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The Society of 3.5 Revisionists
Revised cleric (concept only)
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<blockquote data-quote="Kerrick" data-source="post: 4522329" data-attributes="member: 4722"><p>I was thinking this over last night, and I thought, "What if we ditch the Crusader completely?" I had considered it while writing my last post, then dismissed the idea, but it gained more traction with me. We've already got the paladin as holy knight and crusader; clerics as defined in 1E were supposed to "fortify, protect, and revitalize". They had a "limited number of attack spells, some of which are simply the reverse form of curative incantations". </p><p></p><p>All this leads me to think that maybe I should stick with the Healer and Priest paths only. Drop the HD to d6, as I've said, and armor prof to medium - this will put them firmly into the second rank, where they can easily hold their own with the monk and rogue. Their abilities should give them a chance to shine in certain situations - against undead/outsiders, in situations requiring religious expertise, when (extra) healing is needed, or when you need someone raised from the dead. All the rest of the time, they should be able to mix with the other party members without being left out/left behind because they're not as useful.</p><p></p><p>I'll pay around with this idea a bit today and see what I can come up with. I think their spell list will need to be tweaked a bit - remove a few things like righteous might, e.g.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4522329, member: 4722"] I was thinking this over last night, and I thought, "What if we ditch the Crusader completely?" I had considered it while writing my last post, then dismissed the idea, but it gained more traction with me. We've already got the paladin as holy knight and crusader; clerics as defined in 1E were supposed to "fortify, protect, and revitalize". They had a "limited number of attack spells, some of which are simply the reverse form of curative incantations". All this leads me to think that maybe I should stick with the Healer and Priest paths only. Drop the HD to d6, as I've said, and armor prof to medium - this will put them firmly into the second rank, where they can easily hold their own with the monk and rogue. Their abilities should give them a chance to shine in certain situations - against undead/outsiders, in situations requiring religious expertise, when (extra) healing is needed, or when you need someone raised from the dead. All the rest of the time, they should be able to mix with the other party members without being left out/left behind because they're not as useful. I'll pay around with this idea a bit today and see what I can come up with. I think their spell list will need to be tweaked a bit - remove a few things like righteous might, e.g. [/QUOTE]
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