Well, I can't say I'm surprised. The demographics do seem to have changed a bit over the past couple of years, and WOTC is extremely reluctant to change, revise or errata any of the PHB material in an effort to keep it 'evergreen.'
I've never cared for the Beastmaster, as I don't generally like "pet" classes, but I've thought the Hunter could use a couple of tweaks. Like make their spellcasting follow the paladin model: they know all their spells and just get to choose how to fill out the slots. Hunter's Mark feels like a class ability masquerading as a spell. At least give them the ability to ignore concentration checks on the spell or something along those lines. Unlike many others, I heartily approve of reducing "favored enemy" to a ribbon ability; that was an intentional design decision to get away from the mother-may-I feel of many abilities (though the whole 'favored terrain' feature does seem to double down on this). The more generally applicable Colossus Slayer, Hoard Breaker, and Giant Killer are the real replacements for the favored enemy of yesteryear.
I've never cared for the Beastmaster, as I don't generally like "pet" classes, but I've thought the Hunter could use a couple of tweaks. Like make their spellcasting follow the paladin model: they know all their spells and just get to choose how to fill out the slots. Hunter's Mark feels like a class ability masquerading as a spell. At least give them the ability to ignore concentration checks on the spell or something along those lines. Unlike many others, I heartily approve of reducing "favored enemy" to a ribbon ability; that was an intentional design decision to get away from the mother-may-I feel of many abilities (though the whole 'favored terrain' feature does seem to double down on this). The more generally applicable Colossus Slayer, Hoard Breaker, and Giant Killer are the real replacements for the favored enemy of yesteryear.