Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RG for Music-Inspired Insanity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 11456" data-source="post: 4971127"><p>[sblock=Celest]Character Name: Celest</p><p>Race: Aasimar</p><p>Class: Cleric</p><p>Alignment: Neutral Good</p><p>Deity: Pelor</p><p></p><p>Gender: Female</p><p>Age: Appears to be in late teens</p><p>Height: 6’1”</p><p>Weight: 145#</p><p>Skin: Pale</p><p>Eyes: Golden</p><p>Hair: Blond</p><p> </p><p>Character Level: 2</p><p>EXP Points Gained: 3,000</p><p>EXP Needed For Next Level: 6,000</p><p></p><p>Known Languages: Common, Celestial, Draconic</p><p></p><p>-------------------------------------------------------</p><p></p><p>Strength: 10 (+0) [2pts]</p><p>Dexterity: 10 (+0) [2pts]</p><p>Constitution: 10 (+0) [2pts]</p><p>Intelligence: 12 (+1) [4pts]</p><p>Wisdom: 20 (+5) [16pts, +2 race]</p><p>Charisma: 18 (+4) [10pts, +2 race]</p><p></p><p>-------------------------------------------------------</p><p></p><p>Class Abilities: Divine Counterspell, Spontaneous Casting</p><p></p><p>-------------------------------------------------------</p><p></p><p>Race Abilities: Darkvision 60’, Daylight 1/day,</p><p>Resistance to Acid 5, Resistance to Cold 5,</p><p>Resistance to Electricity 5</p><p></p><p>-------------------------------------------------------</p><p></p><p>Armor Class: 14 (+0 Dex, +4 armor)</p><p>Flatfooted Armor Class: 14</p><p>Touch Armor Class: 10</p><p></p><p>-------------------------------------------------------</p><p></p><p>Hit Points: 16</p><p></p><p>-------------------------------------------------------</p><p></p><p>Saves:</p><p>Fortitude: +3 (3 base, +0 Con)</p><p>Reflex: +0 (0 base, +0 Dex)</p><p>Will: +8 (3 base, +5 Wis)</p><p></p><p>-------------------------------------------------------</p><p></p><p>Initiative Modifier: +0</p><p>Base Attack Bonus: +1</p><p>Melee Attack Bonus: +1</p><p>Ranged Attack Bonus: +1</p><p> </p><p>-------------------------------------------------------</p><p></p><p>Weapons:</p><p>Heavy Mace (+1, 1d8, 20/x2, B)</p><p></p><p>-------------------------------------------------------</p><p></p><p>Skills:</p><p>Diplomacy/9 (Cha) ** 5 ranks</p><p>Heal/12 (Wis) ** 5 ranks (+2 kit)</p><p>Knowledge [arcana]/6 (Int) ** 5 ranks</p><p>Listen/7 (Wis) (+2 race)</p><p>Spot/7 (Wis) (+2 race)</p><p></p><p>-------------------------------------------------------</p><p></p><p>Feat:</p><p>Augment Healing (1st level)</p><p></p><p>-------------------------------------------------------</p><p></p><p>Magic:</p><p>Domains: Healing & Sun</p><p>Spells:</p><p>0th (4/day): Create Water, Detect Poison,</p><p>Purify Food and Drink, Resistance</p><p>1st (4+1/day): Bless, Cure Light Wounds*,</p><p>Deathwatch, Detect Evil, Shield of Faith</p><p></p><p>-------------------------------------------------------</p><p></p><p>Equipment & Gear:</p><p>Travelers Outfit (0gp, 0#, worn)</p><p>Silver Holy Symbol (25gp, 1#, worn)</p><p>Mithral Shirt (1100gp, 10#, worn)</p><p>Heavy Mace (12gp, 8#, belt)</p><p>Backpack (2gp, 2#, back)</p><p>Healer’s Kit [10 uses] (50gp, 1#, pack)</p><p>Wand of CLW [50 charges] (750gp, 0#, pack)</p><p>Wand of CLW [50 charges] (750gp, 0#, pack)</p><p>Treasure (1pp, 1gp, 0#, pack)</p><p>Total (2700 gp, 22#)</p><p></p><p>-------------------------------------------------------</p><p></p><p>Encumbrance: 33/66/100/200/500</p><p>Base Speed: 30 ft</p><p>Normal Speed: 30 ft</p><p></p><p>Background: The unconscious Celest was dropped off at an inn just two days ago by an unknown man. The man’s instructions were for the innkeeper to tend to the woman, Celest, until she awoke. Apparently the stranger paid handsomely for the favor. Celest awakes remembering nothing of her past, but fully capable of performing her clerical skills.</p><p></p><p>[sblock=DIVINE COUNTERSPELL]Complete Mage, page 33</p><p>Although the ability to turn undead is arguably a defining cleric characteristic, some clerics (and paladins) find that they can be even more effective crusaders by opposing evil spellcasters. The ability to negate an enemy spellcasters magic grants a character an unexpected edge.</p><p>Class: Cleric or paladin.</p><p>Level: 1st (cleric) or 4th (paladin).</p><p>Special Requirement: Knowledge (arcana) 1 rank.</p><p>Replaces: You do not gain the ability to turn or rebuke undead.</p><p>Benefit: You gain the supernatural ability to counter another spellcaster's magic through pure force of will. This ability functions just as if you were using dispel magic to counter the spell, except that you add your cleric level (instead of your caster level) to the d20 roll. You don't need to identify the spell the opposing spellcaster is casting to make the attempt.</p><p>If you don't have a cleric level, use your effective cleric level for the purpose of turning undead. For example, a paladin would normally turn undead as a cleric of three levels lower; her effective cleric level for counterspelling is equal to her paladin level –3.</p><p>You can attempt to counterspell a number of times per day equal to 1 + your Cha modifier.</p><p>A character with 5 or more ranks in Knowledge (arcana) gets a +2 bonus on counterspelling attempts when using this ability.[/sblock]</p><p></p><p>[sblock=AUGMENT HEALING]</p><p>Complete Divine, page 79</p><p>Prerequisite: Heal 4 ranks</p><p>Benefit: Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast.</p><p>For example, a 1st-level cleric with this feat casting cure light wounds would restore 1d8+3 hp. An 8th-level cleric with the Healing domain and this feat casting cure moderate wounds would restore 2d8+13 hp (9 for his caster level including the +1 caster level bonus for the Healing domain, + 4 for the feat). A 13th-level druid casting heal would restore 144 hp (130 for her caster level + 14 for the feat, since heal is a 7th-level druid spell).[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 4971127"] [sblock=Celest]Character Name: Celest Race: Aasimar Class: Cleric Alignment: Neutral Good Deity: Pelor Gender: Female Age: Appears to be in late teens Height: 6’1” Weight: 145# Skin: Pale Eyes: Golden Hair: Blond Character Level: 2 EXP Points Gained: 3,000 EXP Needed For Next Level: 6,000 Known Languages: Common, Celestial, Draconic ------------------------------------------------------- Strength: 10 (+0) [2pts] Dexterity: 10 (+0) [2pts] Constitution: 10 (+0) [2pts] Intelligence: 12 (+1) [4pts] Wisdom: 20 (+5) [16pts, +2 race] Charisma: 18 (+4) [10pts, +2 race] ------------------------------------------------------- Class Abilities: Divine Counterspell, Spontaneous Casting ------------------------------------------------------- Race Abilities: Darkvision 60’, Daylight 1/day, Resistance to Acid 5, Resistance to Cold 5, Resistance to Electricity 5 ------------------------------------------------------- Armor Class: 14 (+0 Dex, +4 armor) Flatfooted Armor Class: 14 Touch Armor Class: 10 ------------------------------------------------------- Hit Points: 16 ------------------------------------------------------- Saves: Fortitude: +3 (3 base, +0 Con) Reflex: +0 (0 base, +0 Dex) Will: +8 (3 base, +5 Wis) ------------------------------------------------------- Initiative Modifier: +0 Base Attack Bonus: +1 Melee Attack Bonus: +1 Ranged Attack Bonus: +1 ------------------------------------------------------- Weapons: Heavy Mace (+1, 1d8, 20/x2, B) ------------------------------------------------------- Skills: Diplomacy/9 (Cha) ** 5 ranks Heal/12 (Wis) ** 5 ranks (+2 kit) Knowledge [arcana]/6 (Int) ** 5 ranks Listen/7 (Wis) (+2 race) Spot/7 (Wis) (+2 race) ------------------------------------------------------- Feat: Augment Healing (1st level) ------------------------------------------------------- Magic: Domains: Healing & Sun Spells: 0th (4/day): Create Water, Detect Poison, Purify Food and Drink, Resistance 1st (4+1/day): Bless, Cure Light Wounds*, Deathwatch, Detect Evil, Shield of Faith ------------------------------------------------------- Equipment & Gear: Travelers Outfit (0gp, 0#, worn) Silver Holy Symbol (25gp, 1#, worn) Mithral Shirt (1100gp, 10#, worn) Heavy Mace (12gp, 8#, belt) Backpack (2gp, 2#, back) Healer’s Kit [10 uses] (50gp, 1#, pack) Wand of CLW [50 charges] (750gp, 0#, pack) Wand of CLW [50 charges] (750gp, 0#, pack) Treasure (1pp, 1gp, 0#, pack) Total (2700 gp, 22#) ------------------------------------------------------- Encumbrance: 33/66/100/200/500 Base Speed: 30 ft Normal Speed: 30 ft Background: The unconscious Celest was dropped off at an inn just two days ago by an unknown man. The man’s instructions were for the innkeeper to tend to the woman, Celest, until she awoke. Apparently the stranger paid handsomely for the favor. Celest awakes remembering nothing of her past, but fully capable of performing her clerical skills. [sblock=DIVINE COUNTERSPELL]Complete Mage, page 33 Although the ability to turn undead is arguably a defining cleric characteristic, some clerics (and paladins) find that they can be even more effective crusaders by opposing evil spellcasters. The ability to negate an enemy spellcasters magic grants a character an unexpected edge. Class: Cleric or paladin. Level: 1st (cleric) or 4th (paladin). Special Requirement: Knowledge (arcana) 1 rank. Replaces: You do not gain the ability to turn or rebuke undead. Benefit: You gain the supernatural ability to counter another spellcaster's magic through pure force of will. This ability functions just as if you were using dispel magic to counter the spell, except that you add your cleric level (instead of your caster level) to the d20 roll. You don't need to identify the spell the opposing spellcaster is casting to make the attempt. If you don't have a cleric level, use your effective cleric level for the purpose of turning undead. For example, a paladin would normally turn undead as a cleric of three levels lower; her effective cleric level for counterspelling is equal to her paladin level –3. You can attempt to counterspell a number of times per day equal to 1 + your Cha modifier. A character with 5 or more ranks in Knowledge (arcana) gets a +2 bonus on counterspelling attempts when using this ability.[/sblock] [sblock=AUGMENT HEALING] Complete Divine, page 79 Prerequisite: Heal 4 ranks Benefit: Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast. For example, a 1st-level cleric with this feat casting cure light wounds would restore 1d8+3 hp. An 8th-level cleric with the Healing domain and this feat casting cure moderate wounds would restore 2d8+13 hp (9 for his caster level including the +1 caster level bonus for the Healing domain, + 4 for the feat). A 13th-level druid casting heal would restore 144 hp (130 for her caster level + 14 for the feat, since heal is a 7th-level druid spell).[/sblock][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RG for Music-Inspired Insanity
Top