning team getting to be Morgarth’s personal guard. Good pay for minimal work.
Most teams were just individuals thrown together, so an experienced and coordinated established team like mine stood a good chance of being the winner. It is now apparent, however, that he is favoring the teams run by Mages, with teams run by fighters like myself being used as cannon fodder. I don’t like being used, or having my party members sacrificed.”
Narg angrily snaps at him “What did you expect. You lie down with dogs, you’re going to get fleas.” Barthrock is angered by this comment, and the tension between him and Narg rises to the point that violence between them is imminent. Blip breaks some of the tension by asking “Tell us about the spy Gina.”
Barthrock replies “Another stupid move of Morgarth’s. Taking down the initial groups on this island cost him several people, so he decided to redistribute people to make all of the teams even again, at six each. I voiced that it was stupid to alter team dynamics with unproven people, and would keep just my group of only five, but had this Gina person added to my team anyway. Like we really needed a 4th level Magic-User! We figure she was just sent with us as a spy. Do with her as you wish, we don’t care.”
Mojo again interjects “If you won’t release the hostages to us, what assurance is there that we can trust you?” “You want a show of trust?” he says, “Here’s a gift for you. Take it, as it is the only one you’re getting from me. Right now every hobgoblin still alive in this city, about four dozen or so of them, are making their way around behind these buildings to sneak up upon the building west of here where the rest of your group is currently hiding.”
Barthrock then says, “Look, you mentioned the hostages. I have to go back now, or else a hostage will be killed.” “Take us with you to check on the status of the hostages” Serita insists. “I’ll take ONE of you with me,” Barthrock answers. “Fine,” says Narg in an angry and abrupt tone, as he steps forward to accompany the man. Given Narg’s demeanor, the rest of the party remains absolutely quiet, nobody even daring to suggest that perhaps they should go instead.
As soon as they both fighters walk into the darkness, Timothy exhales loudly and says “Oh boy. Should Narg have been the one to go with him?” Serita quietly states “They’re holding Vallessa,” This explanation is enough for everyone to justify Narg’s present attitude, and that he would not have allowed anybody else to go. Blip points out that their allies in the other building need to be warned them about the hobgoblins, and flies over there on her broom. She soon returns. Inside of the building to the west, the party discusses strategies about how to quickly set up an ambush for the hobgoblins.
The enemy leader Barthrock takes Narg to a pair of thick oaken doors, which are guarded by a male dwarven fighter holding a broadsword. Barthrock states a password to the dwarf, and the three then enter a thirty by forty foot windowless room together. In each of the far corners of the room are two other adventurers, a male druid with a staff and scimitar, and a male human of oriental descent, wearing simple robes, with no visible weapons. Lying on the eastern side of the room are dead bodies of two unknown people, one male one female. The male has a large bullet-hole in his chest. Lying on the eastern side of the room are Hobbson’s two assistants, Marcroft and Hardy. Both are tied, bound and gagged, but also conscious. Lying on the floor by the center of the southern wall are the unconscious bodies of Dennismore, Vallessa and Alton. They have been stripped of their clothing, covered only by blankets, and are noticeable bruised.
Upon seeing this, Narg immediately rushes over to Vallessa. Both enemy guards in the corners of the room draw their weapons, but lower them again when signaled by Barthrock. Silence fills the room as Narg examines Vallessa, assessing the extent of her injuries. He sees several bruises, as well as burns and singed hair from apparent fireball damage. When he eventually turns his head towards Barthrock, Narg’s face is a shade of crimson red, and with clenched fists and teeth he slowly but loudly states, “Who….did….this?”
Barthrock cautiously says “Several people exchanged blows during the battle, your Druid there did this to my best friend” while gesturing to the body with the bullet wound.” Narg answers, “The key difference is that he (gesturing to Alton) was protecting his home from invaders.” A long silence follows. Narg then states “So, which one of you did this to her?”
Barthrock answers “A mage with my party, who is not in this room at the moment, was the one to finally drop her. He then fell too, brought down by an arrow that she simultaneously shot at him prior to his spell hitting her.” “When this is over I want a piece of him,” Narg states.
Another uncomfortable period of silence follows. Barthrock eventually interrupts, saying “Look, we’re not getting anywhere here. Let’s return to your friends and continue discussions.” “Fine, but release them” says Narg, pointing to Marcroft and Hardy and adding, “They’re only civilians, not part of our adventuring group.” Barthrock exchanges glances with his friends, then says, “I am open to discussion of that, let’s go back to the others.” The two do so.
Narg tells the other four the status of the hostages, and again demands that Marcroft and Hardy be returned. Serita asks why the other hostages are still unconscious. Barthrock answers that his team is using magic to keep them that way, to prevent the druid from shape changing and the other two from trying to escape, adding that the initial battle demonstrated how resourceful they were.”
Timothy says, “Tell us again why you’ve done this.” Barthrock reiterates that his group is an experienced team of mercenaries, who thought this to be a deal with potential, but now realize that they have been taken advantage of. He says that from the onset this assignment has been poorly executed by Morgarth, giving as an example that an entire team had been sent to take out the ranger Mark, who wasn’t even at his home at the time, being here in the city instead.
He then says that he is sick of his group being used as a pawn by the other team run by the mages. “How many mages?” asks Serita? Barthrock tells them that an ad hoc group of mages had been quickly thrown together from members of the various teams in order to capture Cassie-Andra, and that several died in the attempt. One member of that group was extremely injured and unable to return to the team he was supposed to lead on the attack of the school. That particular team did fine without him, so he has since then stayed here in the city with the other city group, which is also led by another mage.
The party informs Barthrock that they are aware of the building in the northeast corner of the city being observed by the goblins, designated as an escape location. Barthrock smiles, and says “Then I don’t have to tell you where to go to find them.” They ask about the tracking device, which Barthrock says is another sore point, as his team is forbidden to pillage until after all of the Silver Moon are defeated, yet a female mage with the tracking device was allowed to come into the city which her team and remove items from the buildings. He adds that magic taken off of the hostages was also carried away for supposedly safekeeping. They ask if this is the only tracking device. He says as far as he knows that it is.
Barthrock asks “Do we have the truce then?” Narg answers, “Yes, provided you return to us the two civilians.” “Agreed,” says Barthrock, and he calls over to his team to release them. Marcroft and Hardy soon join them. “Make sure you keep the others safe,” says Narg. Barthrock answers “We will. Only after this is completely over will I turn them over to whoever wins, which I suspect will probably be you.”
He then adds, “There are five of you who Morgarth is actually afraid of, Cassie, Mark, and the three Jawlt Council members.” Narg gestures to himself and Serita, saying, “We’re two of those.” They ask where Mark and Cassie are, to which Barthrock says he does not know, that another Mage teleported away with them. He also informs the party that , in addition to the hobgoblins and bugbears, the enemy also has with them twenty hairless giants, whose feet resemble those of elephants.
Barthrock’s concluding comment is “The truce is on, and you would be wise not to violate it. My team really is the best of the ten. We were the group who stopped Cassie after both mage groups had failed. For that matter, we also brought down all of the other hostages from this city, including all three of your rangers.” Barthrock leaves, and the party exits out the window.