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The Society of 3.5 Revisionists
Revised cleric (concept only)
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<blockquote data-quote="Hawken" data-source="post: 4515144" data-attributes="member: 23619"><p>I was a little confused (initially) about your level I-V, so I just list them here at the level they are acquired.</p><p></p><p>Crusader</p><p>Armor: Proficient with Light, Medium, and Heavy armor, and shields.</p><p>Weapons: Proficient with Simple and Martial Weapons, and the Favored Weapon of the deity.</p><p>Spellcasting: Crusaders cast spells as Clerics, however they do not gain levels of spellcasting at the same rate. They gain a level of spellcasting every Even numbered level, but their caster level is the same as their cleric level. Crusaders do not gain access to any Domains.</p><p>Channel Divinity: Crusaders do not get the ability to Turn Undead, but they do get the same number of "Turn" attempts that they can use to power Divine feats. In addition, at 1st level, they begin play with 1 Divine feat. The Extra Turning feat works normally for them and provides extra uses of their Channel Divinity. </p><p>Feats: Crusaders gain bonus feats at 5th, 10th, 15th and 20th levels. These feats may be selected from the Fighter list of bonus feats or may be a Divine feat. They must meet the prerequisites for any feat desired.</p><p></p><p>2) Smite Infidel: The Crusader may Smite anyone who is an enemy of the Crusader's church regardless of alignment. This automatically includes anyone who is Evil or any Undead. The Smite works much the same as the Paladin's Smite, but the Crusader also is treated as having the Improved Critical feat while making a Smite attack. The Crusader gets this ability 1/day and gains an additional use at each following level of special abilities. </p><p></p><p>6) Weapon Expertise: The Crusader gains Weapon Focus in his Favored Weapon and gains access to Weapon Specialization with that weapon that he can later spend a feat to acquire. If he already has Weapon Focus, he gains Weapon Specialization with that weapon. </p><p></p><p>10) Unwavering Zeal: The Crusader adds his Charisma modifier to any saving throw whose failure would directly result in the Crusader's death. The Crusader is now immune to any Charm or Compulsion effect. </p><p></p><p>14) Army of Faith: The Crusader gains the Leadership feat and adds his Wisdom modifier to his Charisma modifier to determine his Leadership Score. The Crusader's Cohort is a Paladin (if Lawful Good) or another Crusader precisely 2 levels lower than the Crusader's character level. The Crusader's followers are all either Clerics, Fighters, or Paladins. If the Crusader takes the Extra Followers feat, he gains triple the amount of followers instead of double.</p><p></p><p>18) Undying Devotion: If the Crusader is killed or reduced to -10hp, he is immediately and fully restored to full life and vigor. All harmful or debilitating conditions are removed, any and all energy/ability drain is restored as well. For 10 rounds after this revival, all of the Crusader's ability scores receive a +4 divine bonus, he gains 15 temporary hit points per point of Charisma modifier and a +4 bonus to AC and all saves. This power works only once per Crusader level.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4515144, member: 23619"] I was a little confused (initially) about your level I-V, so I just list them here at the level they are acquired. Crusader Armor: Proficient with Light, Medium, and Heavy armor, and shields. Weapons: Proficient with Simple and Martial Weapons, and the Favored Weapon of the deity. Spellcasting: Crusaders cast spells as Clerics, however they do not gain levels of spellcasting at the same rate. They gain a level of spellcasting every Even numbered level, but their caster level is the same as their cleric level. Crusaders do not gain access to any Domains. Channel Divinity: Crusaders do not get the ability to Turn Undead, but they do get the same number of "Turn" attempts that they can use to power Divine feats. In addition, at 1st level, they begin play with 1 Divine feat. The Extra Turning feat works normally for them and provides extra uses of their Channel Divinity. Feats: Crusaders gain bonus feats at 5th, 10th, 15th and 20th levels. These feats may be selected from the Fighter list of bonus feats or may be a Divine feat. They must meet the prerequisites for any feat desired. 2) Smite Infidel: The Crusader may Smite anyone who is an enemy of the Crusader's church regardless of alignment. This automatically includes anyone who is Evil or any Undead. The Smite works much the same as the Paladin's Smite, but the Crusader also is treated as having the Improved Critical feat while making a Smite attack. The Crusader gets this ability 1/day and gains an additional use at each following level of special abilities. 6) Weapon Expertise: The Crusader gains Weapon Focus in his Favored Weapon and gains access to Weapon Specialization with that weapon that he can later spend a feat to acquire. If he already has Weapon Focus, he gains Weapon Specialization with that weapon. 10) Unwavering Zeal: The Crusader adds his Charisma modifier to any saving throw whose failure would directly result in the Crusader's death. The Crusader is now immune to any Charm or Compulsion effect. 14) Army of Faith: The Crusader gains the Leadership feat and adds his Wisdom modifier to his Charisma modifier to determine his Leadership Score. The Crusader's Cohort is a Paladin (if Lawful Good) or another Crusader precisely 2 levels lower than the Crusader's character level. The Crusader's followers are all either Clerics, Fighters, or Paladins. If the Crusader takes the Extra Followers feat, he gains triple the amount of followers instead of double. 18) Undying Devotion: If the Crusader is killed or reduced to -10hp, he is immediately and fully restored to full life and vigor. All harmful or debilitating conditions are removed, any and all energy/ability drain is restored as well. For 10 rounds after this revival, all of the Crusader's ability scores receive a +4 divine bonus, he gains 15 temporary hit points per point of Charisma modifier and a +4 bonus to AC and all saves. This power works only once per Crusader level. [/QUOTE]
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