Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Revisiting Feats post-PT7
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 9131629" data-attributes="member: 6779196"><p>That doesn’t work cause you need a free hand to load a hand crossbow. One of the weapons you dual-wield with a hand crossbow needs to be a melee or thrown weapon for it to work.</p><p></p><p>The loading property isn’t the problem, the ammunition property is. The ammunition property says “You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (<em>you need a free hand to load a one-handed weapon</em>).”</p><p></p><p>So, to use a hand crossbow with two-weapon fighting, you need to start with the hand crossbow equipped in one hand and your other hand free. For your action, attack with the hand crossbow and draw your other light weapon as part of the attack action. Then use your bonus action to attack with the other weapon (or no action if you have the nick mastery with it). Next turn, you’re starting your turn with both hands full, so you can’t attack with the hand crossbow (yet) because of the ammunition property. So you use your action to attack with your other light weapon and sheathe it as part of the attack action. Now you have a hand free to attack with the hand crossbow as a bonus action. Repeat.</p><p></p><p>Unfortunately, this means you’re alternating which weapon you’re using with the attack action and which one you’re using with the bonus action attack from the light property. And since the wording on the playtest version of the Crossbow Expert feat says “when you make the extra attack of the light weapon property, you can add your ability modifier to the damage of the extra attack <em>if that attack is with a crossbow that has the light property</em>” which means that benefit can only be applied every other turn at most. I doubt this is intentional, and the easy fix would be to change it to say “if <em>one of the light weapons</em> is a crossbow.”</p><p></p><p>Alternatively, you could have the Crossbow Expert feat allow you to load a crossbow you have equipped even when you have a weapon equipped in the other hand, <em>a la</em> Warcaster. Then you could actually just dual-wield hand crossbows instead of having to solve this weird draw-sheathe puzzle to dual wield one hand Crossbow and one shortsword or dagger (or one rapier if you <em>also</em> have the dual-wielder feat).</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9131629, member: 6779196"] That doesn’t work cause you need a free hand to load a hand crossbow. One of the weapons you dual-wield with a hand crossbow needs to be a melee or thrown weapon for it to work. The loading property isn’t the problem, the ammunition property is. The ammunition property says “You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack ([I]you need a free hand to load a one-handed weapon[/I]).” So, to use a hand crossbow with two-weapon fighting, you need to start with the hand crossbow equipped in one hand and your other hand free. For your action, attack with the hand crossbow and draw your other light weapon as part of the attack action. Then use your bonus action to attack with the other weapon (or no action if you have the nick mastery with it). Next turn, you’re starting your turn with both hands full, so you can’t attack with the hand crossbow (yet) because of the ammunition property. So you use your action to attack with your other light weapon and sheathe it as part of the attack action. Now you have a hand free to attack with the hand crossbow as a bonus action. Repeat. Unfortunately, this means you’re alternating which weapon you’re using with the attack action and which one you’re using with the bonus action attack from the light property. And since the wording on the playtest version of the Crossbow Expert feat says “when you make the extra attack of the light weapon property, you can add your ability modifier to the damage of the extra attack [I]if that attack is with a crossbow that has the light property[/I]” which means that benefit can only be applied every other turn at most. I doubt this is intentional, and the easy fix would be to change it to say “if [I]one of the light weapons[/I] is a crossbow.” Alternatively, you could have the Crossbow Expert feat allow you to load a crossbow you have equipped even when you have a weapon equipped in the other hand, [I]a la[/I] Warcaster. Then you could actually just dual-wield hand crossbows instead of having to solve this weird draw-sheathe puzzle to dual wield one hand Crossbow and one shortsword or dagger (or one rapier if you [I]also[/I] have the dual-wielder feat). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Revisiting Feats post-PT7
Top