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Return to the Tomb of Horrors

Urklore

First Post
Are there any coversions to 3.5 for the following monsters in the Return to the Tomb of Horrors Boxed Set:

Bone Weird (I assume this is the Boneyard from Libris Mortis as it looks the same and has the Bone Subsumption).

Winter Wight
Moilian Heart
 

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BOZ

Creature Cataloguer
weren't there something moilian in Maure Castle?

winter wight is in the ELH and bone weird is in the CC, but both are 3.0 versions.
 


the Jester

Legend
I did an epic-level conversion of the whole thing, including a Moilian template.

Here's my template and a couple of sample creatures:


MOILIAN ZOMBIE
Medium Undead (Cold)
Hit Dice: 12d12+3 (up to 147)
Initiative: -1
Speed: 30’ (can’t run)
Armor Class: 21 (-1 dex, +12 natural), touch 9, flat-footed 21
Base Attack/Grapple: +6/
Attack: Slam +35 melee (1d10+13) or weapon +35 melee (by weapon +9 or +13) or weapon +25 ranged (by weapon)
Full Attack: Slam +35 melee (1d10+13) or by weapon
Space/Reach: 5’/5’
Special Attacks: Aura of cold (DC 19), constant insight, life drain
Special Qualities: Cold subtype, parasitism, single actions only, undead traits
Saves: Fort +6, Ref +5, Will +8
Abilities: Str 28, Dex 8, Con -, Int 6, Wis 10, Cha 17
Skills: Climb +24
Feats: Ability Focus (aura of cold), Great Fortitude, Lightning Reflexes, Power Attack, Toughness
Environment: The City That Waits
Challenge Rating: 15
Treasure: None
Alignment: Always chaotic evil

MOILIAN SPECTER
Medium Undead (cold, incorporeal)
Hit Dice: 17d12
Initiative: +7
Speed: 40’, fly 80’ (perfect)
Armor Class: 23 (+10 deflection, +3 dex), touch 23, flat-footed 20
Base Attack/Grapple: +8/-
Attack: Incorporeal touch +32 melee (2d6 plus energy drain) (ignores miss chance for concealment)
Full Attack: Incorporeal touch +32 melee (2d6 plus energy drain) (ignores miss chance for concealment)
Space/Reach: 5’/5’
Special Attacks: Aura of cold (30’ radius, 3d6 plus Fort save DC 30 or frozen in place for 1d4+1 minutes), constant insight, create spawn, energy drain (2 levels; each negative level bestowed gives the Moilian spectre 5 hp; Fort DC 30 to remove), life drain (20’ radius, all creatures must make Fort saves, DC 30, or suffer 1d4 points of Con drain; each point yields 5 hp to the Moilian)
Special Qualities: Cold subtype, incorporeal, parasitism, sunlight powerlessness, turn resistance +2, undead, unnatural aura
Saves: Fort +5, Ref +8, Will +12
Abilities: Str -, Dex 16, Con -, Int 20, Wis 14, Cha 31
Skills: Hide +23, Intimidate +30, Knowledge (religion) +25, Knowledge (the planes) +15, Listen +24, Search +25, Spot +24, Survival +2 (+4 when following tracks or on other planes)
Feats: Ability Focus (aura of cold, energy drain, life drain), Alertness, Improved Initiative, Weapon Focus (touch)
Challenge Rating: 20

CREATING A MOILIAN

“Moilian” is a template that can be added to any undead. A Moilian creature has all the base creature’s statistics and special abilities except as noted below.

Size and Type: The Moilian retains the undead type and gains the cold subtype.

Hit Dice: A Moilian’s hit dice increase by 10. Its hit points depend greatly on its life draining abilities (see below).

Armor Class: A Moilian’s natural armor bonus increases by +10. A Moilian also gains a deflection bonus to AC equal to its Charisma bonus, if any.

Base Attack/Grapple: Change to account for increased HD and ability scores.

Attacks: A Moilian uses the base creature’s attacks, but damage for all physical attacks increases by two steps. Its attack bonus increases due to ability score changes, added hit dice and its constant insight ability.

Special Attacks: A Moilian retains all the base creature’s special attacks and gains the following:

Aura of Cold (Su): A Moilian with at least one hit point constantly projects an aura of numbing cold around itself. On its turn each round, each creature within 30’ suffers 3d6 hit points of damage and must make a Fortitude save (DC 10 + ½ HD + Cha bonus) or be frozen in place and paralyzed by an icy coating for 1d4+1 minutes.

Constant Insight (Su): A Moilian has a +20 insight bonus on attack rolls. It is not subject to a miss chance due to concealment.

Life Drain (Su): Any creature within 20’ of a Moilian creature suffers 1d4 points of Con drain each round (no save) on its turn. For each point of Con a Moilian drains, it gains 5 hp (to a maximum of 12 per hit die). A Moilian’s life drain ability even works if it is reduced to 0 hit points or less, unless it is killed by fire, acid or disintegration.

Special Qualities: A Moilian retains all the base creature’s special attacks and gains the following:

Cold Subtype (Ex): A Moilian creature gains the cold subtype and is therefore immune to cold. It suffers 150% normal damage from fire.

Parasitism (Su): A Moilian loses 1 hp per day. It collapses at 0 hit points. A Moilian becomes active again as soon as its hit points rise to 1 or higher. Such a creature survives only by absorbing the life force of others (as noted above).

Abilities: Change from base creature as follows: Str +16, Int +6, Cha +16.

Skills: Recalculate Moilian creatures’ skills based on their new hit dice.

Feats: Recalculate a Moilian’s number of feats based on its new hit dice total.

Challenge Rating: HD 5 or less, same as base creature +15; HD 6 to 12, as base creature +13; HD 13 or higher, as base creature +11.

Alignment: Always Chaotic Evil.

Edit: If you have Libris Mortis, they have a wussy version of the Moilian called a bleakborn. They also have a turned down version of the Vestige. You have to compare these things to the winter-wight, imho...
 

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