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Retrofuturism: Sandalpunk and Candlepunk
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<blockquote data-quote="doctorbadwolf" data-source="post: 7037092" data-attributes="member: 6704184"><p>[MENTION=6801225]Igwilly[/MENTION] in my experience, most regular fantasy settings ignore things outside of Western Europe, for a start. </p><p></p><p>So, here you have actual chemistry, medicine, architecture, optical science, all sorts of other stuff. </p><p></p><p>Basically, a lot of fantasy settings are castlepunk, sort of. But we can extrapolate a bit, surely. </p><p></p><p>You could argue that gas lamp fantasy and castlepunk are basically the same, too. Essentially fantasy that achieves advanced technology breakthroughs via magic, and treats magic as a science, like Eberron. Or, a setting like Harry Potter. </p><p></p><p>Enchanted brooms clean your floors, enchanted toy birds carry your messages, ritually bound elementals and enchanted clockwork toys run your clock tower and help the alchemist in his lab. Magic is used to achieve better than modern plumbing and sewage solutions, while da Vinci-esque devices transport people and goods, and do all manner of other stuff. </p><p>They key is to approach magic, if you do use magic, as science. </p><p></p><p>If you don't want magic, because castlepunk doesn't, I think, require it, you instead focus on the Di Vinci stuff, alchemy, etc and just push it forward. Real things invented during the inspirational timeframe include, optics, aqua regia, lots of boring medical stuff, algebra, some architecture stuff, mechanical clocks. So, to build a setting, I'd dig into medicine in the Abbasid caliphate, optics, early clockworks, etc and build a world where technology is crazy, but through the very hand cranked means of da vinci devices and some clockwork, and the alchemical notions of the medieval alchemists. </p><p></p><p>Lots of things powered by pedaling, lots of going to the alchemist or apothecary for medicine that actually works, etc. and mid to late medieval dress, architecture, morals, etc. could stick with that huge difference in advancement between east and west and south in the early Middle Ages, but I prefer the later Middle Ages, early renaissance, with a mix of gothic, Arabian, and Mediterranean architecture, and some flair of Errol Flyn.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7037092, member: 6704184"] [MENTION=6801225]Igwilly[/MENTION] in my experience, most regular fantasy settings ignore things outside of Western Europe, for a start. So, here you have actual chemistry, medicine, architecture, optical science, all sorts of other stuff. Basically, a lot of fantasy settings are castlepunk, sort of. But we can extrapolate a bit, surely. You could argue that gas lamp fantasy and castlepunk are basically the same, too. Essentially fantasy that achieves advanced technology breakthroughs via magic, and treats magic as a science, like Eberron. Or, a setting like Harry Potter. Enchanted brooms clean your floors, enchanted toy birds carry your messages, ritually bound elementals and enchanted clockwork toys run your clock tower and help the alchemist in his lab. Magic is used to achieve better than modern plumbing and sewage solutions, while da Vinci-esque devices transport people and goods, and do all manner of other stuff. They key is to approach magic, if you do use magic, as science. If you don't want magic, because castlepunk doesn't, I think, require it, you instead focus on the Di Vinci stuff, alchemy, etc and just push it forward. Real things invented during the inspirational timeframe include, optics, aqua regia, lots of boring medical stuff, algebra, some architecture stuff, mechanical clocks. So, to build a setting, I'd dig into medicine in the Abbasid caliphate, optics, early clockworks, etc and build a world where technology is crazy, but through the very hand cranked means of da vinci devices and some clockwork, and the alchemical notions of the medieval alchemists. Lots of things powered by pedaling, lots of going to the alchemist or apothecary for medicine that actually works, etc. and mid to late medieval dress, architecture, morals, etc. could stick with that huge difference in advancement between east and west and south in the early Middle Ages, but I prefer the later Middle Ages, early renaissance, with a mix of gothic, Arabian, and Mediterranean architecture, and some flair of Errol Flyn. [/QUOTE]
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