CleverNickName
Limit Break Dancing (He/They)
When I think "Classic," I think of:
- Poison/Death Ray: a save throw for avoiding poison, sure, but also everything that affects your bodily functions and life force....things like system shock, disease, instant death, and necromancy. Would later be called "Fortitude," then Constitution.
- Magic Wands: a save throw for jumping out of the way of something, like the beam from a magic wand. It would later be called "Reflex," then Dexterity.
- Paralysis/Turn to Stone: a save throw for resisting change (like getting changed into stone), force effects, or physical strength (like breaking magical bindings that "paralyze" you.) Would later be rolled into Fortitude, then become Strength.
- Dragon's Breath: a saving throw made against area effects (like dragon's breath). It models your ability to cover up in time to avoid something. Would later get rolled into Reflex, then Dexterity.
- Spells/Magic Staff: a catch-all save throw for resisting charms, enchantments, curses, and other spells and effects not covered above, a measure of things like influence, personality, and willpower. Would later be called "Will," and then split into Intelligence, Wisdom, or Charisma.
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