I've had the opportunity to create new paragon tier characters a few times recently, and found that feats are a surprisingly scarce resource. There are so many fantastically powerful, everybody-wants-'em feats in the post-Essentials world that the choices that actually help differentiate character concepts can be hard to squeeze in. Getting all your attack, defense, and damage boosts pretty much sucks up all your heroic tier picks, and it stings to pass them up. So I'm wondering... might it be worthwhile to make all the must-have feats part of the level progression somehow, and give more breathing room for character-defining feats in the usual "slots"? Characters would be more powerful overall, but it'd level the playing field in that non-optimizers wouldn't overlook crucial feats, and you're not penalized in the skirmish game by making RP decisions.
The way I see it...
Everyone Wants
Maybe Must-Have?
Could Use Incentivizing
Perfect Fit for Feat Picks As-Is
That's all a brainstorm. What do people think? Have others already done overhauls like this? Did I miss things in the must-have category? Any suggestions on implementation?
The way I see it...
Everyone Wants
- Expertise
- Focus
- +Fort/Ref/Will (Superior if possible)
- Resilient Focus
- Straightforward numeric upgrades to class features (Backstabber, Improved Armor of Faith)
- Superior weapon or implement (with rare exceptions, like dagger Rogues who want two enchantments usable at range)
Maybe Must-Have?
- Feats everyone wants but which have high prereqs (Crit range feats)
- Armor Specialization/Finesse/Agility
- Unarmored Agility for cloth wearers
- Upgrades to racial powers (Rigged Chance, Versatile Master)
- Action point upgrades (Dooming Action, Slaying Action)
Could Use Incentivizing
- Skill Training
- Skill Focus
- Circumstantial non-combat bonuses (Expert Ritualist, Animal Empathy)
Perfect Fit for Feat Picks As-Is
- Multiclass feats (though power swaps maybe ought to be retrains, feat-cost-free)
- Dragonmark feats
- Boosts to specific keywords or damage types (Psychic Lock, Lasting Frost)
- Fighting style feats (Two-Weapon Defense, True Arrow Style)
- Buy off penalties (Distant Shot, Blind-Fight)
- Circumstantial bonuses (Defensive Mobility, Improved Initiative)
- New capabilities or tricks (Skill Power, Channel Divinity feats)
That's all a brainstorm. What do people think? Have others already done overhauls like this? Did I miss things in the must-have category? Any suggestions on implementation?