Quasqueton
First Post
Why are we (gamers in general) more willing to accept scenarios or situations in/from published adventures than from homebrew adventures?
For instance, if a poster describes how the PCs reacted to encountering a basilisk wondering around in the middle of a slaver fort, in the middle of a town, many folks (here, at least) would jump in with how illogical that situation is. But if the poster mentioned upfront that he was DMing a published module, the "logic police" won't speak up on that point.
And if the above scenario was included in a currently published adventure, reveiwers would mention it as bad/illogical design. But when the scenario is in older, "classic" adventures, folks remember it as an exciting and fun encounter.
Why is this?
Quasqueton
For instance, if a poster describes how the PCs reacted to encountering a basilisk wondering around in the middle of a slaver fort, in the middle of a town, many folks (here, at least) would jump in with how illogical that situation is. But if the poster mentioned upfront that he was DMing a published module, the "logic police" won't speak up on that point.
And if the above scenario was included in a currently published adventure, reveiwers would mention it as bad/illogical design. But when the scenario is in older, "classic" adventures, folks remember it as an exciting and fun encounter.
Why is this?
Quasqueton