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Revised cleric (concept only)
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<blockquote data-quote="Kerrick" data-source="post: 4514448" data-attributes="member: 4722"><p>Yeah, that's pretty much what I was thinking - 2-3 paths total. More than that is just too much to handle.</p><p></p><p></p><p>Yeah. I was thinking of combining this with the cloistered cleric (the priest).</p><p></p><p></p><p>Yup.</p><p></p><p></p><p>I was thinking about this earlier, and those two could easily be combined. </p><p></p><p></p><p>Eh... maybe. But that's leading more toward the crusader, which we agree is more the paladin's shtick. The problem is that clerics are really hard to pin down - we know what they DO, but it's difficult to define it in game mechanics. Healer (priest) is really the closest analogue, but no one wants to play that all the time. </p><p></p><p>Maybe we could give the cleric (not the priest, but the cleric path) a little bit of each aspect - healer, support/utility, and combat - and then give them choices as they level to become better in one or two aspects, but not all? That way, you can make a crusader who's good at controlling the battlefield and smiting enemies (similar to a paladin, but with more spells and less combat ability) you can - but he won't be as good at healing. Similarly, you can have a cleric who's really good at healing and support, but not a strong fighter (similar to the priest). This could cover the widest array of gods and portfolios (flexibility) without increasing overall complexity (having different BABs, saves, proficiencies, etc.). It would be similar to the bard, where you can take several low-level abilities, but once you get higher up, you have to focus.</p><p></p><p></p><p>Priest works. The only problem here is that very few players would choose priest - they're pretty much non-combat characters, which relegates them to NPC status.</p><p></p><p></p><p>I'd like to keep them on more or less the same page - as in, one chart. I could drop the HD to d6 and saves to Will high, then grant the cleric path a high Fort save and better armor in addition as a class ability. Leave them both with 3/4 BAB - the priest's lousy weapon selection won't give them a huge advantage there.</p><p></p><p>Priest Special Abilities:</p><p></p><p>Hmm. </p><p></p><p></p><p>Interesting. So they're basically specialist wizards, but for divine casters.</p><p></p><p></p><p>Ugh, no. Not only do I want to keep this OGC, but VoP is one of (if not THE) most broken feats ever written.</p><p></p><p></p><p>The only time someone takes a penalty to turning is in the area of a desecrate spell, or a sinkhole of evil (basically the same thing).</p><p></p><p></p><p>One domain is much better, but giving them the extra slot with the first domain might be easier from a bookkeeping perspective.</p><p></p><p></p><p>These would be good for the crusader aspect (though I'm not sure that someone in heavier armor would be all that mobile).</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4514448, member: 4722"] Yeah, that's pretty much what I was thinking - 2-3 paths total. More than that is just too much to handle. Yeah. I was thinking of combining this with the cloistered cleric (the priest). Yup. I was thinking about this earlier, and those two could easily be combined. Eh... maybe. But that's leading more toward the crusader, which we agree is more the paladin's shtick. The problem is that clerics are really hard to pin down - we know what they DO, but it's difficult to define it in game mechanics. Healer (priest) is really the closest analogue, but no one wants to play that all the time. Maybe we could give the cleric (not the priest, but the cleric path) a little bit of each aspect - healer, support/utility, and combat - and then give them choices as they level to become better in one or two aspects, but not all? That way, you can make a crusader who's good at controlling the battlefield and smiting enemies (similar to a paladin, but with more spells and less combat ability) you can - but he won't be as good at healing. Similarly, you can have a cleric who's really good at healing and support, but not a strong fighter (similar to the priest). This could cover the widest array of gods and portfolios (flexibility) without increasing overall complexity (having different BABs, saves, proficiencies, etc.). It would be similar to the bard, where you can take several low-level abilities, but once you get higher up, you have to focus. Priest works. The only problem here is that very few players would choose priest - they're pretty much non-combat characters, which relegates them to NPC status. I'd like to keep them on more or less the same page - as in, one chart. I could drop the HD to d6 and saves to Will high, then grant the cleric path a high Fort save and better armor in addition as a class ability. Leave them both with 3/4 BAB - the priest's lousy weapon selection won't give them a huge advantage there. Priest Special Abilities: Hmm. Interesting. So they're basically specialist wizards, but for divine casters. Ugh, no. Not only do I want to keep this OGC, but VoP is one of (if not THE) most broken feats ever written. The only time someone takes a penalty to turning is in the area of a desecrate spell, or a sinkhole of evil (basically the same thing). One domain is much better, but giving them the extra slot with the first domain might be easier from a bookkeeping perspective. These would be good for the crusader aspect (though I'm not sure that someone in heavier armor would be all that mobile). [/QUOTE]
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