A riddle is like a super-locked door, or crucial clue.
What do you do if the players cannot solve the riddle/unlock the door/fail to find the clue?
It works just fine in stories, because the outcome is what the author wants (and, strangely, the author *always* wants the protagonist to get the answer to the riddle). We don't have that luxury, so we need contingency plans.
What do you do if the players cannot solve the riddle/unlock the door/fail to find the clue?
It works just fine in stories, because the outcome is what the author wants (and, strangely, the author *always* wants the protagonist to get the answer to the riddle). We don't have that luxury, so we need contingency plans.