Dragonwriter
First Post
My players, post your characters here for easy look-up over the course of the game.
[B]Name:[/B] Shavallah Touranisha
[B]Class:[/B] Totemist
[B]Race:[/B] Duskling
[B]Type:[/B] Fey
[B]Subtype:[/B] Incarnum, Extraplanar
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral (Undecided)
[B]Deity:[/B] None
[B]Str:[/B] 16 +3 (10p.) [B]Level:[/B] 3 [B]XP:[/B] 3,000
[B]Dex:[/B] 16 +3 (10p.) [B]BAB:[/B] +2 [B]HP:[/B] 36 (3d8+12)
[B]Con:[/B] 18 +4 (10p.) [B]Grapple:[/B] +5 [B]Dmg Red:[/B] N/A
[B]Int:[/B] 10 +0 (04p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] N/A
[B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +3 [B]Spell Save:[/B] N/A
[B]Cha:[/B] 08 -1 (00p.) [B]ACP:[/B] -2 [B]Spell Fail:[/B] N/A
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4 +0 +3 +0 +0 +X 17
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 14
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 3 +4 +7
[B]Ref:[/B] 3 +3 +6
[B]Will:[/B] 1 +0 +1
[B]Weapon Attack Damage Critical[/B]
Masterwork Spear +6 1d8+4 20-20x3
Manticore spines +5 1d6+1 20-20x2
XXXX +X XdXX+X XX-XXxX
XXXX +X XdXX+X XX-XXxX
[B]Languages:[/B] Common, Sylvan
[B]Abilities:[/B]
[I]Duskling[/I]
+2 Constitution, -2 Intelligence: The duskling race's innate connection to
incarnum grants them extraordinary health. Dusklings disdain strict
education and learning, though no one is certain whether this is a cause or
result of their slightly diminished reasoning capacity.
Duskling base speed is 30 feet. However, a duskling can invest essentia to
improve this speed. For every point of essentia invested in this racial trait,
the duskling's speed improves by 5 feet. (See Essentia, page 50, for
information about investing essentia.) This enhancement bonus applies
only when the duskling is wearing light or no armor and carrying no more
than a light load.
Fey (Extraplanar): As fey, dusklings are immune to effects that specifically
target humanoids, such as the charm person spell. As natives of an Outer
Plane, dusklings have the extraplanar subtype while they are on the
Material Plane (or any other plane besides the dusklings' home plane). This
makes them vulnerable to certain effects that might force them back to
their home plane. See the Duskling Planar Heritage sidebar for more details.
Fey (Incarnum): Dusklings are fey with the incarnum subtype (see page 169).
Low-Light Vision: Dusklings can see twice as far as humans in starlight,
moonlight, torchlight, and similar conditions of poor illumination. They
retain the ability to distinguish color and detail under these conditions.
Essentia Pool: A duskling's essentia pool is permanently increased by 1. If
she doesn't have an essentia pool, this trait grants her one with a single
point of essentia.
Automatic Languages: Common and Sylvan. Bonus Languages: Elf, Gnoll, Gnome, Goblin, and Halfling.
Favored Class: Totemist.
[I]Totemist[/I]
Wild Empathy (Ex): As the druid class ability; see page 35 of the Player's
Handbook. You gain a +4 bonus on wild empathy checks made to influence
the reactions of magical beasts of the same kind as the beast associated
with the soulmeld bound to your totem chakra. Thus, if you have a basilisk
mask bound to your totem chakra, you gain the bonus on checks made to
influence basilisks.
Meldshaping: A totemist's primary ability is shaping incarnum soulmelds,
which are drawn from the Totemist soulmeld list (page 58). You know and
can shape any soulmeld from this list. Unlike the aligned forces of an
incarnate's melds, your soulmelds channel the bestial spirits of nature.
The Difficulty Class for a saving throw against a Totemist soulmeld is 10 +
number of points of essentia invested in the soulmeld + your Constitution
modifier. Your meldshaper level is equal to your totemist level.
A totemist can shape only a certain number of soulmelds per day.
Totem Chakra Bind
Totem's Protection: +4 bonus on saving throws against supernatural abilities of Magical Beasts.
Illiteracy
[B]Feats:[/B]
Point Blank Shot(level 1)
Precise Shot (Level 3)
[B]Meldshaping:[/B]
Can shape 3 melds
[B]Essentia:[/B] 3
[B]Commonly Shaped Soulmelds:[/B]
Manticore Belt(Totem)
Totem Avatar(Unbound)
Rageclaws(Unbound)
[B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 6/3
[B]Skills Ranks Mod Misc Total[/B]
Spot 6 +0 +6
Listen 6 +0 +6
Knowledge: Nature 5 +0 +2
Ride 2 +3 +5
Survival 5 +2 +7
[B]Equipment: Cost Weight[/B]
Masterwork spear 302gp 06lb
Chain Shirt 100gp 25lb
Club --gp 03lb
CLW Potion (X3) 150gp 00lb
Remove Fear Potion(x3) 150gp 00lb
Shillelagh oil(x3) 150gp 00lb
Magic Fang Potion(x3) 150gp 00lb
[B]Total Weight:[/B]68lb [B]Money:[/B] 1,698gp XXsp XXcp
[B]Light Medium Heavy Lift Push[/B]
[B]Max Weight:[/B] 76 77-153 154-230 460 1,150
[B]Age:[/B] 24
[B]Height:[/B] 5'04"
[B]Weight:[/B] 120lb
[B]Eyes:[/B] Violet
[B]Hair:[/B] Black
[B]Skin:[/B] Lightly tanned
Name: Major Tom Robinson
[FONT=Arial]Class: Hexblade[/FONT]
[FONT=Arial]Race: Hellbred (Spirit)[/FONT]
[FONT=Arial]Size: Medium[/FONT]
[FONT=Arial]Age: 35[/FONT]
[FONT=Arial]Height: 5'6"[/FONT]
[FONT=Arial]Weight: 150lbs[/FONT]
[FONT=Arial]Gender: Male[/FONT]
[FONT=Arial]Alignment: Chaotic Neutral[/FONT]
[FONT=Arial]Deity: Nadreich[/FONT]
[FONT=Arial]Str: 16 +3 (10p.) Level: 3 XP: 3000[/FONT]
[FONT=Arial]Dex: 12 +1 (4p.) BAB: +3 HP: 33 (3d10+1)[/FONT]
[FONT=Arial]Con: 12 +1 (6p.) Grapple: +6 Dmg Red: -/-[/FONT]
[FONT=Arial]Int: 13 +2 (5p.) Speed: 30' Spell Res: XX[/FONT]
[FONT=Arial]Wis: 9 -1 (1p.) Init: +2 Spell Save: +X[/FONT]
[FONT=Arial]Cha: 18 +4 (10p.) ACP: -1 Spell Fail: %[/FONT]
[FONT=Arial] Base Armor Shld Dex Size Nat Misc Total[/FONT]
[FONT=Arial]Armor: 10 +4 +0 +1 +0 +0 +0 15[/FONT]
[FONT=Arial]Touch: 11 Flatfooted: 14[/FONT]
[FONT=Arial] Base Mod Misc Total[/FONT]
[FONT=Arial]Fort: +1 +2 X +3[/FONT]
[FONT=Arial]Ref: +1 +1 X +2[/FONT]
[FONT=Arial]Will: +3 +3 X +6[/FONT]
[FONT=Arial]Weapon Attack Damage Critical[/FONT]
[FONT=Arial](M) Longsword +7 1d8+4 19-20x2[/FONT]
[FONT=Arial](M) Longbow +5 1d8+2 x3[/FONT]
[FONT=Arial]Languages: Common, Infernal, Giant, Draconic[/FONT]
[FONT=Arial]Abilities: Hexblade's Curse 1/day, Arcane Resitance, Mettle, [/FONT]
[FONT=Arial]Race: +2 Char, -2 Con, Darkvision '30, +2 Sense Motive, Devil's Favor, 30' darkvision[/FONT]
[FONT=Arial]Feats: Force of Personality, Practiced Spellcaster, Devil's Favor[/FONT]
[FONT=Arial]Skill Points: 18 Max Ranks: 6/1.5[/FONT]
[FONT=Arial]Skills Ranks Mod Misc Total[/FONT]
[FONT=Arial]Spellcraft 4 +2 +8[/FONT]
[FONT=Arial]Intimidate 3 +4 +2 +9[/FONT]
[FONT=Arial]Concentration 6 +2 +8[/FONT]
[FONT=Arial]Bluff 5 +4 +9[/FONT]
[FONT=Arial]Disguise 0 +4 +2 +6[/FONT]
[FONT=Arial]Sleight of Hand 0 +4 +2 +6[/FONT]
[FONT=Arial]Equipment: Cost Weight[/FONT]
[FONT=Arial]Chain Shirt 100gp 25lb[/FONT]
[FONT=Arial](M) Longsword 315gp 4lb[/FONT]
[FONT=Arial](M) Longbow 400gp 3lb[/FONT]
[FONT=Arial](100) Arrows 25gp 15lb[/FONT]
[FONT=Arial]Silk Rope 10gp 5lb[/FONT]
[FONT=Arial]Soap 5sp 1lb[/FONT]
[FONT=Arial]Waterskin 1gp 4lb[/FONT]
[FONT=Arial]Whetstone 2cp 1lb[/FONT]
[FONT=Arial]Flint and Steel 1gp N/A[/FONT]
[FONT=Arial](5) Belt pouch 5gp 2.5lb[/FONT]
[FONT=Arial]Mirror 10gp 0.5lb[/FONT]
[FONT=Arial](10) Rations 5gp 10lb[/FONT]
[FONT=Arial]Backpack 2gp 2lb[/FONT]
[FONT=Arial]Disguise kit 50gp 8lb[/FONT]
[FONT=Arial]Spell component pouch 5gp 2lb[/FONT]
[FONT=Arial]Holy symbol, wooden 1gp N/A[/FONT]
[FONT=Arial]Musical instrument 5gp 3lb[/FONT]
[FONT=Arial]Spellbook, (blank) 15gp 3lb[/FONT]
[FONT=Arial]Potions:[/FONT]
[FONT=Arial]Bull's Strenght 300gp[/FONT]
[FONT=Arial]Barkskin +2 300gp[/FONT]
[FONT=Arial](4) Cure light wound 200gp[/FONT]
[FONT=Arial]Hide from animals 50gp[/FONT]
[FONT=Arial](2) Hide from undead 50gp[/FONT]
[FONT=Arial]Total Weight:89lb Money: 764gp 4sp 8cp[/FONT]
[FONT=Arial] Lgt Med Hvy Lift Push[/FONT]
[FONT=Arial]Max Weight: 76lbs 153lbs 230lbs 230lbs 1150lbs[/FONT]
(M)= Masterwork
Name: Jasperian Sunsong
Class: Bard
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: ?
Str: 10 +0 Level: 3 XP: 3,000
Dex: 16 +3 BAB: +2 HP: 21 (3d6+3)
Con: 11 +0 Grapple: +2 Dmg Red: none
Int: 14 +2 Speed: 20' Spell Res: 0%
Wis: 10 +0 Init: +3 Spell Save: 13+ spell lvl
Cha: 17 +3 ACP: -3 Spell Fail: 5%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +4 +1 +3 18
Touch: 13 Flatfooted: 15
Base Mod Misc Total
Fort: 1 +0 +1
Ref: 3 +3 +6
Will: 3 +0 +3
Weapon Attack Damage Critical Range
Rapier,mw +3 1d6 18-20x2 ---
Dagger,mw(melee) +3 1d4 19-20x2 ---
Dagger,mw(thrown) +6 1d4 19-20x2 10'
Languages: Common, Elven, Halfling
Abilities: Bardic Music, Bardic Knowledge(1d20+7), countersong, fascinate,
inspire courage +1, Human traits, inspire competence
Feats: Prof. with all simple weapons plus longsword, rapier, sap, short sword,
short bow, and whip, Prof. with light armor and shields(except tower
shields), Negotiator (bonus human), Toughness(lvl1), Skill Focus-
Diplomacy
Skill Points/lvl: 9/lvl Max Ranks: 6/3
Skill points: 54
Skills Ranks Mod Misc Total
Perform(lute) 6 +3 +2 +11
Perform(singing) 6 +3 +9
Diplomacy 6 +3 +9 +18
Bluff 6 +3 +9
Sense Motive 5 +0 +2 +7
Knowledge(history) 5 +2 +7
Knowledges(all others) 2 +2 +4
Spellcraft 2 +2 +4
Equipment: Cost Weight
Taveler's Outfit 0gp 0lb
Chainshirt(mw) 250gp 25lb
Buckler(mw) 165gp 5lb
Rapier(mw) 320gp 2lb
Dagger(mw) 302gp 1lb
Backpack 2gp 2lb
-sunrods(2) 4gp 2lb
-trail rations(2days) 1gp 2lb
-waterskin 1gp 4lb
-sack(empty) 1sp .5lb
Belt Pouch 1gp .5lb
-flint&steel 1gp ---
-whetstone 2cp 1lb
Lute(mw) 100gp 3lb
Bedroll 1sp 5lb
Spell Component Pouch 5gp 2lb
Magic:
-potions of cure light wounds(2) 100gp 1lb
-potion of levitation 300gp .5lb
-dust of illusion 1,200gp .5lb
Total Weight:57lb Money: 95gp 7sp 8cp
Lgt Med Hvy Lift Push
Max Weight: 33 66 100 200 500
Age: 19
Height: 5'11"
Weight: 165lb
Eyes: light blue
Hair: blonde
Skin: light