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Revised cleric (concept only)
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<blockquote data-quote="Kerrick" data-source="post: 4523777" data-attributes="member: 4722"><p>That works. Pathfinder grants +1 skill point/level. If you're going to use favored classes, a bonus is much better than a penalty. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>Amen. Clerics should have <em>some</em> healing ability, since that's part of their archetype, but they shouldn't be focused solely on that.</p><p></p><p></p><p>Ah, I see. It's a tricky balancing act - removing a few buffs and adding a few damage spells sounds like a good idea, but if you go too far in either direction, you either make it underpowered (not enough useful spells), or make it too close to the wizard, which would be way overpowered.</p><p></p><p></p><p>Yeah. I realized that the spheres sounded good in theory, but it didn't work so well in practice. I left it up, though, for people who have access to more than just core spells, so they can add their own stuff, or at least mine it for ideas.</p><p></p><p></p><p>That is a PrC that can be used for any alignment, blackguard included. The granted powers are designed to be customizable according to the Champion's god (kind of like what I want to do with the priest) - a Blackguard (Champion of an evil god) could get sneak attack, poison use, and summon fiend. A Paladin could have his lay on hands, aura of power, and turn undead.</p><p></p><p></p><p>That sounds like a lot of work, but if you can do it, more power to you. It's a good idea, though.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4523777, member: 4722"] That works. Pathfinder grants +1 skill point/level. If you're going to use favored classes, a bonus is much better than a penalty. :) Amen. Clerics should have [i]some[/i] healing ability, since that's part of their archetype, but they shouldn't be focused solely on that. Ah, I see. It's a tricky balancing act - removing a few buffs and adding a few damage spells sounds like a good idea, but if you go too far in either direction, you either make it underpowered (not enough useful spells), or make it too close to the wizard, which would be way overpowered. Yeah. I realized that the spheres sounded good in theory, but it didn't work so well in practice. I left it up, though, for people who have access to more than just core spells, so they can add their own stuff, or at least mine it for ideas. That is a PrC that can be used for any alignment, blackguard included. The granted powers are designed to be customizable according to the Champion's god (kind of like what I want to do with the priest) - a Blackguard (Champion of an evil god) could get sneak attack, poison use, and summon fiend. A Paladin could have his lay on hands, aura of power, and turn undead. That sounds like a lot of work, but if you can do it, more power to you. It's a good idea, though. [/QUOTE]
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