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RG for Music-Inspired Insanity
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<blockquote data-quote="jager0727" data-source="post: 4967494" data-attributes="member: 84920"><p>Twi'Tar "Monkeyman" Alexa (Hadozee ship-name)</p><p>[sblock]</p><p>Twi'Tar Alexa (Hadozee ship-name)</p><p><em>"the Monkeyman"</em></p><p> </p><p>Chaotic Good Male Hadozee Rogue 1 / Beguiler 2 </p><p> </p><p>Patron Deity: Osprem (god of sea voyages, sailors and ships) </p><p>EXP: 3000 </p><p> </p><p>Strength <span style="color: red">13</span> (+1) <em>(5pt buy)</em></p><p>Dexterity <span style="color: red">16</span> (+3) <em>(6pt buy, + 2 racial)</em></p><p>Constitution <span style="color: red">14 </span>(+2) <em>(6pt buy)</em></p><p>Intelligence <span style="color: red">17</span> (3) <em>(13pt buy)</em></p><p>Wisdom <span style="color: red">10 </span>(+0) <em>(2pt buy)</em></p><p>Charisma <span style="color: red">10</span> (+0) <em>(4pt buy, - 2 racial)</em></p><p> </p><p>Size: Medium</p><p>Age: 26</p><p>Height: 5' 10"</p><p>Weight: 235 lb</p><p>Eyes: grey</p><p>Hair: covered in reddish-brown fur with a black muzzle area</p><p> </p><p>Appearance </p><p>[sblock]</p><p>Hadozee are ape-like creatures of human size. As such, Twi'Tar resembles a baboon of moderately tall, stocky human size. He possesses red-brown fur over most of his body, with the exception of his muzzle area and his hands and feet (which all possess an opposable thumb). Hadozee also possess a set of long, fang-like canines, visible when they open their mouths and "flaps" under their limbs resembling that of a flying squirrel.</p><p>[/sblock]</p><p> </p><p>Total Hit Points: <span style="color: red">24</span> <em>(3D6 + 2/lvl Con bonus of 6)</em> </p><p>Speed: 30 feet / glide 40ft (average) <em>for a distance of 20 ft./5 ft. above the ground </em></p><p>Armor Class: <span style="color: red">17</span> = <em>10 + 4 [studded leather +1] + 3 [dexterity] </em></p><p>Touch AC: <span style="color: red">13</span></p><p>Flat-footed: <span style="color: red">14</span></p><p> </p><p>Special: </p><p>[sblock]</p><p><u>Rogue</u></p><p>1st <em>Sneak attack +1d6, trapfinding</em></p><p>2nd <em>Evasion</em></p><p>3rd <em>Sneak attack +2d6, trap sense +1</em></p><p>4th <em>Uncanny dodge</em></p><p>5th <em>Sneak attack +3d6</em></p><p>6th <em>Trap sense +2</em></p><p>7th <em>Sneak attack +4d6</em></p><p>8th <em>Improved uncanny dodge</em></p><p>9th <em>Sneak attack +5d6, trap sense +3</em></p><p>10th <em>Special ability</em></p><p>11th <em>Sneak attack +6d6</em></p><p>12th <em>Trap sense +4</em></p><p>13th <em>Sneak attack +7d6, special ability</em></p><p>14th <em>Sneak attack +8d6, trap sense +5</em></p><p>16th <em>Special ability</em></p><p>17th <em>Sneak attack +9d6</em></p><p>18th <em>Trap sense +6</em></p><p>19th <em>Sneak attack +10d6, special ability</em></p><p> </p><p><u>Beguiler</u></p><p>1st <em>Armored Mage, trapfinding</em></p><p>2nd <em>cloaked casting (+1 DC), surprise casting</em></p><p>3rd <em>advanced learning</em></p><p>4th </p><p>5th <em>silent spell</em></p><p>6th <em>surprise casting (move action)</em></p><p>7th <em>advanced learning</em></p><p>8th <em>cloaked casting (+2 to overcome SR)</em></p><p>9th </p><p>10th <em>still spell</em></p><p>11th <em>advanced learning</em></p><p>12th</p><p>13th</p><p>14th<em> cloaked casting (+2 DC)</em></p><p>15th <em>advanced learning</em></p><p>16th</p><p>17th </p><p>18th</p><p>19th <em>advanced learning</em></p><p>20th <em>cloaked casting (overcome SR)</em></p><p>[/sblock] </p><p> </p><p>Caster Level: 2</p><p>Spell DC: 10 + Spell Level + 3 (Int)</p><p> </p><p>Initiative modifier: <span style="color: red">+ 3 </span>= <em>+ 3 [dexterity]</em></p><p> </p><p>Fortitude save: <span style="color: red">+ 3</span> = <em>0 [base] + 2 [constitution] + 1 [cloak of resistance +1]</em></p><p>Reflex save: <span style="color: red">+ 6</span> = <em>2 [base] + 3 [dexterity] + 1 [cloak of resistance +1]</em></p><p>Will save: <span style="color: red">+ 4</span> = <em>3 [base] + 0 [wisdom] + 1 [cloak of resistance +1]</em></p><p> </p><p>Attack (handheld): <span style="color: red">+2</span> = <em>1 [base] + 1 [strength] <span style="color: lime">(+ 1 with light, rapier, chain or whip [feat])</span></em></p><p>Attack (missile): <span style="color: red">+4</span> = <em>1 [base] + 3 [dexterity] </em></p><p>Grapple check: <span style="color: red">+2</span> = <em>1 [base] + 1 [strength]</em> </p><p> </p><p>Light load: 50 lb.</p><p>Medium load: 51-100 lb.</p><p>Heavy load: 101-150 lb.</p><p>Lift over head: 150 lb.</p><p>Lift off ground: 300 lb.</p><p>Push or drag: 750 lb.</p><p> </p><p>Languages: Common, Hadozee, Elven, Aquan, Draconic</p><p> </p><p>Feats </p><p>[sblock]</p><p><u>Weapon Finesse</u>: +1 to att. rolls with lt. weapons, rapiers, whips and chains</p><p><u>Persuasive</u>: +2 to bluff and intimidate checks</p><p>[/sblock]</p><p> </p><p>Skills </p><p>[sblock]</p><p><span style="color: lime"><em>8 + Int/lvl rogue levels</em></span></p><p><em><span style="color: lime">6 + Int/lvl beguiler levels</span></em></p><p>Appraise <span style="color: red">+ 3</span> = <em>+3 [Int]</em></p><p>Balance <span style="color: red">+ 7</span> = <em>+ 3 [Dex] + 4 [racial]</em></p><p>Bluff<span style="color: red"> + 6</span> = <em>+ 4 [ranks] + 2 [feat]</em></p><p>Climb <span style="color: red">+ 5</span> =<em> + 1 [Str] + 4 [racial]</em></p><p>Concentration <span style="color: red">+ 6</span> = <em>+ 4 [ranks] + 2 [Con]</em></p><p>Craft (leathrworking) <span style="color: red">+ 6</span> = <em>+ 3 [ranks] + 3 [Int]</em> </p><p>Craft (fletching) <span style="color: red">+ 6</span> = <em>+ 3 [ranks] + 3 [Int]</em></p><p>Decipher Script <span style="color: red">+ 5</span> = <em>+ 2 [ranks] + 3 [Int] </em></p><p>Diplomacy </p><p>Disable Device <span style="color: red">+ 7</span> = <em>+ 4 [ranks] + 3 [Int]</em></p><p>Disguise </p><p>Escape Artist <span style="color: red">+ 3</span> = <em>+ 3 [Dex]</em> </p><p>Forgery <span style="color: red">+ 3</span> = <em>+ 3 [Int}</em></p><p>Gather Information <span style="color: red">+ 4</span> = <em>+ 4 [ranks]</em></p><p>Heal </p><p>Hide <span style="color: red">+ 6</span> = <em>+ 3 [ranks] + 3 [Dex]</em> </p><p>Intimidate <span style="color: red">+ 2</span> = <em>+ 2 [feat]</em></p><p>Jump <span style="color: red">+ 1</span> = <em>+ 1 [Str]</em> </p><p>Knowledge (arcana) <span style="color: red">+ 4</span> = <em>+ 1 [ranks] + 3 [Int]</em></p><p>Knowledge (local) <span style="color: red">+ 4</span> = <em>+ 1 [ranks] + 3 [Int]</em></p><p>Listen <span style="color: red">+ 4</span> = <em>+ 4 [ranks]</em></p><p>Move Silently<span style="color: red"> + 7</span> = <em>+ 4 [ranks] + 3 [Dex]</em></p><p>Open Lock <span style="color: red">+ 7</span> = <em>+ 4 [ranks] + 3 [Dex]</em></p><p>Perform</p><p>Profession (sailor) <span style="color: red">+ 2</span> = <em>+ 2 [ranks]</em></p><p>Search <span style="color: red">+ 6</span> = <em>+ 3 [ranks] + 3 [Int]</em></p><p>Sleight of Hand <span style="color: red">+ 4</span> = <em>+ 1 [ranks] + 3 [Dex]</em></p><p>Spot <span style="color: red">+ 4</span> = <em>+ 4 [ranks]</em></p><p>Sense Motive <span style="color: red">+ 4</span> = <em>+ 4 [ranks]</em></p><p>Spellcraft <span style="color: red">+ 5</span> = <em>+ 2 [ranks] + 3 [Int]</em></p><p>Survival </p><p>Swim <span style="color: red">+ 1</span> = <em>+ 1 [Str] </em></p><p>Tumble <span style="color: red">+ 4</span> = <em>+ 1 [ranks] + 3 [Dex]</em></p><p>Use Magic Device <span style="color: red">+ 4</span> = <em>+ 4 [ranks]</em> </p><p>Use Rope <span style="color: red">+ 3</span> = <em>+ 3 [Dex]</em> </p><p>[/sblock]</p><p> </p><p>Spells </p><p>[sblock]</p><p><u>Known Spells:</u> <span style="color: lime">beguiler list</span></p><p><u>Spells/Day</u></p><p>0 level: <span style="color: red">6</span></p><p>1 level: <span style="color: red">5 </span>=<em> 4 + 1 [Int]</em></p><p>2 level: <em>+ 1 [Int]</em></p><p>3 level: <em>+ 1 [Int]</em></p><p>4 level: </p><p>5 level: </p><p>6 level: </p><p>7 level: </p><p>8 level: </p><p>9 level: </p><p>[/sblock]</p><p> </p><p>Level Advancement </p><p>[sblock]</p><p>1: <u>Rogue</u> - <em>Decipher Script + 2; Craft(leatherworking), Craft(fletching)+ 3; Bluff, Disable Device, Gather Information, Listen, Move Silently, Open Lock, Sense Motive, Spot, Use Magic Device + 4,</em> </p><p><span style="color: lime">Sneak attack +1D6, Trapfinding</span> </p><p><span style="color: red">Feat: Persuasive</span></p><p> </p><p>2: <u>Beguiler</u> - <em><span style="color: white">Knowledge(arcana), Knowledge(local), + 1; Hide + 3; Concentration + 4</span></em></p><p><span style="color: lime">Armored Mage, Trapfinding (again..)</span></p><p> </p><p>3: Beguiler - <em>Tumble, Sleight of Hand + 1; Spellcraft, Profession(sailor) + 2, Search + 3</em></p><p><span style="color: lime">Cloaked Casting (+1DC), Surprise Casting</span></p><p><span style="color: red">Feat: Weapon Finesse</span></p><p> </p><p>Totals:</p><p>BAB +1 <em><span style="color: lime">(+0: rogue/+1: beguiler),</span></em> Fort +0 <em><span style="color: lime">(0: Rogue/0: beguiler)</span></em>, </p><p>Ref +2 <span style="color: lime"><em>(+2: rogue</em>)</span>, Will +3 <span style="color: lime"><em>(+3: beguiler)</em></span></p><p>[/sblock]</p><p> </p><p>Hadozee</p><p>[sblock]</p><p>• +2 Dexterity, –2 Charisma.</p><p>• Medium: As a Medium creature, a hadozee has no special</p><p>bonuses or penalties due to her size.</p><p>• Hadozee base land speed is 30 feet.</p><p>• Gliding: Hadozee can use their arm-flaps to glide,</p><p>negating damage from a fall of any height and allowing</p><p>them to travel 20 feet horizontally for every 5</p><p>feet of descent. A hadozee glides at a speed of 40 feet</p><p>(average maneuverability).</p><p>• +4 racial bonus on Balance and Climb checks: Hadozee</p><p>are natural climbers and have no fear of narrow pathways.</p><p>A hadozee does not lose her Dexterity bonus to</p><p>AC while climbing and can climb unimpeded while</p><p>holding something in one hand.</p><p>• Automatic Languages: Common, Hadozee. Bonus</p><p>Languages: Aquan, Elven, Halfling.</p><p>• Favored Class: Rogue.</p><p>[/sblock]</p><p> </p><p>Prestige</p><p>[sblock]</p><p>N/A</p><p>[/sblock]</p><p> </p><p>Equipment </p><p>[sblock]</p><p>Studded Leather + 1 = 1175 gold/20 lbs, <span style="color: lime">AC +3</span></p><p>Short sword = 10 gold/2 lbs <span style="color: lime">(lt. melee/1d6/ crit 19-20 X2/ piercing)</span></p><p>Light Mace = 5 gold/4 lbs <span style="color: lime">(lt. melee/1d6/ crit x2/ bludgeoning)</span></p><p>2 Daggers = 4 gold/2 lbs. <span style="color: lime">(lt. melee/1d4/ crit 19-20 X2/ piercing or slashing)</span></p><p>Short bow = 30 gold/2 lbs. <span style="color: lime">(ranged/1d6/ crit X3/ 60ft. range/ piercing)</span></p><p>20 arrows = 1 gold/3 lbs. </p><p>Backpack = 2 gold/2 lbs</p><p>Bedroll = 1 silver/5 lbs </p><p>Flint and Steel = 1 gold</p><p>Whetstone = 2 copper/1 lb.</p><p>Waterskin = 1 gold/4 lbs . </p><p>Spell Component Pouch = 5 gold/2 lbs.</p><p>Thieves Tools = 30 gold/1 lb.</p><p>Leather Belt = 2 silver</p><p>High Boots = 5 silver/1 lb.</p><p>2 Belt Pouches = 2 gold/1 lb.</p><p>Wand of Light(50 charges) = 375 gold</p><p>Cloak of Resistance +1 = 1000 gold/ 1 lb.</p><p>_____</p><p>Total:2637 gold, 7 silver 2 copper/49 lb. lbs.</p><p>GP on person: 62 gold, 2 silver 8 copper</p><p>[/sblock]</p><p> </p><p>religious views</p><p>[sblock]</p><p>Twi' Tar took up faith in the god Osprem who, despite being only a minor god, is highly revered in coastal areas as god of sea voyages, sailors and ships. For most of his life he acknowledge the gods' existence but wasn't particularly devote, until a ship's chaplin named McKenzie who was devoted to Osprem converted him during his first passage as a deck hand. The man's comfort and help after a violent storm, in which the superstitious crew members swore they saw the infamous "riders" sometimes seen on storms, so impressed the young Hadozee that he paid homage to the man's deity at the first temple he found after he made landfall. </p><p>[/sblock]</p><p> </p><p>background </p><p>[sblock]</p><p>Twi' Tar has fond memories of a childhood spent roaming the docks of whatever city in southern Sebran his family was passing through at the time. Like most Hadozee, his parents were wanderers and naturally adept sailors, who traveled from port to port taking crew positions on trade ships between Sebran, Karvath and other less-civilized locales. </p><p>As a result, Twi' Tar often spent months at a time with Hadozee communal houses eagerly running to the dock of the bay each evening to sit and await his parents' return.</p><p>Upon reaching adolescence, he took his first job as crew on a sloop, the John Boley, making short trips between the cities of Sebran. Cpt. Wilson of the vessel took an interest in the young Hadozee and, sensing he was more intelligent than the average dock-scamp, allowed him access to his books and told him stories of the far away lands and creatures he might someday meet in his travels. </p><p>He remained with the vessel for some months before he and an ettercap crewmate named Boris disembarked in the north to find positions on a larger vessel. After a few months in the city with little luck, Boris suggested a policy of noting which merchants were corrupt and taking what they needed from them. Soon tales of "The Spider and The Monkeyman" were circulating throughout the trade districts and it began to become more difficult for the amateurs to hone their skills faster than their pursuers could track them. This life was destined to be short-lived however. Late one night Twi'Tar and Boris were spotted by the town constables. The young Hadozee gae himself up to the authorities (a move that may well have saved him life or limb) and the deputies arrested him on the spot. Boris on the other hand, decided to flee and was trailed by the town sheriff until finally cornered in a blind alley where he unfortunately shot the man with an arrow before making his escape, Twi'Tar has since heard only rumors of whether his friend lives or not. Twi'Tar was imprisoned for his part in the robberies.</p><p>After being held in the town labor barracks for so long he had begun to lose track of the days, he was one day freed and told his restitution to the town's merchants had been paid. Upon his release, he was met by the former first mate on the Boley, Corporal Clegg. Clegg informed him he had ventured up the coast to take his first captain's commission on a downeaster named the Alexa and the hadozee could work off his debt to him as crew. Twi'Tar quickly agreed, not wanting to return to the labor barracks and took on his first full deck position on the Alexa, where Clegg continued his education in sailing and navigation. The hadozee remained with Clegg as his journey's progressed from short, city-hopping trade runs to exploratory forays to the north, where a deep wanderlust to see the northern lands over the hills and far away was kindled within him.</p><p>Over time, he also made close friends with crew mates who would come and go over the voyages. In particular, two swordsman, Johnny "Blade" and Mack "the Knife" began to teach him the art making his strokes count to make up for what he lacked in strength. A whore and sometime ship's cook named Sweet Melissa taught him the subtleties of getting information and manipulating people to his own ends. An old tribesman from northern Sebran who described himself as an eskimo, named Quinn showed him the arts of working leather and weapons, though he never had a knack with working metal and could produce little more than arrowheads, he was however very good with tasks requiring manipulation fo small objects, and the man taught him the inner workings of locks and the complex devices sometimes in the ship's hold. Finally, he became friends with a sea sprite named Betty Lou after he fashioned her a new pair of leather shoes she had wanted to replace the worn fairy boots she had, in return, the sprite taught him the rudiments of the enchanting and illusion magics that come naturally to the fey. He took one final position with his friends, simple trade voyage for the Sheik of Araby to deliver goods to a city in Karvath.</p><p>In Karvath he heard of a village named Johnson's Crossroads where he had heard resided two reclusive adepts in the arcane schools of mystery known only as the Hoodoo Man and Rihannon the Black Magic Woman. After the voyage he set off for the village and, after petitioning the two and being taken on mostly as a curiosity (being a hadozee wanting to learn magic) has been an apprentice there until recently, when his teachers instructed him to go and seek worldly experience.</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jager0727, post: 4967494, member: 84920"] Twi'Tar "Monkeyman" Alexa (Hadozee ship-name) [sblock] Twi'Tar Alexa (Hadozee ship-name) [I]"the Monkeyman"[/I] Chaotic Good Male Hadozee Rogue 1 / Beguiler 2 Patron Deity: Osprem (god of sea voyages, sailors and ships) EXP: 3000 Strength [COLOR=red]13[/COLOR] (+1) [I](5pt buy)[/I] Dexterity [COLOR=red]16[/COLOR] (+3) [I](6pt buy, + 2 racial)[/I] Constitution [COLOR=red]14 [/COLOR](+2) [I](6pt buy)[/I] Intelligence [COLOR=red]17[/COLOR] (3) [I](13pt buy)[/I] Wisdom [COLOR=red]10 [/COLOR](+0) [I](2pt buy)[/I] Charisma [COLOR=red]10[/COLOR] (+0) [I](4pt buy, - 2 racial)[/I] Size: Medium Age: 26 Height: 5' 10" Weight: 235 lb Eyes: grey Hair: covered in reddish-brown fur with a black muzzle area Appearance [sblock] Hadozee are ape-like creatures of human size. As such, Twi'Tar resembles a baboon of moderately tall, stocky human size. He possesses red-brown fur over most of his body, with the exception of his muzzle area and his hands and feet (which all possess an opposable thumb). Hadozee also possess a set of long, fang-like canines, visible when they open their mouths and "flaps" under their limbs resembling that of a flying squirrel. [/sblock] Total Hit Points: [COLOR=red]24[/COLOR] [I](3D6 + 2/lvl Con bonus of 6)[/I] Speed: 30 feet / glide 40ft (average) [I]for a distance of 20 ft./5 ft. above the ground [/I] Armor Class: [COLOR=red]17[/COLOR] = [I]10 + 4 [studded leather +1] + 3 [dexterity] [/I] Touch AC: [COLOR=red]13[/COLOR] Flat-footed: [COLOR=red]14[/COLOR] Special: [sblock] [U]Rogue[/U] 1st [I]Sneak attack +1d6, trapfinding[/I] 2nd [I]Evasion[/I] 3rd [I]Sneak attack +2d6, trap sense +1[/I] 4th [I]Uncanny dodge[/I] 5th [I]Sneak attack +3d6[/I] 6th [I]Trap sense +2[/I] 7th [I]Sneak attack +4d6[/I] 8th [I]Improved uncanny dodge[/I] 9th [I]Sneak attack +5d6, trap sense +3[/I] 10th [I]Special ability[/I] 11th [I]Sneak attack +6d6[/I] 12th [I]Trap sense +4[/I] 13th [I]Sneak attack +7d6, special ability[/I] 14th [I]Sneak attack +8d6, trap sense +5[/I] 16th [I]Special ability[/I] 17th [I]Sneak attack +9d6[/I] 18th [I]Trap sense +6[/I] 19th [I]Sneak attack +10d6, special ability[/I] [U]Beguiler[/U] 1st [I]Armored Mage, trapfinding[/I] 2nd [I]cloaked casting (+1 DC), surprise casting[/I] 3rd [I]advanced learning[/I] 4th 5th [I]silent spell[/I] 6th [I]surprise casting (move action)[/I] 7th [I]advanced learning[/I] 8th [I]cloaked casting (+2 to overcome SR)[/I] 9th 10th [I]still spell[/I] 11th [I]advanced learning[/I] 12th 13th 14th[I] cloaked casting (+2 DC)[/I] 15th [I]advanced learning[/I] 16th 17th 18th 19th [I]advanced learning[/I] 20th [I]cloaked casting (overcome SR)[/I] [/sblock] Caster Level: 2 Spell DC: 10 + Spell Level + 3 (Int) Initiative modifier: [COLOR=red]+ 3 [/COLOR]= [I]+ 3 [dexterity][/I] Fortitude save: [COLOR=red]+ 3[/COLOR] = [I]0 [base] + 2 [constitution] + 1 [cloak of resistance +1][/I] Reflex save: [COLOR=red]+ 6[/COLOR] = [I]2 [base] + 3 [dexterity] + 1 [cloak of resistance +1][/I] Will save: [COLOR=red]+ 4[/COLOR] = [I]3 [base] + 0 [wisdom] + 1 [cloak of resistance +1][/I] Attack (handheld): [COLOR=red]+2[/COLOR] = [I]1 [base] + 1 [strength] [COLOR=lime](+ 1 with light, rapier, chain or whip [feat])[/COLOR][/I] Attack (missile): [COLOR=red]+4[/COLOR] = [I]1 [base] + 3 [dexterity] [/I] Grapple check: [COLOR=red]+2[/COLOR] = [I]1 [base] + 1 [strength][/I] Light load: 50 lb. Medium load: 51-100 lb. Heavy load: 101-150 lb. Lift over head: 150 lb. Lift off ground: 300 lb. Push or drag: 750 lb. Languages: Common, Hadozee, Elven, Aquan, Draconic Feats [sblock] [U]Weapon Finesse[/U]: +1 to att. rolls with lt. weapons, rapiers, whips and chains [U]Persuasive[/U]: +2 to bluff and intimidate checks [/sblock] Skills [sblock] [COLOR=lime][I]8 + Int/lvl rogue levels[/I][/COLOR] [I][COLOR=lime]6 + Int/lvl beguiler levels[/COLOR][/I] Appraise [COLOR=red]+ 3[/COLOR] = [I]+3 [Int][/I] Balance [COLOR=red]+ 7[/COLOR] = [I]+ 3 [Dex] + 4 [racial][/I] Bluff[COLOR=red] + 6[/COLOR] = [I]+ 4 [ranks] + 2 [feat][/I] Climb [COLOR=red]+ 5[/COLOR] =[I] + 1 [Str] + 4 [racial][/I] Concentration [COLOR=red]+ 6[/COLOR] = [I]+ 4 [ranks] + 2 [Con][/I] Craft (leathrworking) [COLOR=red]+ 6[/COLOR] = [I]+ 3 [ranks] + 3 [Int][/I] Craft (fletching) [COLOR=red]+ 6[/COLOR] = [I]+ 3 [ranks] + 3 [Int][/I] Decipher Script [COLOR=red]+ 5[/COLOR] = [I]+ 2 [ranks] + 3 [Int] [/I] Diplomacy Disable Device [COLOR=red]+ 7[/COLOR] = [I]+ 4 [ranks] + 3 [Int][/I] Disguise Escape Artist [COLOR=red]+ 3[/COLOR] = [I]+ 3 [Dex][/I] Forgery [COLOR=red]+ 3[/COLOR] = [I]+ 3 [Int}[/I] Gather Information [COLOR=red]+ 4[/COLOR] = [I]+ 4 [ranks][/I] Heal Hide [COLOR=red]+ 6[/COLOR] = [I]+ 3 [ranks] + 3 [Dex][/I] Intimidate [COLOR=red]+ 2[/COLOR] = [I]+ 2 [feat][/I] Jump [COLOR=red]+ 1[/COLOR] = [I]+ 1 [Str][/I] Knowledge (arcana) [COLOR=red]+ 4[/COLOR] = [I]+ 1 [ranks] + 3 [Int][/I] Knowledge (local) [COLOR=red]+ 4[/COLOR] = [I]+ 1 [ranks] + 3 [Int][/I] Listen [COLOR=red]+ 4[/COLOR] = [I]+ 4 [ranks][/I] Move Silently[COLOR=red] + 7[/COLOR] = [I]+ 4 [ranks] + 3 [Dex][/I] Open Lock [COLOR=red]+ 7[/COLOR] = [I]+ 4 [ranks] + 3 [Dex][/I] Perform Profession (sailor) [COLOR=red]+ 2[/COLOR] = [I]+ 2 [ranks][/I] Search [COLOR=red]+ 6[/COLOR] = [I]+ 3 [ranks] + 3 [Int][/I] Sleight of Hand [COLOR=red]+ 4[/COLOR] = [I]+ 1 [ranks] + 3 [Dex][/I] Spot [COLOR=red]+ 4[/COLOR] = [I]+ 4 [ranks][/I] Sense Motive [COLOR=red]+ 4[/COLOR] = [I]+ 4 [ranks][/I] Spellcraft [COLOR=red]+ 5[/COLOR] = [I]+ 2 [ranks] + 3 [Int][/I] Survival Swim [COLOR=red]+ 1[/COLOR] = [I]+ 1 [Str] [/I] Tumble [COLOR=red]+ 4[/COLOR] = [I]+ 1 [ranks] + 3 [Dex][/I] Use Magic Device [COLOR=red]+ 4[/COLOR] = [I]+ 4 [ranks][/I] Use Rope [COLOR=red]+ 3[/COLOR] = [I]+ 3 [Dex][/I] [/sblock] Spells [sblock] [U]Known Spells:[/U] [COLOR=lime]beguiler list[/COLOR] [U]Spells/Day[/U] 0 level: [COLOR=red]6[/COLOR] 1 level: [COLOR=red]5 [/COLOR]=[I] 4 + 1 [Int][/I] 2 level: [I]+ 1 [Int][/I] 3 level: [I]+ 1 [Int][/I] 4 level: 5 level: 6 level: 7 level: 8 level: 9 level: [/sblock] Level Advancement [sblock] 1: [U]Rogue[/U] - [I]Decipher Script + 2; Craft(leatherworking), Craft(fletching)+ 3; Bluff, Disable Device, Gather Information, Listen, Move Silently, Open Lock, Sense Motive, Spot, Use Magic Device + 4,[/I] [COLOR=lime]Sneak attack +1D6, Trapfinding[/COLOR] [COLOR=red]Feat: Persuasive[/COLOR] 2: [U]Beguiler[/U] - [I][COLOR=white]Knowledge(arcana), Knowledge(local), + 1; Hide + 3; Concentration + 4[/COLOR][/I] [COLOR=lime]Armored Mage, Trapfinding (again..)[/COLOR] 3: Beguiler - [I]Tumble, Sleight of Hand + 1; Spellcraft, Profession(sailor) + 2, Search + 3[/I] [COLOR=lime]Cloaked Casting (+1DC), Surprise Casting[/COLOR] [COLOR=red]Feat: Weapon Finesse[/COLOR] Totals: BAB +1 [I][COLOR=lime](+0: rogue/+1: beguiler),[/COLOR][/I] Fort +0 [I][COLOR=lime](0: Rogue/0: beguiler)[/COLOR][/I], Ref +2 [COLOR=lime][I](+2: rogue[/I])[/COLOR], Will +3 [COLOR=lime][I](+3: beguiler)[/I][/COLOR] [/sblock] Hadozee [sblock] • +2 Dexterity, –2 Charisma. • Medium: As a Medium creature, a hadozee has no special bonuses or penalties due to her size. • Hadozee base land speed is 30 feet. • Gliding: Hadozee can use their arm-flaps to glide, negating damage from a fall of any height and allowing them to travel 20 feet horizontally for every 5 feet of descent. A hadozee glides at a speed of 40 feet (average maneuverability). • +4 racial bonus on Balance and Climb checks: Hadozee are natural climbers and have no fear of narrow pathways. A hadozee does not lose her Dexterity bonus to AC while climbing and can climb unimpeded while holding something in one hand. • Automatic Languages: Common, Hadozee. Bonus Languages: Aquan, Elven, Halfling. • Favored Class: Rogue. [/sblock] Prestige [sblock] N/A [/sblock] Equipment [sblock] Studded Leather + 1 = 1175 gold/20 lbs, [COLOR=lime]AC +3[/COLOR] Short sword = 10 gold/2 lbs [COLOR=lime](lt. melee/1d6/ crit 19-20 X2/ piercing)[/COLOR] Light Mace = 5 gold/4 lbs [COLOR=lime](lt. melee/1d6/ crit x2/ bludgeoning)[/COLOR] 2 Daggers = 4 gold/2 lbs. [COLOR=lime](lt. melee/1d4/ crit 19-20 X2/ piercing or slashing)[/COLOR] Short bow = 30 gold/2 lbs. [COLOR=lime](ranged/1d6/ crit X3/ 60ft. range/ piercing)[/COLOR] 20 arrows = 1 gold/3 lbs. Backpack = 2 gold/2 lbs Bedroll = 1 silver/5 lbs Flint and Steel = 1 gold Whetstone = 2 copper/1 lb. Waterskin = 1 gold/4 lbs . Spell Component Pouch = 5 gold/2 lbs. Thieves Tools = 30 gold/1 lb. Leather Belt = 2 silver High Boots = 5 silver/1 lb. 2 Belt Pouches = 2 gold/1 lb. Wand of Light(50 charges) = 375 gold Cloak of Resistance +1 = 1000 gold/ 1 lb. _____ Total:2637 gold, 7 silver 2 copper/49 lb. lbs. GP on person: 62 gold, 2 silver 8 copper [/sblock] religious views [sblock] Twi' Tar took up faith in the god Osprem who, despite being only a minor god, is highly revered in coastal areas as god of sea voyages, sailors and ships. For most of his life he acknowledge the gods' existence but wasn't particularly devote, until a ship's chaplin named McKenzie who was devoted to Osprem converted him during his first passage as a deck hand. The man's comfort and help after a violent storm, in which the superstitious crew members swore they saw the infamous "riders" sometimes seen on storms, so impressed the young Hadozee that he paid homage to the man's deity at the first temple he found after he made landfall. [/sblock] background [sblock] Twi' Tar has fond memories of a childhood spent roaming the docks of whatever city in southern Sebran his family was passing through at the time. Like most Hadozee, his parents were wanderers and naturally adept sailors, who traveled from port to port taking crew positions on trade ships between Sebran, Karvath and other less-civilized locales. As a result, Twi' Tar often spent months at a time with Hadozee communal houses eagerly running to the dock of the bay each evening to sit and await his parents' return. Upon reaching adolescence, he took his first job as crew on a sloop, the John Boley, making short trips between the cities of Sebran. Cpt. Wilson of the vessel took an interest in the young Hadozee and, sensing he was more intelligent than the average dock-scamp, allowed him access to his books and told him stories of the far away lands and creatures he might someday meet in his travels. He remained with the vessel for some months before he and an ettercap crewmate named Boris disembarked in the north to find positions on a larger vessel. After a few months in the city with little luck, Boris suggested a policy of noting which merchants were corrupt and taking what they needed from them. Soon tales of "The Spider and The Monkeyman" were circulating throughout the trade districts and it began to become more difficult for the amateurs to hone their skills faster than their pursuers could track them. This life was destined to be short-lived however. Late one night Twi'Tar and Boris were spotted by the town constables. The young Hadozee gae himself up to the authorities (a move that may well have saved him life or limb) and the deputies arrested him on the spot. Boris on the other hand, decided to flee and was trailed by the town sheriff until finally cornered in a blind alley where he unfortunately shot the man with an arrow before making his escape, Twi'Tar has since heard only rumors of whether his friend lives or not. Twi'Tar was imprisoned for his part in the robberies. After being held in the town labor barracks for so long he had begun to lose track of the days, he was one day freed and told his restitution to the town's merchants had been paid. Upon his release, he was met by the former first mate on the Boley, Corporal Clegg. Clegg informed him he had ventured up the coast to take his first captain's commission on a downeaster named the Alexa and the hadozee could work off his debt to him as crew. Twi'Tar quickly agreed, not wanting to return to the labor barracks and took on his first full deck position on the Alexa, where Clegg continued his education in sailing and navigation. The hadozee remained with Clegg as his journey's progressed from short, city-hopping trade runs to exploratory forays to the north, where a deep wanderlust to see the northern lands over the hills and far away was kindled within him. Over time, he also made close friends with crew mates who would come and go over the voyages. In particular, two swordsman, Johnny "Blade" and Mack "the Knife" began to teach him the art making his strokes count to make up for what he lacked in strength. A whore and sometime ship's cook named Sweet Melissa taught him the subtleties of getting information and manipulating people to his own ends. An old tribesman from northern Sebran who described himself as an eskimo, named Quinn showed him the arts of working leather and weapons, though he never had a knack with working metal and could produce little more than arrowheads, he was however very good with tasks requiring manipulation fo small objects, and the man taught him the inner workings of locks and the complex devices sometimes in the ship's hold. Finally, he became friends with a sea sprite named Betty Lou after he fashioned her a new pair of leather shoes she had wanted to replace the worn fairy boots she had, in return, the sprite taught him the rudiments of the enchanting and illusion magics that come naturally to the fey. He took one final position with his friends, simple trade voyage for the Sheik of Araby to deliver goods to a city in Karvath. In Karvath he heard of a village named Johnson's Crossroads where he had heard resided two reclusive adepts in the arcane schools of mystery known only as the Hoodoo Man and Rihannon the Black Magic Woman. After the voyage he set off for the village and, after petitioning the two and being taken on mostly as a curiosity (being a hadozee wanting to learn magic) has been an apprentice there until recently, when his teachers instructed him to go and seek worldly experience. [/sblock] [/sblock] [/QUOTE]
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