demiurgeastaroth said:
We claimed there were problems with XP at lower level.
UK agreed.
No, he said that the numbers are more than the WotC system. He has yet to say that it is a "PROBLEM". Why? BECAUSE IT ISN'T.
demiurgeastaroth said:
That's the point I wanted to make, but so you can see I'm not putting words into U_K's mouth, here are the details:
a) At low level (level 1 in particular), XP might be very high compared to official rules,
Now you speak the truth. Inflated "compared to official rules", not overly inflated in an of themselves. These awards that seem inflated to you are merely the CORRECT awards based on the challenges of the encounter.
demiurgeastaroth said:
and would mess up the normal rate of progression.
It doesn't mess anything up, it just changes it.
demiurgeastaroth said:
U_K agreed this would happen, but didn't consider it a problem - from his POV, this was a feature, not a bug. I acept that. But he said he would consider including an optional rule to soften this affect.
I have no problem with that, hence the "PEL Modifier" I proposed where DMs could set a PEL modifier to reduce XP awards. This is the perfect solution, yet you've all ignored it, wanting the base system changed.
demiurgeastaroth said:
b) Below a certain CR, rounding off to whole points is imprecise and potentially inaccurate.
This is absolutely wrong and I have already given UK proof to this. Now I will give you that same proof. First, I am assuming that you are speaking of the system to make CR 1.25=EL 2, CR 1.5=EL 3, CR 1.75=EL 4, etc. Well then, shall I give two ABSOLUTE indications of proof? The Tiny Viper works out to CR 1.575, CR 1/EL 1 under the current system. Under the changes, however, this thing would be CR 1.5/EL 3! As if the EL 1 wasn't bad enough! If I have to explain how wrong it is for a weak creature with 1 hp to be EL 3, then you shouldn't be playing this game at all. Now we move to the Gnoll, which is CR 1.400, CR 1/EL 1 under the current system. This number is pretty perfect, as one of these is a 20% challenge for a Level 1 party. Under these changes, however, it would be CR 1.25/EL 2! Not as bad as the other, but I have proven my point.
If instead you are talking about the fractional CRs/ELs under 1, then please just refer to my proposition of counting fractions as in the book, with CR 1/2 being EL 1/2 and thus two EL 1/2 creatures being EL 1, etc.
If this is about multiple goblins being worth EL 3 and the weird increments of fractions, well, that's your problem. You may think that goblins are rated too high right now, but playtesting shows otherwise. Four goblins are accurately rated at EL 3. More than 20% but less than 50/50. Only bad DMing makes these things too easy.
demiurgeastaroth said:
UK is working on a fractional CR system to handle this. Whether it ends up as an optional rule, or an integral system, is fine by me - I'd prefer the latter, but as long as it's included in some form I'll be happy. (In fact I think it would be easier to have the fractional rule as integral, and a comment: "if you don't like working with fractions, just round off to whole numbers".)
Darren
Except WE ALREADY HAVE FRACTIONS! The changes to those fractions are what I have a problem with. Right now, using flat fractions, things work out fine. CR 1/2 is EL 1/2, CR 1/4 is EL 1/4, etc. The current ratings for those fractions have shown to be FLAWLESS in playtesting thus far.
Sonofapreacherman said:
And that is why your idea of playtesting counts for shinola. Thanks for making it even more obvious.
My playtesting is actual gaming. That kinda stuff CAN'T be refuted, plain and simple. I play goblins by the book, and the ratings are fine as-is.
Sonofapreacherman said:
Even Upper_Krust has repeatedly admitted that XP awards are inflated at lower levels using his system.
Inflated "compared to WotC's rules", not inflated in and of themselves. Let's not forget those inflated awards come primarily when you have a party of less than four PCs.
Sonofapreacherman said:
A solution has since been created to solve that problem;
The only acceptable proposal I've seen is to base XP per person instead of per party by making things with Party Level x 75 XP per person. Even that is a bit inaccurate, though, and does not properly gauge the challenges.
Sonofapreacherman said:
one which has clearly flown over your head.
Lots of things fly over your head.
Sonofapreacherman said:
You can't even see the inflated XP problem in the first place.
That's because THERE IS NONE. How many times must people around here hammer that into your thick skulls?
Sonofapreacherman said:
While my replies may be bombastic, your language has long since become abusive.
People whose arguments ignore logic just really upset me is all, and I lose my temper easily when confronted with such crap.
Sonofapreacherman said:
If your posts can't at least shroud themselves in cleverness, then learn how to censor yourself. Smarten up Anubis, I'm done listening to your "hoof-scrapings".
I'm a direct guy. I don't dance around issues. I say what I mean and mean what I say. If you don't like it, too bad. You tell me to smarten up, I'm telling you to get yourself some logic before further debating with me. You're starting to just aggravate me at this point, and you're making yourself look bad in the process with your lack of logic.