D&D General Rethinking alignment yet again

I would eliminate it for most part. Good and evil for spell descriptions etc. get rid of neutral and chaotic. Use in descriptions but t sticking to that isn’t really needed. I’m a neutral good rogue. Why does that factor into anything. My rogue is good hearted but will rob the rich to give to poor
 

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Oofta

Legend
Supporter
I would eliminate it for most part. Good and evil for spell descriptions etc. get rid of neutral and chaotic. Use in descriptions but t sticking to that isn’t really needed. I’m a neutral good rogue. Why does that factor into anything. My rogue is good hearted but will rob the rich to give to poor
It only means something if you want it to mean something. For me, it's one of those things that I lean on now and then to put myself into a different personality and outlook on the world. I use it more when I DM for monsters and NPCs as a starting point for personality than anything.
 

I see. And they all agree?
Yep. I play a democratic game. People voted on these. New player introduced to the game are shown the PHB lines and all is good.

I do? I wouldn't claim I do. It is insanely complex topic philosophers far smarter than me have been pondering for several millennia.
That is your problem. You go the philosophical way. It is way to much for a game. Keep it basic.

But my claim is that it is a bad tool.
Because you want it to do what it is not designed to do. Do not blame a butter knife to be to dull to cut a steak. That is what you are doing with alignment.

What kind of bad things? Who defines what is bad?
Even a child knows the basics of that.

What kind of good things? Who defines what is good?
Even a child knows the basics of that.

Whose law?
The laws your character starts in.

What sort of constrains? Aren't personal morals constrains? How can one be chaotic and good?
Freedom if you prefer. Again you make things too complicated.

Balanced or conflicted? Could be either, it seems, and that's pretty different.
Nice addition. But again, you go too complicated for the tool. It is a guideline. Just like the white paint on the road telling you this is the side of the road. Do not expect it to stop your car if you drive beyond it.

You you whatever reference the people are familiar with, but you don't need to use such a refence at all, just explain the general gist of things. I think most people get the difference between somewhat self-serving scoundrel mostly played for laughs and grim psychopaths that graphically torture people
.
Even that can be too complicated. What culture are you referencing? I assume you play with people of your own culture. I did not always. In some part of the world where some of my players came at one time. A quick death is considered merciful. Flodging, though distastful, is also merciful. I did not share their vision, but strangely, they all understood the basic principles of alignments.

I'm sure people can get the general idea, but it is still completely unnecessary and misleading simplification. I certainly wouldn't teach it to new players, people exposed to basically any sort of decent media are capable of organically coming with personalities for characters, and I wouldn't want to stymie their creativity by forcing them to shove their characters into uncomfortable alignment boxes.
And it is exactly these simplifications that people at my table love. We do not go "BOOM! GOTCHA! YOU'RE NO LONGER A PALADIN!" type of game. Alignments do not stem the creativity, it is in fact, helping a lot of the new players to exactly jump on the train to Role Play and have the start they need.

Again, it is a tool. You do not like it? Fine do not use. You need a knife able to cut trough adamantine where I only need a butter knife. Fine for you. Can I keep mine?
 
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From the intro to the MM "A monster’s alignment provides a clue to its disposition and how it behaves in a roleplaying or combat situation. For example, a chaotic evil monster might be difficult to reason with and might attack characters on sight, whereas a neutral monster might be willing to negotiate."

It's just a general guideline, one that may be superseded by other factors.



Alignment came around almost by accident because we had one group that organized troops by civilization (law) and one that organized by good and evil. It wasn't purposely designed but that doesn't mean it's worthless or that it hasn't evolved with the rest of the game. Virtually nothing in the game is required, that doesn't make it pointless.

If you don't find it useful, don't use it. For me? LE means mafioso type who will say "It's nothing personal, just the rules" before murdering you. They won't break a contract by the letter of the law, but beware the fine print. CE means The Joker laughing as he kills you just for the hell of it. If he feels like breaking his word will simply shrug and say "I lied". It helps me add flavor and depth to the world on a regular basis and gives me something to work with so I'm not starting from scratch.

I could continue, but I find it hard to believe that people don't understand the basic concepts. Is everyone of the same alignment going to agree on every issue or march lockstep towards the same conclusion? Of course not.
We already have the "mafioso" stereotype, so why do we need LE? Are all mafioso LE? Are there no NE or CE mafioso? Barghests, cranial rats, and displacer beasts, and hellwasps are LE- does that mean they all act like mafioso? Maybe nafioso is a better alignment than LE?

I don't need an alignment to tell me a CE monster might attack on sight, or might not; might be difficult to reason with, or might not. How is this helpful information?
 

Cadence

Legend
Supporter
I don't need an alignment to tell me a CE monster might attack on sight, or might not; might be difficult to reason with, or might not. How is this helpful information?

For NPCs I expect them to interact with, a few words of description seem better. (A jokester Robin Hood, a gourmet mafioso, etc...)

For creatures, in the MM I have found it handy sometimes to be able to sort by alignment to narrow it down before looking in more detail in the main body of the text for just what I want.
 


Oofta

Legend
Supporter
We already have the "mafioso" stereotype, so why do we need LE? Are all mafioso LE? Are there no NE or CE mafioso? Barghests, cranial rats, and displacer beasts, and hellwasps are LE- does that mean they all act like mafioso? Maybe nafioso is a better alignment than LE?

I don't need an alignment to tell me a CE monster might attack on sight, or might not; might be difficult to reason with, or might not. How is this helpful information?
It's something I can look at in a glance and get a general idea of how the monster/npc is going to interact with the world around them. I know why they're being encountered, I have a rough idea of what their motivations could be, otherwise I wouldn't have them.

Every other option I've seen presented leaves big gaping holes or is magnitudes more text. Mafioso is just a quick, off the top of my head example of a group that is stereotypically LE. LE means they'll kill you without hesitation, they abide by rules (which doesn't make them trustworthy), they probably value tradition. That's a lot for 2 letters. Of course it's not going to tell you details, I'll fill in the details when and if I spend more than a few minutes fleshing out their story. But 90% of the time? Alignment is a start. Probably 80% of the time I don't need much more because they're just henchmen. If their 15 seconds of fame turns into something more it gives me a guideline.

Don't like alignment? Don't use it. Your loss.
 

Oofta

Legend
Supporter
The days of enforcing alignment other than maybe lawful good are over for the most part
Neutral good-you really enforcing that over chaotic hood?
There's nothing in the book about "enforcing" alignments and hasn't been for a long time. I don't know where people get this stuff.
 

We already have the "mafioso" stereotype, so why do we need LE? Are all mafioso LE? Are there no NE or CE mafioso? Barghests, cranial rats, and displacer beasts, and hellwasps are LE- does that mean they all act like mafioso? Maybe nafioso is a better alignment than LE?

I don't need an alignment to tell me a CE monster might attack on sight, or might not; might be difficult to reason with, or might not. How is this helpful information?
Are all LE mafioso? Nope. But they share some of their "qualities"
LE is about yourself in a group. How can you make the group work for you and how you fit in the group. LE organisations and individuals are hard to infiltrate because they are coordinated. Cranial rats will have sentries and will work well within the group. Sometimes evil is only about how the creature will act toward other races. In the case of Cranium rats, they might care about each others but certainly not about other species. Their goal is to eat all. Even resorting to canibalism if needed because food is scarce. For Cranium Rats, I would refer to the novel RATS from James Herbert. An excellent novel that will show how LE critters might think.

LE humanoids might be organised (at la hobgoblins) with sentries, defined tactics and so on. But each and every hobgoblins strive to be one day the boss. They know their place but they will wait for a good opportunity to do it. They might respect the chain of command, but friendly fire happens sometimes. That is why most leaders of LE do lead from the rear.

Whereas the CE version would be easier to infiltrate. They rely on "I know who's with me" for security. They will have sentries, but these sentries might be a bit lax. Sleeping on duty, playing dice/bones, or doing all sorts of shenanigans but their duty. The CE will strike down the leader as soon as it feels it has a good chance, especially if the leader appears weak and the CE will do it, oblivious to the consequences. Where the LE might do it near victory to ensure that its side wins, the CE might do it as soon as the hated/feared leader is wounded. Both might cost the victory, but the nuance is clear enough.

And the NE? Anything between and at these two extremes will work. The NE do not follow a leader because of fear or admiration. It follows the leader because it suits its need. These needs might range from the chance to kill, get treasure, or souls. Who really cares. NE is in for itself but can show restrain if need. The CE will not.

And stats will influence the actions too. High wis or int will affect how a LE, CE and NE will present themselves. As a 20 intel CE foe, you might be likable (if of at least average cha) but it does not mean that all your underlings are. Demons would have won the Bloodwar by now. Their leaders are feared, intelligent and sometimes wise. But Demons are demons and following orders is not their nature.

And the beauty of this is: " I only extrapolate from two letters LE, NE and CE." Anyone playing with alignment will come up with these with more or less details and emphasis. But the basics are there. @Oofta might play LE a little bit different, more honorable, less devious depending. But I am sure that I am relatively close to what he sees. Same for @Celibrim, @Maxperson, @Lanefan and many other posters.

Again, alignment is a basic system on how to play the basic tendencies of a character or NPC. It is not the only defining factor of personality and motivations. That is another part of the game entirely. I do not put motivations and full personality on shmooks my players will encounter. But I will for major foes, allies and recurring vilains. These two letters just help me play out NPCs with flavor in a pinch.
 

There's nothing in the book about "enforcing" alignments and hasn't been for a long time. I don't know where people get this stuff.
This is the scarecrow of old 1ed when a paladin would lose its status because the class was too powerful and with the UA rolling method, they had become more common than fighters. So with such a powerful class, DM were seeking a way to expunge the interest about paladins and came up with: "Lawful Stupid". The gate to restrict this powerful class had been broken and thus, from rare, they became the norm...

I never had to enforce Lawful Stupid, but I have witnessed it in a few games. Heck, I saw a 1ed with 3 paladins, 1 cleric, 1 wizard and 1 wizard/thief. And paladins were supposed to be rare...

And since paladins were so powerful, some DM found that alignment was the "perfect" tool to remove them from the game and enforced stupid requirements that were not even there or if present not meant to be used that way. UA did a lot of damage to the alignment system and to the paladin. Heck some DM were not even aware of the spell Atonement! There is no fun in being gated behind stupid requirement. It is to the DM and players to reach an understanding and common ground on what is good and what isn't. Many of the players of that DM decided to flock to my game because I was not doing Lawful Stupid. But, I did only use the 4d6 in order and that made some of them turn back.

Alignment still suffers from that period and to a lesser extent the 2ed era where the remnants of Lawful Stupid were still enforced by some. But now, alignment is exactly where it should be. A small set of guidelines on how to play. If you want more, Ideals and Bonds are right there for that.
 

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