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Revised cleric (concept only)
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<blockquote data-quote="Kerrick" data-source="post: 4515798" data-attributes="member: 4722"><p>It's basically just a list of abilities in the order they can be acquired - Level I is at class L2, Level II at class level 6, etc.</p><p></p><p></p><p>If caster level is the same as cleric level, how is this any different? An why wouldn't they gain any domains? I'm thinking that a cleric of a god of war would be a Crusader.</p><p></p><p></p><p>Sorry, can't use divine feats - they're not OGC. And why would they not have the ability to turn undead?</p><p></p><p></p><p>I was going to give them bonus fighter feats (either 2 or 3, not sure) as long as they meet the prereqs - I figured it'd be a lot easier and more flexible than assigning random feats.</p><p></p><p></p><p>Not bad. I can use that.... but, you're assuming the cleric is good-aligned. Evil clerics wouldn't necessarily want to smite undead, and certainly not other evil beings. </p><p></p><p></p><p>Mm... the first part is kind of cool, but I dropped immunities, except in special cases. They were becoming too rampant, leading to a game of "how do I trump the immunity" - they're got feats in Sandstorm and Frostburn that let you deal energy damage to creatures immune to fire/cold. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p></p><p>This seems more like a PrC ability than a core class ability.</p><p></p><p></p><p>.... Wow. That's reminiscent of a 4E epic destiny power (matter of fact, I'm fairly sure I saw something very close to it), and quite abusable - "Hey Joe, I'm at 1 hit point! Kill me so I can auto-heal to max!"</p><p></p><p>Taken all together, this makes Crusaders very powerful - perhaps moreso than the base cleric. What I want to do is make a high-level Crusader (someone who goes the whole way along the path) able to hold his own in battle without overshadowing the fighter or paladin. </p><p></p><p>If we went with d6 HD and two good saves, he'd have 2 fighter feats, WF and maybe WS, the ability to smite infidels, and undying zeal (in some form; I might apply a couple changes). So he'd likely have AP Medium, another combat feat, decent combat ability and enough hit points to stay in the fight, but not enough to stand on the front lines beside the fighter.</p><p></p><p></p><p>On a side topic... I was thinking about the Priest at work today, trying to figure out their shtick. They are they archetypal priest - they preside over births and funerals, weddings and baptisms and blessings. They are who you call in to exorcise the haunted mansion (though a Crusader can come smite the undead for you), lift a curse (though a Healer can do it also), or provide atonement for your sins. They are the mortal representative of their god on Earth (or Faerun, or wherever you are). With that in mind, I thought up some abilities for them:</p><p></p><p>Turn undead like all clerics, but they get extra benefits (maybe affecting outsiders at higher levels);</p><p></p><p>Boosted blessings - spells like bless, prayer, and aid have extra benefits, or are empowered if cast on others of the faith.</p><p></p><p>The ability to use atonement, geas/quest, and similar spells 1/day;</p><p></p><p>The ability (at very high level - like 18th) to call upon an emissary of their god to aid them in a time of need. The creature called would vary by alignment and portfolio, but should be something appropriate. For example, a cleric of Pelor could call down an astral deva; a cleric of Erythnul would get a demon; and a cleric of Moradin would get a huge earth elemental.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4515798, member: 4722"] It's basically just a list of abilities in the order they can be acquired - Level I is at class L2, Level II at class level 6, etc. If caster level is the same as cleric level, how is this any different? An why wouldn't they gain any domains? I'm thinking that a cleric of a god of war would be a Crusader. Sorry, can't use divine feats - they're not OGC. And why would they not have the ability to turn undead? I was going to give them bonus fighter feats (either 2 or 3, not sure) as long as they meet the prereqs - I figured it'd be a lot easier and more flexible than assigning random feats. Not bad. I can use that.... but, you're assuming the cleric is good-aligned. Evil clerics wouldn't necessarily want to smite undead, and certainly not other evil beings. Mm... the first part is kind of cool, but I dropped immunities, except in special cases. They were becoming too rampant, leading to a game of "how do I trump the immunity" - they're got feats in Sandstorm and Frostburn that let you deal energy damage to creatures immune to fire/cold. :erm: This seems more like a PrC ability than a core class ability. .... Wow. That's reminiscent of a 4E epic destiny power (matter of fact, I'm fairly sure I saw something very close to it), and quite abusable - "Hey Joe, I'm at 1 hit point! Kill me so I can auto-heal to max!" Taken all together, this makes Crusaders very powerful - perhaps moreso than the base cleric. What I want to do is make a high-level Crusader (someone who goes the whole way along the path) able to hold his own in battle without overshadowing the fighter or paladin. If we went with d6 HD and two good saves, he'd have 2 fighter feats, WF and maybe WS, the ability to smite infidels, and undying zeal (in some form; I might apply a couple changes). So he'd likely have AP Medium, another combat feat, decent combat ability and enough hit points to stay in the fight, but not enough to stand on the front lines beside the fighter. On a side topic... I was thinking about the Priest at work today, trying to figure out their shtick. They are they archetypal priest - they preside over births and funerals, weddings and baptisms and blessings. They are who you call in to exorcise the haunted mansion (though a Crusader can come smite the undead for you), lift a curse (though a Healer can do it also), or provide atonement for your sins. They are the mortal representative of their god on Earth (or Faerun, or wherever you are). With that in mind, I thought up some abilities for them: Turn undead like all clerics, but they get extra benefits (maybe affecting outsiders at higher levels); Boosted blessings - spells like bless, prayer, and aid have extra benefits, or are empowered if cast on others of the faith. The ability to use atonement, geas/quest, and similar spells 1/day; The ability (at very high level - like 18th) to call upon an emissary of their god to aid them in a time of need. The creature called would vary by alignment and portfolio, but should be something appropriate. For example, a cleric of Pelor could call down an astral deva; a cleric of Erythnul would get a demon; and a cleric of Moradin would get a huge earth elemental. [/QUOTE]
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