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Revenant Tempest Weaponmaster

Nullzone

Explorer
Was looking at a twitter friend's weaponmaster build a bit ago and got to tweaking it. I kind of like where its head is, wanted to see if there were any glaringly obvious things that could be done better or other ways that people might tweak it around.

====== Created Using Wizards of the Coast D&D Character Builder ======
Carver, level 11
Revenant, Fighter (Weaponmaster), Bladestorm Duelist
Fighter Option: Combat Agility
Fighter Talents Option: Tempest Technique
Choose your Race in Life: Half-Elf
Luskan (Luskan Benefit)
Theme: Dead Rat Deserter

FINAL ABILITY SCORES
STR 19, CON 14, DEX 19, INT 9, WIS 16, CHA 11

STARTING ABILITY SCORES
STR 16, CON 11, DEX 14, INT 8, WIS 15, CHA 10


AC: 29 Fort: 24 Ref: 24 Will: 23
HP: 89 Surges: 11 Surge Value: 23

TRAINED SKILLS
Athletics +13, Intimidate +12, Perception +14, Stealth +16

UNTRAINED SKILLS
Acrobatics +8, Arcana +4, Bluff +7, Diplomacy +5, Dungeoneering +8, Endurance +8, Heal +8, History +4, Insight +8, Nature +8, Religion +4, Streetwise +5, Thievery +9

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dead Rat Deserter Utility: Body of the Rat
Dead Rat Deserter Utility: Hybrid Bite
Revenant Utility: Dark Reaping
Fighter Attack: Combat Challenge
Combat Agility Power: Combat Agility
Fighter Attack 1: Cleave
Fighter Attack 1: Threatening Rush
Fighter Attack 1: Funneling Flurry
Fighter Attack 1: Ruinous Assault
Ranger Attack 1: Twin Strike
Fighter Utility 2: Glowering Threat
Fighter Attack 3: Sweeping Slash
Fighter Attack 5: Dancing Defense
Fighter Utility 6: Kirre's Roar
Fighter Attack 7: Come and Get It
Fighter Attack 9: Bone Crusher
Fighter Utility 10: Mighty Surge
Bladestorm Duelist Attack 11: Blade Feint

FEATS
Two-Weapon Defense
Level 1: Two-Weapon Fighting
Level 2: Light Blade Expertise
Level 4: Berserker's Fury
Level 6: Weapon Proficiency (Double sword)
Level 8: Half-Elf Soul
Level 10: Superior Will
Level 11: Versatile Master

ITEMS
Jagged Double sword +3 x1
Summoned Earthhide Armor +3 x1
Adventurer's Kit
Cloak of the Walking Wounded +2 x1
Magic Javelin +2
Belt of Vigor (heroic tier) x1
Parry Gauntlets (heroic tier) x1
Headband of Perception (heroic tier) x1
====== End ======

It's not strategically built to run at lower levels, so ignore the arguably odd feat ordering. Also, it's an LFR character, so there's all the legal restrictions there too. I took some of the meh items just cause I had the money and I know LFR characters are swimming in the stuff as they play through paragon, and to help bolster some of the build's weaker points (hp seems a tad low, and I figured I could capitalize on Unnatural Vitality by buffing up Second Wind so you can just wait until <0 hp to use it and pop back up to just above bloodied, as well as get a hefty defense bonus in the process).

Thoughts?
 

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