[rg] dnd - the nameless

Nac Mac Feegle

First Post
Craddoc Pyrs
Human, 1st-Level Commoner
Medium Humanoid (Human)
Hit Dice: 1d4 (13 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 14 (+0 Dex, +4 armor), touch 10, flat-footed 14
Base Attack/Grapple: +0/+3
Attack: Staff +3 melee (1d6+4 20/x2) note: usually uses 2 handed w/ +5 dmg
Space/Reach: 5 ft./5 ft.
Special Attacks: None
Special Qualities: Human Traits
Saves: Fort +4, Ref +0, Will +3
Abilities: Str 17, Dex 10, Con 18, Int 10, Wis 17, Cha 12
Skills: Craft (Woodworking): 3 ranks (+3), Craft (Stonecarving): 3 ranks (+3)
Handle Animal:1 rank (+2), Heal: 0 ranks (+5), Listen: 2 ranks (+7), Survival: 3 ranks (+8)
Languages:Common
Feats: Self Sufficient, Toughness, Endurance, Robust
Race Feature:
+4 Skill Points at 1st Level / +1 each additional level
+1 Bonus Feat at 1st Level

Equipment:
Peasant Clothes
15 quarterstaffs (Crafted by him, going to be sold in town)
Assorted stone figurines (See above)
Heartstone Quarterstaff (see below)
Chain Shirt (from militia)

Heartstone: This is stone found in the very heart of tall mountains, often found in very deep caves. It provides a +1 bonus to damage which stacks with magic (so a +1 heartstone staff would have +1 to hit and +2 to damage). In total darkness heartstone glows. (small items illuminate 1 square, medium a 5 ft radius, large a 10 ft radius).


Background:
Standing at almost 6'8 with a breadth to match, Caddoc Pyrs is an insular man who has lived out his life in the mountains and hills surrounding a village. Caddoc was raised by only his father as his mother died in childbirth, and his father instilled in him a deep respect for the forests and the mountain. Caddoc is often uncomfortable around large crowds preferring his own company and the company of animals and stones.

His father having left when he was fourteen, called up in arms for some war or another, Caddoc began to till his family land himself, scratching out a meagre living off hard ground. To supplement his food, he began carving good oaken staves and small trinkets of stone, which he would peroidically sell.

Now at 32, Caddoc retains much the same lifestyle, peacefully farming his land and making carvings to sell at the town. His own pride and joy, his work in progress, is a long branch of petrified wood, hard as stone, which he found glowing in a cave during one of his long walks. He has been carving it out slowly for over a year now, making just a single slice off of it every day, slowly but perfectly carving it down to the perfect staff. This one he doesn't plan on selling, but he uses as his walking stick.

Recently, Caddoc has been recruited actively into the militia in which he was a reserve member. He is slightly annoyed, but his generally phlegmatic personality has triumphed so he is his usual calm self.
 

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Maerdwyn

First Post
Fredar (Donarsson)
Race Gender Level
Concept: Ne'er-do-well.


Height: 5'11"
Weight: 178 lbs
Eyes: Blue
Hair: Black
Age: 17


Initiative: +7 [+3 Dex, +4 Improved Initiative]
Speed: 30 ft.
Defense: +8 [+6 BDB, +1 Shield, +1 Dodge]
Soak: +4 [+3 Studded Leather and helmet, +1 Toughness]
BAB: +1.00
melee +3 Unarmed (1d3+2, 10/+0; non-lethal or lethal)
melee +3 Dagger (1d4+2, 8/+0)
melee +3 Halfspear (1d6+2, 10/+5)
ranged +4 Halfspear (1d6+2, 10/+5, 20ft)
ranged +4 Sling (1d4+2, 10/+0, 50ft)
ranged +4 Dagger (1d4+2, 8/+5, 10ft.)
Full Attack: melee +3 Halfspear (1d6+2, 10/+5)

Space/Reach: 5 ft./5 ft.
Special Attacks: none
Special Qualities: Human features

Saves: Fortitude 1/+1, Reflex 3/+6, Will 2/0.
Abilities: Str 15, Dex 17, Con 11, Int 10, Wis 7, Cha 16

Skills:
Bluff 4/+7 [+3 Cha]
Diplomacy 4/+7 [+3 Cha]
Gather Information 2/+5 [+3 Cha]
Hide 4/+5 [+3 Dex, -2 Armor]
Intimidate 3/+6 [+3 Cha]
Move Silently 3/+4 [+3 Dex, -2 Armor]
Perform (Singing) 5/+8 [+3 Cha] - Not sure of synergy bonuses
....(Oratory) 0/+3 [+3 Cha]
....(Woodwinds) 0/+3 [+3 Cha]
....(Dancing) 0/+3 [+3 Cha]
....(Ode) 0/+3 [+3 Cha]
Sleight of Hand 3/+4 [+3 Dex, -2 Armor]
Tumble 5, +6[+3 Dex, -2 Armor]

Feats: AP/Light, WP/Simple, Dodge, Improved Unarmed Strike, Toughness
Languages: Common.

Equipment: (Weight Carried: 60lbs)
* Worn/Carried:Studded Leather (20), Peasant Outfit (2), Grey Traveller's Cloak (2), Dagger (boot)(1), Sling (belt)(0), wineskin (on shoulder strap) (4), Small Wooden Shield (Right Hand) (5), Shortspear (left hand)(3)
* In Backpack(2): 2 days trail Rations (2), Bedroll (5), Flint and Steel (1), small frypan(1), sack(.5), razor and soap. Shortspear, strapped to back.
* In Pouch (left hip): 20 Sling bullets (10)
* In Pouch (Right hip): Pan Pipes (1), dice
* In Pouch (around neck, under shirt): 30sp

Appearance:
Fredar is quite handsome, and is somewhat proud of the fact that despite all the fights he's been in, has never broken his nose. He has narrow features, wavy black hair which he wears short. He keeps himself clean shaven. While his normal choice of clothing tends toward the flashy, since joining the Guard, has toned it down markedly, favoring greys and browns.

Personality:
Fredar is generally affable, and will share a drink with just about anyone willing to share one with him. When he identifies someone to look up to, he is very eager to please, eager to prove his worth, sometimes getting himself in over his head to do it. Fredar enjoys looking good in the eyes of a woman; he will lay on the charm, do something simple in a flashy way, start a barroom brawl, etc. all to get a smile or admiration out of a girl. He enjoys gambling, but is attempting to slow down, in light of trying to turn over a new leaf.

Backstory:
Fredar's youth was much easier than it should have been, and as a result, his present is considerably harder. His mother, though well meaning, did little to force him to learn a trade after her husband died, and in fact supplied him with a steady supply of what money she had, hoping he would eventually "grow out of it." He didn't, and spent most of his money and his youth on carousing with friends and generally failing to make much of himself at all. He gamed, danced, drank, raced, brawled, and loitered his way into young adulthood.

Then he met Willa, a lovely girl who was the daughter of a local Justicar, and knew with the certainty of a too young man that he would one day marry her. He was an excellent (and experienced) flirt, and after some initial resistance, Willa agreed to sneak away one night to meet him for dancing. He asked to see her the next day, but she asked him to meet her again the next night, which he did. After several more nights of this they became lovers, and Fredar was truly happy, though he continued seeing her only at night. She had asked him not to come 'round during the day, lest her father find out and begin to lock her window at night. That didn't matter to him - he was still sleeping away most of his days anyway.

And so every night she snuck away with him for dancing and laughing and lovemaking. Though he had been with other girls, he was truly smitten with Willa, and after a month, he decided to do something about it. He had recently begun saving a portion of his ale money (a pitiful sum, now that he looked at it), and borrowed (This time he really meant to repay the loan) some more from his mother. He hoped it would be enough to rent a modest house for a month or two, and hoped during that time he could start a business or find some otherway to support them. If nothing else, his skill at cards would keep them fed. By the end of the day, he had convinced himself, and had worked up his courage. After dancing, when they were alone together, he managed a rather smoothly delivered proposal. She gasped, and started to speak, but he pushed on. He spoke faster and less guardedly now, glad to hear she was excited, and trying to get it all out like he'd rehearsed. He told her how much he loved her, and how they would get a house, and how they could be married by Midsummer. Finally, at this, she simply burst out laughing. She stilled herself quickly, however, and said, not unkindly (but as if speaking to a child, he thought later), "Marry you? Fredar, we have had a lovely time together, but..." At this she put her arms around his neck, and softened her tone even further. "But you can't think that just because of that I would marry you, could you?. It simply wouldn't be possible. After all, what have you to offer a girl? You've no money besides your mother's, no trade besides rolling dice, and no place in society outside of a tavern. It's true, you are wonderful...dancer, but Fredar, can you really imagine going up to my father and asking him for my hand? ... Oh, Fredar, don't look like that." She brought up his face and kissed him on the lips. "I like you Fredar. I want to dance with you many more nights. Perhaps we will even remain friends after I am married. But that's as much as we will ever have, Fredar. And we should be glad for it." She kissed him again, and smiled, asking "Now, what time will I see you tomorrow? Father has envening services tomorrow, so you may come for me early, if you like."

He didn't go to her the next day, instead resolving to do...something...that would recommend him to a woman (He’d try not to go back to Willa again. The experience had been just a bit too humiliating.) as something more than a dance partner. With insight that was generally most unlike him, Fredar realized he probably didn't have the self-motivation necessary to run a successful business, and that he was probably slightly too irreverent to join up with one of the temples. He knew that if he was really going to make something of himself, he needed help, encouragement...a boot to the head when he screwed up. The next morning, he presented himself to the Captain of the Guard as a volunteer. He regretted it almost instantly.

-- Build Notes --

Level 1 [12 CP build]
bab: 0.5 [.5 auto]
base saves: Fort +1 [auto], +2 Ref [2CP], Will +1 [1CP]
skill points: 7 [auto, +1 Human, +2 (1 CP)] = 7*4 = 28
feats: light ap [auto], simple wp [auto], entry: Toughness[human].
Entry: Dodge [4CP], Entry Improved Unarmed Strike [4cp]

Level 2 [8 CP build]
bab: 0.5 [auto]
bases saves: Will +1 [auto], Ref +1
skills points: 4 [auto], 1 [Human] = +2 Tumble, +1 Intimidate, +1 Diplomacy, +1 Perform
feats: AP/Shield [3cp], Improved Initiative [4cp]

Edit: dropped brass knuckles, because they just duplicate what my feat did. Picked up a second shortpear for throwing.
 
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Temujin

First Post
Owen Merrick (Irish: Eoghain Mibhric)
Human Male 2
Concept: scoundrel/streetrat

Height: 5'06"
Weight: 158 lbs
Eyes: brown
Hair: brown (straggly, thick, short)
Age: 24

Initiative: +2 [+2 Dex]
Speed: 30 ft.
Defense: +5 [+3 BRef, +2 DEX, +0 Size, +0 Shield]
Soak: +6 [+2 Con, +0 Size, +2 Armour, +0 Natural Armour +2 Toughness]
BAB: +1

* melee +3 Dagger (1d4+2, 8/+0)
* melee +3 Quarterstaff (1d6+2, 8/+0)
* ranged +3 Dagger (1d4+2, 8/+0, 10 ft.)

Full Attack: Dagger/Dagger +1/+1 (1d4+2/1d4+2, 19-20/x2) or Quarterstaff +1/+1 (1d6+2/1d6+2, x2)

Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak Attack +4
Special Qualities: Human traits

Saves: Fortitude 1/+3, Reflex 3/+5, Will 1/+3.
Abilities: Str 14, Dex 15, Con 14, Int 13, Wis 15, Cha 12

Skills:

Climb 5/+7 [+2 STR]
Hide 5/+7 [+2 DEX]
Listen 5/+7 [+2 WIS]
MS 5/+7 [+2 DEX]
OL 4/+6 [+2 DEX]
Survival 4/+6 [+2 WIS]
Gather Info. 5/+6 [+1 CHA]

Feats: Toughness, Sneak Attack +4, Two Weapon Fighting.
Languages: Common, Orc.

Equipment:
(wt = 58Lb/116Lb/175Lb)

* Worn/Carried:
Leather Armor (15 Lb.)
5x Daggers (5 Lb.)
Peasant Outfit (2 Lb.)
Quarterstaff (4 Lb.)
Wineskin (4 Lb.)

* In Pouch:
2 x Trail Rations (2 Lb.)
4x Caltrops (4 Lb.)
Signal Whistle


Appearance:
Owen is fairly good looking, with a rougish look about him. His often dirt covered face, and lopsided grin usually indicates his mischevious ways. His hair is usually tousled and knotted, falling down over his face. He usually dresses simple, and likes cotton armwraps, proclaiming their comfort. Has the habit of sticking his tongue out when he works or concentrates.

Personality:
Owen is hedonistic whenever he has money, and dedicated when he's looking for it. He enjoys spending his spare change on the finer things in life when he has a spare moment. Owen hates to lose or spend it foolishly on bets and gambling, when it could be used for something more fun and interesting. Generally outgoing, he comes off as sarcastic and a joker. He delights in practical jokes, and goes out of his way to set traps and pranks within view of a large audience, in the hopes of a chorus of laughs from the crowd.

Backstory:
Born in the capital of the March Kingdoms, Owen has lived on the streets as far back as he can remember. It's a harsh life, but it has taught him to enjoy those times of abundance and wealth; usually after a clean robbery. With no set goal in life, he lives each day on its own, never caring about what tomorrow will bring. Currently he has left the capital, after a misunderstanding involving the a constable's daughter. For a short time, he wandered the land looking for a good time and unguarded houses. This led him to his second bad run-in with the law, a nasty incident involving the barons mansion. Charged with Tresspassing, breaking and entering, and unlawful trimming of hair, Owen was forced into servitude for the border town rather than death, much to the aggravation of the baron, and now serves his time of a year and a day. The local gentry keep a close watch on him, and constantly dog him to ensure he doesn't slack in his duties.

-- Build Notes --

Level 1 [12 CP build]
bab: 0.5[auto]
base saves: WILL +1 [auto], REF +2 [2 CP]
skill points: 4 [auto +1 human]+ 2 (1cp) = 7*4 = 28
feats: light ap [auto], simple wp [auto], Toughness [human], TWF [4 CP], Sneak Attack +2 [5 Cp].

Level 2 [8 CP build]
bab: 0.5 [auto]
bases saves: FORT +1 [auto], REF +1 [1 CP].
skills points: 4 [auto + 1 human] = 5
feats: Sneak Attack +4 [4 CP], Toughness [3 CP].
 
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Seonaid

Explorer
Garival (gair' ih vahl)
Human Male 2
Concept: Landcarl

Height: 6'2"
Weight: 190 lbs
Eyes: Blue
Hair: Dark blonde
Age: 17


Initiative: +3 [+3 Dex, +0 Feat]
Speed: 30 ft.
Defense: +5 [+2 BRef, +3 Dex, +0 Size, +0 Shield]
Soak: +4 [+2 Con, +0 Size, +2 Armour, +0 Natural Armour]
BAB: +1.5
* melee +2 dagger (1d4+1, 8/x2) (primary hand)
* melee +2 dagger (1d4+1, 8/x2) (off hand)
* ranged +4 sling (1d4+3, 10/x2, 50 ft.)
Full Attack: ---
Space/Reach: 5 ft./5 ft.
Special Attacks: ---
Special Qualities: ---
Saves: Fortitude 2/+4, Reflex 2/+5, Will 0/+1.
Abilities: Str 12 (+1), Dex 16 (+3), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 12 (+1)
Skills: Handle Animal 5/+6 [+1 Cha], Heal 5/+6 [+1 Wis], Hide 5/+8 [+3 Dex], Intimidate 4/+5 [+1 Cha], K/Nature 5/+5 [+0 Int], Listen 5/+8 [+1 Wis, +2 Feat], Move Silently 5/+8 [+3 Dex], Search 5/+5 [+0 Int], Spot 5/+8 [+1 Wis, +2 Feat], Survival 5/+6 [+1 Wis]
Feats: light ap [auto], simple wp [auto], entry: Track [human], Shield Proficiency [3], Two-Weapon Fighting [4], Endurance [4], Alertness [4]
Language: Common
Equipment:
* Worn/Carried: Explorer's outfit (0 lb.), leather armor (15 lb.).
* In Backpack: Bedroll (5 lb.), winter blanket (3 lb.), 2 candles (0 lb.), 50 ft. hempen rope (10 lb.), 2 days' trail rations (2 lb.), waterskin (4 lb.), whetstone (1 lb.).
* In Pouch: Flint & steel (0 lb.), 20 sling bullets (10 lb.).
* On Mount: ---

Appearance: Garival is a tall, muscular man. He has clear blue eyes. His hair is dark blonde and hangs a bit below his shoulders. He keeps it tightly bound with a plain leather cord. His hands are callused with weaponswork, and his skin is tanned from being outside most of his life.

Personality: Garival believes the best defense lies in showing no emotion. He is stoic, taciturn, and serious. However, he is also young and has been known to be reckless, though those instances are few and far between. He has a strong sense of loyalty, and will do anything for those who have earned it. If his trust is ever betrayed, it would probably shake him to his core.

Backstory: Garival is landcarl of the area surrounding Killingtom. The post was inherited from his uncle, who passed away suddenly several years ago. It appeared to be due to natural causes, though he was young and healthy at the time. It was shrugged away as Sedellus's whim, and life was quick to resume its normal pace. Garival had often gone on rounds with his uncle, so he was quick to pick up the position and the owner was willing to let him have it so long as everything was done to his satisfaction. Though he is not a perfect landcarl, he does his job and has had little go wrong. He does his duty willingly and imagines very little else for himself, planning on spending the rest of his life tending the land. He is a fairly solitary person, and visits his family rarely, excusing his absense with work. His parents are still living on a small farm outside of Trolluc. He has a younger sister and brother, who are probably still there as well, not being quite of age to strike off on their own.

-- Build Notes --

Level 1 [12 CP build]
bab: 0.5 [auto], +0.5 [2 CP]
base saves: Ref +1 [auto], Fort +2 [2 CP]
skill points: 4 [auto] + 1 [human] = 5*4 = 20
feats: light ap [auto], simple wp [auto], entry: Track [human], Weapon Finesse [4], Two-Weapon Fighting [4]

Level 2 [8 CP build]
bab: 0.5 [auto]
bases saves: Ref +1 [auto]
skills points: 4 [auto] + 1 [human] = 5
feats: Endurance [4], Alertness [4]
 
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Stagger_Lee

First Post
Name Rhys Travaille
Human Male 2
Concept: Lady's Handmaiden


Height: 5'6"
Weight: 120 lbs
Eyes: Blue
Hair: Blond, Ear-length
Age: 21
16 16 8 15 10 8
Initiative: +2 [+2 Dex ]
Speed: 30 ft.
Defense: +5 [+3 BRB, +2 Dex]
Soak: +0
BAB: +1
* melee +0 Dagger (1d4-1, 8/+0)
* ranged +3 Dagger (thrown) (1d4-1, 8/+0, 10ft)
Full Attack: --
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Human Traits,
Spellcasting as 2nd Level Cleric - Domains: Healing, Good - 4 0th level, 3+1 1st level - Powers: Healing +1 Caster Level, Good +1 Caster Level Prepared Spells: 0th level: Create Water, Purify Food and Drink, Light, Light 1st Level: Cure Light Wounds (Domain), Bless, Bless Water, Command
Saves: Fortitude 1/+1, Reflex 3/+5, Will 2/+5. Abilities: Str 8, Dex 15, Con 10, Int 8, Wis 16, Cha 16
Skills: Diplomacy 4/+7 [+3 Cha], Escape Artist 4/+6 [+2 Dex], Hide 4/+6 [+2 Dex], Knowledge (Religion) 5/+4 [-1 Int], Move Silently 4/+6 [+2 Dex], Profession(Pleasure) 5/+8[+3 Wis] Sense Motive 5/+8 [+3 Wis], Sleight of Hand 4/+6 [+2 Dex], Heal 5/+8 [+3 Wis]
Feats: Dodge, Mobility
Languages: Common
Equipment:
* Worn/Carried 2 Daggers, concealed, Cortier's Outfit
* In Pouch: Manacles, 3 Candles, Holy Water, Symbol?

Appearance:
Slim-hipped and lithe, Rhys's small stature and defined features give him an almost feminine beauty. His carriage is self-assured, though in no way threatening, his eyes sincere. Rather than priestly vestments he is clothed in such a manner that might make him popular in court, were he there.
Personality:
Rhys believes in self-knowledge through the knowledge of others, and finds Alliria's tenderness in the specifics of those around him - regardless of quirks in question. He loathes suffering, which he believes most "evils" in mankind can be attributed to, and will give freely of himself whatever he can in order to allieve it. Even were he not so kind he would easy to like, for his smirk - both sly and something more - and smooth features. Though this quirky sort of altruism defines him, he is not so honest as he appears - the truth, it seems to him, often serves no better than a pretty lie to those who hear it.

Backstory:
Rhys never knew his father, and his mother was so destitute and miserable that he took to the streets quite young - both to find a bit to eat and to avoid her moods. At the age of 10 he took to petty thievery, and began to find places other than home to sleep. His favorite of these was the Handmaiden's Temple, the workers and priests of which took a liking to him, and he soon spent more time doing small errands for them than lurking about.
These being the people he had known and loved, and having matured quite well in his own right, Rhys enter Alliria's service himself at a tender 16. There he learned to love in a profound manner, and to heal the minds and bodies of others with his own. This last he did in several ways, though he prefers to hide his divine powers, as knowledge of them tends to interfere with his more "mundane" - though that is not an adjective that he would use.
-- Build Notes --

Level 1 [12 CP build]
bab: 0.5 [auto]
base saves: +2 Reflex + 1 Will [2]
skill points: 4 + 1 Hum - 1 Int + 4 [2] = 8*4 = 32
feats: light ap [auto], simple wp [auto], entry: Dodge [human].
entry class: Cast spells as 1st level Cleric [5] progression: Mobility [3]

Level 2 [8 CP build]
bab: 0.5 [auto]
bases saves: +1 Will + 1 Reflex + 1 Fort [2]
skills points: 4 [auto] - 1 Int + 1 Human + 4 [2] = 8
feats: progression class: Cleric spellcasting [4]
 
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