Rough Draft Maniraptors
Small Maniraptor (Velociraptor)
Late Cretaceous (75-70 MYA)
Small Animal
Hit Dice: 2d8+2 (11 hp)
Initiative: +4
Speed: 60 ft. (12 squares)
Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13
Base Attack/Grapple: +1/+1 [–3 without racial bonus]
Attack: Bite +5 melee (1d6)
Full Attack: Bite +5 melee (1d6) and 2 foreclaws +3 melee (1d3) and talons +3 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, talon-stab [+5 melee 1d8], pounce
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +6, Will +2
Abilities: Str 11, Dex 17, Con 12, Int 2, Wis 15, Cha 10
Skills: Balance +11, Climb +7, Hide +11* [+15 in undergrowth], Jump +19, Listen +8, Move Silently +7, Spot +8, Survival +6
Feats: Multiattack, Track (B), Weapon Finesse (B)
Environment: Warm forests or plains
Organization: Solitary, pair, or pack (3–6)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3 HD (Small)
Level Adjustment: —
6 feet long, 2 feet tall, 20-30 pounds.
Little Maniraptor (Dromaeosaurus)
Late Cretaceous (75 MYA)
Small Animal
Hit Dice: 3d8+40 (76 hp)
Initiative: +3
Speed: 60 ft. (12 squares)
Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13
Base Attack/Grapple: +2/+3 [–1 without racial bonus]
Attack: Bite +6 melee (1d6+1)
Full Attack: Bite +6 melee (1d6+1) and 2 foreclaws +5 melee (1d3) and talons +4 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, talon-stab [+6 melee 1d8+1], pounce
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +6, Will +3
Abilities: Str 13, Dex 17, Con 12, Int 2, Wis 15, Cha 10
Skills: Balance +11, Climb +7, Hide +11* [+15 in undergrowth], Jump +19, Listen +8, Move Silently +8, Spot +8, Survival +7
Feats: Multiattack, Track (B), Weapon Finesse (B), Weapon Focus (foreclaw)
Environment: Warm forests or plains
Organization: Solitary, pair, or pack (3–6)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4 (Medium)
Level Adjustment: —
7-8 feet long, 3 feet tall, 50-60 pounds.
Medium Maniraptor (Deinonychus)
Early Cretaceous (115–110 MYA)
Medium Animal
Hit Dice: 4d8+8 (26 hp)
Initiative: +3
Speed: 60 ft. (12 squares)
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +3/+9 [+5 without racial bonus]
Attack: Bite +6 melee (1d8+2)
Full Attack: Bite +6 melee (1d8+2) and 2 foreclaws +5 melee (1d4+1) and talons +4 melee (1d8+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, talon-stab [+6 melee 2d6+3], pounce
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +7, Will +3
Abilities: Str 15, Dex 17, Con 14, Int 2, Wis 15, Cha 10
Skills: Balance +11, Climb +7, Hide +8* [+12 in undergrowth], Jump +19, Listen +8, Move Silently +8, Spot +8, Survival +7
Feats: Multiattack, Track (B), Weapon Finesse (B), Weapon Focus (foreclaw)
Environment: Warm forests or plains
Organization: Solitary, pair, or pack (3–6)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5-6 HD (Medium)
Level Adjustment: —
A Deinonychus is bright green along its back and flanks, with a much lighter shade of the same colour on its underside. The body has darker spots or stripes. Its tail extends straight out behind itself, held aloft by an intricate structure of bony supports, thus allowing its weight to be carried entirely by the back legs.
A Deinonychus has a total length of about 10-12 feet and stands some 4 feet tall, with a weight between 125 and 200 pounds.
Combat
A Deinonychus uses a combination of speed, grasping forearms, large teeth, and hind legs with ripping talons. It hunts by running at prey, leaping, and ripping with its rear talons as it claws and bites. The talons count as one attack. A Deinonychus has a relatively large brain for a dinosaur, and its pack hunts with cunning tactics.
Pounce (Ex): If a Deinonychus charges, it can make a full attack, including a Talon-Stab if its Improved Grab succeeds.
Improved Grab (Ex): To use this ability, a Deinonychus must hit an opponent of any size with a bite or foreclaw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can Talon-Stab.
A Deinonychus has a +4 racial bonus to grapple checks.
Talon-Stab (Ex): When a Deinonychus makes a full attack against a foe it is grappling with, its talons attack at +6 melee for 2d6+3 damage.
Skills
A Deinonychus has a +8 racial bonus on Balance and a +4 racial bonus on Climb, Hide, Jump, Listen, Move Silently, Spot, and Survival checks. A Deinonychus can use either its Strength or its Dexterity bonus on Climb checks.
*Its racial bonus to Hide increases to +8 in undergrowth.
Big Maniraptor (Achillobator)
Late Cretaceous (90 MYA)
Medium Animal
Hit Dice: 6d8+18 (45 hp)
Initiative: +3
Speed: 60 ft. (12 squares)
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +4/+12 [+8 without racial bonus]
Attack: Bite +8 melee (2d4+4)
Full Attack: Bite +8 melee (2d4+4) and 2 foreclaws +7 melee (1d4+2) and talons +6 melee (1d10+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, talon-stab [+8 melee 2d8+6], pounce
Special Qualities: Low-light vision, scent
Saves: Fort +8, Ref +8, Will +4
Abilities: Str 19, Dex 17, Con 16, Int 2, Wis 15, Cha 10
Skills: Balance +11, Climb +8, Hide +12* [+16 in undergrowth], Jump +20, Listen +8, Move Silently +9, Spot +8, Survival +7
Feats: Multiattack, Skill Focus (Hide), Track (B), Weapon Finesse (B), Weapon Focus (foreclaw)
Environment: Warm forests or plains
Organization: Solitary, pair, or pack (3–6)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 7 HD (Medium); 8-9 HD (Large)
Level Adjustment: —
15-18 feet long, 6 feet tall, 300 to 500 pounds.
Large Maniraptor (Utahraptor)
Early Cretaceous (130-120 MYA)
Large Animal
Hit Dice: 8d8+32 (68 hp)
Initiative: +3
Speed: 60 ft. (12 squares)
Armor Class: 17 (–1 size, +3 Dex, +5 natural), touch 12, flat-footed 14
Base Attack/Grapple: +6/+20 [+16 without racial bonus]
Attack: Bite +11 melee (2d6+6)
Full Attack: Bite +11 melee (2d6+6) and 2 foreclaws +10 melee (1d6+3) and talons +9 melee (2d6+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, talon-stab [+11 melee 3d6+9], pounce
Special Qualities: Low-light vision, scent
Saves: Fort +10, Ref +9, Will +4
Abilities: Str 23, Dex 15, Con 18, Int 2, Wis 15, Cha 10
Skills: Balance +11, Climb +10, Hide +10* [+14 in undergrowth], Jump +22, Listen +8, Move Silently +10, Spot +8, Survival +7
Feats: Multiattack, Track (B), Skill Focus (Hide), Weapon Finesse (B), Weapon Focus (foreclaw)
Environment: Warm forests or plains
Organization: Solitary, pair, or pack (3–6)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 9–15 HD (Large)
Level Adjustment: —
20-24 feet long, 8 feet tall, 1000-1500 pounds.